shishunki

shishunki

  1. This is super clever. I haven’t gotten very far past the screen shown above (which took quite a while for me to puzzle out but was totally obvious is retrospect).

    Shortly after that I was at first surprised that on top of this novel mechanic it seemed like the game was also messing with inter-screen geometry. But now I’ve realized exactly why that only seemed to be the case. A neat discovery, which, again, in retrospect, utterly follows from the apparent rule-set.

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