The game should teach the fundamentals of Critical Thinking. – [Author's Post-mortem]
It starts out feeling somewhat naive, yet it takes itself so fucking serious that by the time I finished it I came to respect it very much.
Ah, lovely! Thank you for posting this; it will be interesting to see how it develops the PW formula, and if it can get over some of the series’ biggest flaws.
I think it has the same flaws, since it does nothing to change the Trial formula. But, it’s a nice first dip into the concept and history of morality for young students.
(Now you got me thinking about the new PW; I wonder how it mixes things up.)
Heya! Thank you for the reply – just played this to completion now and can think of a couple of things that I think this does better – the health bar is a lot more forgiving (though I wish it was excised entirely) and the lack of investigation segments and general swiftness was appreciated. Also, there’s limited redundancy of items (as you only get a handful of entries into the ideas slate, and the slate is wiped clean each round). But yeah, I’d agree with you that it keeps some of PW’s flaws.
I liked the theme of this one a lot though, and getting to debate philosophy with my partner as we played through this really made it for me
Great treatment / riff on PW.
Dev process sounds arduous — constant testing, constant re-writes, constant fact-checking — I’m not sure I could ever put that much narrative work into something. I think this works because they brute forced so much design like that, to make sure all the writing and logic matched up.
(Although there were a few times where I was just challenging random stages of an argument because I wasn’t sure which stage I was supposed to challenge with my point…)
This could have so easily been a quickly-made gag of a game, and is instead fully fleshed out and super thoughtful. Impressive work!
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