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	<title>Comments on: DEZ (azurenimbus)</title>
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	<link>http://www.freeindiegam.es/2013/08/dez-azurenimbus/</link>
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		<title>By: Phack</title>
		<link>http://www.freeindiegam.es/2013/08/dez-azurenimbus/#comment-93599</link>
		<dc:creator><![CDATA[Phack]]></dc:creator>
		<pubDate>Fri, 30 Aug 2013 05:49:34 +0000</pubDate>
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		<description><![CDATA[This dev is so good at minimalism. The mechanic is ingenious. And the way elements are added so just when you think you&#039;ve got a handle on it, you realize you don&#039;t.]]></description>
		<content:encoded><![CDATA[<p>This dev is so good at minimalism. The mechanic is ingenious. And the way elements are added so just when you think you&#8217;ve got a handle on it, you realize you don&#8217;t.</p>
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		<title>By: Buttons</title>
		<link>http://www.freeindiegam.es/2013/08/dez-azurenimbus/#comment-93219</link>
		<dc:creator><![CDATA[Buttons]]></dc:creator>
		<pubDate>Fri, 30 Aug 2013 00:45:51 +0000</pubDate>
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		<description><![CDATA[Interesting how the countdown works: it just checks whether or not you&#039;re moving once every second, and counts down if you aren&#039;t, so you can take advantage of this by having very brief, evenly-timed pauses while staying on the move.]]></description>
		<content:encoded><![CDATA[<p>Interesting how the countdown works: it just checks whether or not you&#8217;re moving once every second, and counts down if you aren&#8217;t, so you can take advantage of this by having very brief, evenly-timed pauses while staying on the move.</p>
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