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	<title>Comments on: Exposure (zillix)</title>
	<atom:link href="http://www.freeindiegam.es/2013/09/exposure-zillix/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeindiegam.es/2013/09/exposure-zillix/</link>
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		<title>By: balaka2</title>
		<link>http://www.freeindiegam.es/2013/09/exposure-zillix/#comment-106024</link>
		<dc:creator><![CDATA[balaka2]]></dc:creator>
		<pubDate>Mon, 16 Sep 2013 08:06:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9289#comment-106024</guid>
		<description><![CDATA[very cool. great graphics and a tight little story]]></description>
		<content:encoded><![CDATA[<p>very cool. great graphics and a tight little story</p>
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		<title>By: Phack</title>
		<link>http://www.freeindiegam.es/2013/09/exposure-zillix/#comment-101327</link>
		<dc:creator><![CDATA[Phack]]></dc:creator>
		<pubDate>Fri, 06 Sep 2013 04:01:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9289#comment-101327</guid>
		<description><![CDATA[Ah, I see your point. And only 3 endings. The &quot;bad&quot; ending covers ending without filling them all, as well as a mixed selection.]]></description>
		<content:encoded><![CDATA[<p>Ah, I see your point. And only 3 endings. The &#8220;bad&#8221; ending covers ending without filling them all, as well as a mixed selection.</p>
]]></content:encoded>
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		<title>By: Justin</title>
		<link>http://www.freeindiegam.es/2013/09/exposure-zillix/#comment-101302</link>
		<dc:creator><![CDATA[Justin]]></dc:creator>
		<pubDate>Fri, 06 Sep 2013 01:48:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9289#comment-101302</guid>
		<description><![CDATA[ridiculously good looking]]></description>
		<content:encoded><![CDATA[<p>ridiculously good looking</p>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2013/09/exposure-zillix/#comment-101284</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Fri, 06 Sep 2013 00:14:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9289#comment-101284</guid>
		<description><![CDATA[Oh, by &#039;ignore the sun completely&#039; I just meant that you can take your time and let it do its work automatically with no particular pressure. But, thinking back, you&#039;re totally right: there are a number of spots where the intuitive/quickest action wouldn&#039;t involve letting a dark orb go bright, so you do need to be mindful of the sun at least a little.)

(As for the flower task, I&#039;m pretty sure there are more than enough orbs lying about to complete the Sol version without that one. In fact, any orb that starts out bright ends up representing one superfluous dark orb you don&#039;t need to bother acquiring/transforming.)

Whereas completing the Nyx version really does require tracking down every last starting-as-dark orb and taking extreme care not to let any stay out in the sun, so it definitely felt to me like the most engaging path.

And oh: is there a fourth ending for finishing without filling up all the receptacles? It hadn&#039;t crossed my mind to try that.]]></description>
		<content:encoded><![CDATA[<p>Oh, by &#8216;ignore the sun completely&#8217; I just meant that you can take your time and let it do its work automatically with no particular pressure. But, thinking back, you&#8217;re totally right: there are a number of spots where the intuitive/quickest action wouldn&#8217;t involve letting a dark orb go bright, so you do need to be mindful of the sun at least a little.)</p>
<p>(As for the flower task, I&#8217;m pretty sure there are more than enough orbs lying about to complete the Sol version without that one. In fact, any orb that starts out bright ends up representing one superfluous dark orb you don&#8217;t need to bother acquiring/transforming.)</p>
<p>Whereas completing the Nyx version really does require tracking down every last starting-as-dark orb and taking extreme care not to let any stay out in the sun, so it definitely felt to me like the most engaging path.</p>
<p>And oh: is there a fourth ending for finishing without filling up all the receptacles? It hadn&#8217;t crossed my mind to try that.</p>
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	<item>
		<title>By: David T. Marchand</title>
		<link>http://www.freeindiegam.es/2013/09/exposure-zillix/#comment-101266</link>
		<dc:creator><![CDATA[David T. Marchand]]></dc:creator>
		<pubDate>Thu, 05 Sep 2013 22:56:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9289#comment-101266</guid>
		<description><![CDATA[From the &quot;easter eggs&quot; section of the walkthrough: &quot;behind the starting camera, keep an eye out for a reference to another of my games, terra coda&quot;

