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	<title>Comments on: Symbol (lilith)</title>
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	<link>http://www.freeindiegam.es/2013/09/symbol-lilith/</link>
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		<title>By: Jake</title>
		<link>http://www.freeindiegam.es/2013/09/symbol-lilith/#comment-139011</link>
		<dc:creator><![CDATA[Jake]]></dc:creator>
		<pubDate>Thu, 19 Dec 2013 06:31:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9523#comment-139011</guid>
		<description><![CDATA[I love this game so much and Tape Dream.]]></description>
		<content:encoded><![CDATA[<p>I love this game so much and Tape Dream.</p>
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		<title>By: Paul</title>
		<link>http://www.freeindiegam.es/2013/09/symbol-lilith/#comment-118423</link>
		<dc:creator><![CDATA[Paul]]></dc:creator>
		<pubDate>Wed, 16 Oct 2013 20:04:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9523#comment-118423</guid>
		<description><![CDATA[Love the diner. Like Crypt Worlds and a lot of Lilith games the hyper-sensitive fps looks make me nauseous, but damn I love them.]]></description>
		<content:encoded><![CDATA[<p>Love the diner. Like Crypt Worlds and a lot of Lilith games the hyper-sensitive fps looks make me nauseous, but damn I love them.</p>
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		<title>By: Tortiose</title>
		<link>http://www.freeindiegam.es/2013/09/symbol-lilith/#comment-117650</link>
		<dc:creator><![CDATA[Tortiose]]></dc:creator>
		<pubDate>Mon, 14 Oct 2013 00:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9523#comment-117650</guid>
		<description><![CDATA[I love your games, man. So ugly,funky and sick; I couldn&#039;t get enough of Crypt Worlds. Keep on being the best person on earth, please. :oops:]]></description>
		<content:encoded><![CDATA[<p>I love your games, man. So ugly,funky and sick; I couldn&#8217;t get enough of Crypt Worlds. Keep on being the best person on earth, please. <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_redface.gif" alt=":oops:" class="wp-smiley" /> </p>
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		<title>By: Branch</title>
		<link>http://www.freeindiegam.es/2013/09/symbol-lilith/#comment-114521</link>
		<dc:creator><![CDATA[Branch]]></dc:creator>
		<pubDate>Thu, 03 Oct 2013 09:29:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9523#comment-114521</guid>
		<description><![CDATA[It&#039;s really funny how I assumed collecting all the masks would lead to something good happening. I mean, it took the most effort, so it must be the most rewarding, right?  :twisted: 

Spooky afterthoughts: What does the player character look like? Why is the moon so close to the surface? And who owns the pickup truck? :???:]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s really funny how I assumed collecting all the masks would lead to something good happening. I mean, it took the most effort, so it must be the most rewarding, right?  <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_twisted.gif" alt=":twisted:" class="wp-smiley" />  </p>
<p>Spooky afterthoughts: What does the player character look like? Why is the moon so close to the surface? And who owns the pickup truck? <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_confused.gif" alt=":???:" class="wp-smiley" /> </p>
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		<title>By: BFIII</title>
		<link>http://www.freeindiegam.es/2013/09/symbol-lilith/#comment-113901</link>
		<dc:creator><![CDATA[BFIII]]></dc:creator>
		<pubDate>Mon, 30 Sep 2013 16:22:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9523#comment-113901</guid>
		<description><![CDATA[I&#039;ve worked in a place rather like BURG before, and I sympathize greatly with that moan.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve worked in a place rather like BURG before, and I sympathize greatly with that moan.</p>
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		<title>By: prunescholar</title>
		<link>http://www.freeindiegam.es/2013/09/symbol-lilith/#comment-113856</link>
		<dc:creator><![CDATA[prunescholar]]></dc:creator>
		<pubDate>Mon, 30 Sep 2013 12:06:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9523#comment-113856</guid>
		<description><![CDATA[when playing lilith&#039;s games I always imagine that there are always some secret endings or paths triggered by an improbable set of actions: collecting all the masks in a particular order; taking the book and making it over to where the face-pearl is in the building opposite without getting caught; interacting with the burger flipper exactly 128 times and then unlocking the door; &amp;c.

