<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Clocked In (rylgh)</title>
	<atom:link href="http://www.freeindiegam.es/2013/08/clocked-in-rylgh/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeindiegam.es/2013/08/clocked-in-rylgh/</link>
	<description></description>
	<lastBuildDate>Thu, 10 Apr 2014 19:04:30 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.8.2</generator>
	<item>
		<title>By: Jabberwok</title>
		<link>http://www.freeindiegam.es/2013/08/clocked-in-rylgh/#comment-91011</link>
		<dc:creator><![CDATA[Jabberwok]]></dc:creator>
		<pubDate>Wed, 28 Aug 2013 12:25:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9106#comment-91011</guid>
		<description><![CDATA[This is cool, but it seems like arrow keys aren&#039;t the best control method for a circular playing area. Mouse control, or left and right keys that simply rotated the player might have worked better for me.]]></description>
		<content:encoded><![CDATA[<p>This is cool, but it seems like arrow keys aren&#8217;t the best control method for a circular playing area. Mouse control, or left and right keys that simply rotated the player might have worked better for me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rylgh</title>
		<link>http://www.freeindiegam.es/2013/08/clocked-in-rylgh/#comment-90464</link>
		<dc:creator><![CDATA[rylgh]]></dc:creator>
		<pubDate>Tue, 27 Aug 2013 21:52:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9106#comment-90464</guid>
		<description><![CDATA[yeah, there are definitely some issues with balance depending on your situation when you get hit. Being hit right after crossing the finish line (i&#039;m guessing that&#039;s what you meant?) won&#039;t give you much time before the clock hand is on you again. I tried to put less obstacles near the finish line to mitigate that, but still a problem.]]></description>
		<content:encoded><![CDATA[<p>yeah, there are definitely some issues with balance depending on your situation when you get hit. Being hit right after crossing the finish line (i&#8217;m guessing that&#8217;s what you meant?) won&#8217;t give you much time before the clock hand is on you again. I tried to put less obstacles near the finish line to mitigate that, but still a problem.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TomSmizzle</title>
		<link>http://www.freeindiegam.es/2013/08/clocked-in-rylgh/#comment-90194</link>
		<dc:creator><![CDATA[TomSmizzle]]></dc:creator>
		<pubDate>Tue, 27 Aug 2013 15:27:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9106#comment-90194</guid>
		<description><![CDATA[i really enjoyed this. I liked a lot of the really nasty later levels, especially when they&#039;d make you pick between the speed of the middle path and the safety of the outer one. very cool.]]></description>
		<content:encoded><![CDATA[<p>i really enjoyed this. I liked a lot of the really nasty later levels, especially when they&#8217;d make you pick between the speed of the middle path and the safety of the outer one. very cool.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2013/08/clocked-in-rylgh/#comment-90130</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Tue, 27 Aug 2013 14:03:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9106#comment-90130</guid>
		<description><![CDATA[This is neat, especially the way hitting a wall piece sets you back a bit but generally leaves you enough chance to get back up to speed.

At first it seemed that the 5-lives system was going to feel too forgiving, but I ended up losing the last four all at once after getting hit just before crossing the goal line. I think that&#039;s probably a flaw in the system? That crossing the finish line during the brief reset period means the obstacle line starts spawning right on top of you instead of at least a few seconds back?]]></description>
		<content:encoded><![CDATA[<p>This is neat, especially the way hitting a wall piece sets you back a bit but generally leaves you enough chance to get back up to speed.</p>
<p>At first it seemed that the 5-lives system was going to feel too forgiving, but I ended up losing the last four all at once after getting hit just before crossing the goal line. I think that&#8217;s probably a flaw in the system? That crossing the finish line during the brief reset period means the obstacle line starts spawning right on top of you instead of at least a few seconds back?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