So probly that?]]></description>
		<content:encoded><![CDATA[<p>From the &#8220;easter eggs&#8221; section of the walkthrough: &#8220;behind the starting camera, keep an eye out for a reference to another of my games, terra coda&#8221;</p>
<p>So probly that?</p>
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	<item>
		<title>By: Funnyguts</title>
		<link>http://www.freeindiegam.es/2013/09/exposure-zillix/#comment-101246</link>
		<dc:creator><![CDATA[Funnyguts]]></dc:creator>
		<pubDate>Thu, 05 Sep 2013 21:59:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9289#comment-101246</guid>
		<description><![CDATA[I wonder what the mural to the right of the starting area means. I know what the white, black, and red dots represent, but not the green...]]></description>
		<content:encoded><![CDATA[<p>I wonder what the mural to the right of the starting area means. I know what the white, black, and red dots represent, but not the green&#8230;</p>
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	<item>
		<title>By: Phack</title>
		<link>http://www.freeindiegam.es/2013/09/exposure-zillix/#comment-101236</link>
		<dc:creator><![CDATA[Phack]]></dc:creator>
		<pubDate>Thu, 05 Sep 2013 21:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9289#comment-101236</guid>
		<description><![CDATA[Only if you mix orbs or finish before using them all is the sun irrelevant, I believe. Ending with all Sol orbs or all Nyx orbs requires you to embrace or avoid exposure. Either way, you still have to make shade to finish the flower task and you still have to explore the whole map.

What a beautiful little game.]]></description>
		<content:encoded><![CDATA[<p>Only if you mix orbs or finish before using them all is the sun irrelevant, I believe. Ending with all Sol orbs or all Nyx orbs requires you to embrace or avoid exposure. Either way, you still have to make shade to finish the flower task and you still have to explore the whole map.</p>
<p>What a beautiful little game.</p>
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	<item>
		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2013/09/exposure-zillix/#comment-101173</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Thu, 05 Sep 2013 16:12:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9289#comment-101173</guid>
		<description><![CDATA[[I left out an apostrophe. I&#039;m sure you don&#039;t mind.]]]></description>
		<content:encoded><![CDATA[<p>[I left out an apostrophe. I'm sure you don't mind.]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2013/09/exposure-zillix/#comment-101172</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Thu, 05 Sep 2013 16:11:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9289#comment-101172</guid>
		<description><![CDATA[I was compelled to play three times to see (I think) all of the endings. I really enjoyed spending time in its little world.

I don&#039;t think it&#039;s too much of a spoiler to point out that it&#039;s worth at least playing again for the all-dark-orbs ending, not because the end cinematic is anything particularly special, but because its the only path that forces you to fully deal with the sun mechanic and fully explore the world.

(In fact, any other permutation pretty much means you can ignore the sun completely, no?)]]></description>
		<content:encoded><![CDATA[<p>I was compelled to play three times to see (I think) all of the endings. I really enjoyed spending time in its little world.</p>
<p>I don&#8217;t think it&#8217;s too much of a spoiler to point out that it&#8217;s worth at least playing again for the all-dark-orbs ending, not because the end cinematic is anything particularly special, but because its the only path that forces you to fully deal with the sun mechanic and fully explore the world.</p>
<p>(In fact, any other permutation pretty much means you can ignore the sun completely, no?)</p>
]]></content:encoded>
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	<item>
		<title>By: Tyranus</title>
		<link>http://www.freeindiegam.es/2013/09/exposure-zillix/#comment-101155</link>
		<dc:creator><![CDATA[Tyranus]]></dc:creator>
		<pubDate>Thu, 05 Sep 2013 14:38:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9289#comment-101155</guid>
		<description><![CDATA[I really like it! I didn&#039;t understand the b&amp;w thing about the orbs at first, but I think it&#039;s important part of the game, try to figure out that.]]></description>
		<content:encoded><![CDATA[<p>I really like it! I didn&#8217;t understand the b&amp;w thing about the orbs at first, but I think it&#8217;s important part of the game, try to figure out that.</p>
]]></content:encoded>
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