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	<title>Comments on: PROBE TEAM (Andrew Shouldice)</title>
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	<link>http://www.freeindiegam.es/2013/08/probe-team-andrew-shouldice/</link>
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		<title>By: sithfart</title>
		<link>http://www.freeindiegam.es/2013/08/probe-team-andrew-shouldice/#comment-105571</link>
		<dc:creator><![CDATA[sithfart]]></dc:creator>
		<pubDate>Sat, 14 Sep 2013 00:40:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9088#comment-105571</guid>
		<description><![CDATA[it was very cool and well made but i got stuck after the best part and did not really get to finalize my exploration of the game]]></description>
		<content:encoded><![CDATA[<p>it was very cool and well made but i got stuck after the best part and did not really get to finalize my exploration of the game</p>
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		<title>By: sithfart</title>
		<link>http://www.freeindiegam.es/2013/08/probe-team-andrew-shouldice/#comment-105570</link>
		<dc:creator><![CDATA[sithfart]]></dc:creator>
		<pubDate>Sat, 14 Sep 2013 00:38:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9088#comment-105570</guid>
		<description><![CDATA[i did it in 16 on the first time what is the fastest possible :?:]]></description>
		<content:encoded><![CDATA[<p>i did it in 16 on the first time what is the fastest possible <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_question.gif" alt=":?:" class="wp-smiley" /> </p>
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		<title>By: CFK</title>
		<link>http://www.freeindiegam.es/2013/08/probe-team-andrew-shouldice/#comment-101769</link>
		<dc:creator><![CDATA[CFK]]></dc:creator>
		<pubDate>Sat, 07 Sep 2013 10:12:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9088#comment-101769</guid>
		<description><![CDATA[I found that out fairly early and still felt like I was pixel-hunting. The only thing about my criticism I&#039;d amend is that even scaling it down to 95% of its current size would solve the problem, that&#039;s how close it is to not being annoying.]]></description>
		<content:encoded><![CDATA[<p>I found that out fairly early and still felt like I was pixel-hunting. The only thing about my criticism I&#8217;d amend is that even scaling it down to 95% of its current size would solve the problem, that&#8217;s how close it is to not being annoying.</p>
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		<title>By: kd</title>
		<link>http://www.freeindiegam.es/2013/08/probe-team-andrew-shouldice/#comment-98352</link>
		<dc:creator><![CDATA[kd]]></dc:creator>
		<pubDate>Mon, 02 Sep 2013 11:42:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9088#comment-98352</guid>
		<description><![CDATA[You can move around with short bursts of fuel, that is much more efficient than just full throttling your way. You can reach all of the goals fairly easily that way.]]></description>
		<content:encoded><![CDATA[<p>You can move around with short bursts of fuel, that is much more efficient than just full throttling your way. You can reach all of the goals fairly easily that way.</p>
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	<item>
		<title>By: lithander</title>
		<link>http://www.freeindiegam.es/2013/08/probe-team-andrew-shouldice/#comment-98247</link>
		<dc:creator><![CDATA[lithander]]></dc:creator>
		<pubDate>Mon, 02 Sep 2013 10:02:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9088#comment-98247</guid>
		<description><![CDATA[This was awesome. Once I felt like I figured it out and should move on you managed to captivate me with little surprises until the very end, which was just great!

Mood and graphics were top notch too!]]></description>
		<content:encoded><![CDATA[<p>This was awesome. Once I felt like I figured it out and should move on you managed to captivate me with little surprises until the very end, which was just great!</p>
<p>Mood and graphics were top notch too!</p>
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		<title>By: Mahdi</title>
		<link>http://www.freeindiegam.es/2013/08/probe-team-andrew-shouldice/#comment-97386</link>
		<dc:creator><![CDATA[Mahdi]]></dc:creator>
		<pubDate>Sun, 01 Sep 2013 19:08:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9088#comment-97386</guid>
		<description><![CDATA[This was fantastic!]]></description>
		<content:encoded><![CDATA[<p>This was fantastic!</p>
]]></content:encoded>
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	<item>
		<title>By: Andrew Shouldice</title>
		<link>http://www.freeindiegam.es/2013/08/probe-team-andrew-shouldice/#comment-91694</link>
		<dc:creator><![CDATA[Andrew Shouldice]]></dc:creator>
		<pubDate>Thu, 29 Aug 2013 02:53:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9088#comment-91694</guid>
		<description><![CDATA[Thanks for playing, everyone! : )]]></description>
		<content:encoded><![CDATA[<p>Thanks for playing, everyone! : )</p>
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	</item>
	<item>
		<title>By: Paul</title>
		<link>http://www.freeindiegam.es/2013/08/probe-team-andrew-shouldice/#comment-91407</link>
		<dc:creator><![CDATA[Paul]]></dc:creator>
		<pubDate>Wed, 28 Aug 2013 21:53:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9088#comment-91407</guid>
		<description><![CDATA[Reminds me a lot of Capsule. Great art; possibly hampered by the theme.]]></description>
		<content:encoded><![CDATA[<p>Reminds me a lot of Capsule. Great art; possibly hampered by the theme.</p>
]]></content:encoded>
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	<item>
		<title>By: David T. Marchand</title>
		<link>http://www.freeindiegam.es/2013/08/probe-team-andrew-shouldice/#comment-91266</link>
		<dc:creator><![CDATA[David T. Marchand]]></dc:creator>
		<pubDate>Wed, 28 Aug 2013 17:39:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9088#comment-91266</guid>
		<description><![CDATA[What amazed me of this is the enormous gap between the more traditional 10 seconds of time versus this game&#039;s 10 seconds of fuel.

It&#039;s so easy to interpret that probes have a 10 second battery so you should hurry to make the most of a turn, but played that way you&#039;ll deplete your fuel instantly and the game will become irritating FAST.

There&#039;s a point early on the explorin&#039; when you realize you aren&#039;t supposed to keep the arrow keys pressed at all times, but rather stop often and let inertia do most of the work for you.

The game suddenly becomes much more enjoyable and you realize this is a 10 second game where you can actually stop to contemplate your options whenever you want without anyone hurrying you.]]></description>
		<content:encoded><![CDATA[<p>What amazed me of this is the enormous gap between the more traditional 10 seconds of time versus this game&#8217;s 10 seconds of fuel.</p>
<p>It&#8217;s so easy to interpret that probes have a 10 second battery so you should hurry to make the most of a turn, but played that way you&#8217;ll deplete your fuel instantly and the game will become irritating FAST.</p>
<p>There&#8217;s a point early on the explorin&#8217; when you realize you aren&#8217;t supposed to keep the arrow keys pressed at all times, but rather stop often and let inertia do most of the work for you.</p>
<p>The game suddenly becomes much more enjoyable and you realize this is a 10 second game where you can actually stop to contemplate your options whenever you want without anyone hurrying you.</p>
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	<item>
		<title>By: CFK</title>
		<link>http://www.freeindiegam.es/2013/08/probe-team-andrew-shouldice/#comment-91068</link>
		<dc:creator><![CDATA[CFK]]></dc:creator>
		<pubDate>Wed, 28 Aug 2013 13:45:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9088#comment-91068</guid>
		<description><![CDATA[(Though I&#039;ll concede that the ending is entirely adorable and apropos. Doesn&#039;t make up for the gameplay before that, though.)]]></description>
		<content:encoded><![CDATA[<p>(Though I&#8217;ll concede that the ending is entirely adorable and apropos. Doesn&#8217;t make up for the gameplay before that, though.)</p>
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