Part of this is probably osmosed from the way that lilith talks about being fascinated by OoT glitches (above) - something that I still find marvellous when I watch speedruns today - and the presence of cerain iconic symbols (like Mew in Crypt Worlds). Part of this probably comes from the environments themselves - the huge open worlds which suggest that continued exploration and investigation will yield fruit; also the strange patterns and logic of the game-world artifacts (like the paintings) which suggest something &quot;just outside reach&quot;.

Anyway this game is pretty rad]]></description>
		<content:encoded><![CDATA[<p>when playing lilith&#8217;s games I always imagine that there are always some secret endings or paths triggered by an improbable set of actions: collecting all the masks in a particular order; taking the book and making it over to where the face-pearl is in the building opposite without getting caught; interacting with the burger flipper exactly 128 times and then unlocking the door; &amp;c.</p>
<p>Part of this is probably osmosed from the way that lilith talks about being fascinated by OoT glitches (above) &#8211; something that I still find marvellous when I watch speedruns today &#8211; and the presence of cerain iconic symbols (like Mew in Crypt Worlds). Part of this probably comes from the environments themselves &#8211; the huge open worlds which suggest that continued exploration and investigation will yield fruit; also the strange patterns and logic of the game-world artifacts (like the paintings) which suggest something &#8220;just outside reach&#8221;.</p>
<p>Anyway this game is pretty rad</p>
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	<item>
		<title>By: Rylie James Thomas</title>
		<link>http://www.freeindiegam.es/2013/09/symbol-lilith/#comment-113804</link>
		<dc:creator><![CDATA[Rylie James Thomas]]></dc:creator>
		<pubDate>Mon, 30 Sep 2013 07:17:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9523#comment-113804</guid>
		<description><![CDATA[Agreed, though most goosebump-giving for me was coming over the crest of a hill and having that endlessnessedness revealed to me that way (hi mno).]]></description>
		<content:encoded><![CDATA[<p>Agreed, though most goosebump-giving for me was coming over the crest of a hill and having that endlessnessedness revealed to me that way (hi mno).</p>
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	<item>
		<title>By: Phack</title>
		<link>http://www.freeindiegam.es/2013/09/symbol-lilith/#comment-113785</link>
		<dc:creator><![CDATA[Phack]]></dc:creator>
		<pubDate>Mon, 30 Sep 2013 05:50:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9523#comment-113785</guid>
		<description><![CDATA[This is a lot like Tape Dream, but bigger. Love it. Feels very much like inhabiting the author&#039;s dreams. Three endings, I believe.]]></description>
		<content:encoded><![CDATA[<p>This is a lot like Tape Dream, but bigger. Love it. Feels very much like inhabiting the author&#8217;s dreams. Three endings, I believe.</p>
]]></content:encoded>
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	<item>
		<title>By: mno</title>
		<link>http://www.freeindiegam.es/2013/09/symbol-lilith/#comment-113658</link>
		<dc:creator><![CDATA[mno]]></dc:creator>
		<pubDate>Sun, 29 Sep 2013 23:44:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9523#comment-113658</guid>
		<description><![CDATA[The plants filling the landscape are powerful to me. The way they turn slightly as you move your view up and down gives an uneasy feeling. Most goosebump-giving is hitting the invisible debug box, and seeing the fields continue on further than is visible, and seeming to creep up on, but never actually touching, the straight road.]]></description>
		<content:encoded><![CDATA[<p>The plants filling the landscape are powerful to me. The way they turn slightly as you move your view up and down gives an uneasy feeling. Most goosebump-giving is hitting the invisible debug box, and seeing the fields continue on further than is visible, and seeming to creep up on, but never actually touching, the straight road.</p>
]]></content:encoded>
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	<item>
		<title>By: Jasper</title>
		<link>http://www.freeindiegam.es/2013/09/symbol-lilith/#comment-113621</link>
		<dc:creator><![CDATA[Jasper]]></dc:creator>
		<pubDate>Sun, 29 Sep 2013 21:30:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9523#comment-113621</guid>
		<description><![CDATA[i think this might be my favourite Lilith work yet. very powerful somehow, hard to explain exactly why.]]></description>
		<content:encoded><![CDATA[<p>i think this might be my favourite Lilith work yet. very powerful somehow, hard to explain exactly why.</p>
]]></content:encoded>
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