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	<title>Comments on: X.C.V.B. (makehimanoffer)</title>
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	<link>http://www.freeindiegam.es/2013/07/x-c-v-b-makehimanoffer/</link>
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		<title>By: David(makehimanoffer)</title>
		<link>http://www.freeindiegam.es/2013/07/x-c-v-b-makehimanoffer/#comment-68888</link>
		<dc:creator><![CDATA[David(makehimanoffer)]]></dc:creator>
		<pubDate>Fri, 26 Jul 2013 01:28:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=8481#comment-68888</guid>
		<description><![CDATA[hi Justin. Thanks for the comment. Swift*Stitch, Super Hexagon and QWOP were actually huge influences on the creation of this game. 

Thanks for playing also.
I agree with the the gimmicks. Time frame required a way of making the game seem longer. With more time I would have opted for more Malevolent levels (like a sort of new game + ) . 

Cheers,
and if you wish you should check out https://www.facebook.com/SuperXCVB for more information on the sequel(sort of but more like a full better release)]]></description>
		<content:encoded><![CDATA[<p>hi Justin. Thanks for the comment. Swift*Stitch, Super Hexagon and QWOP were actually huge influences on the creation of this game. </p>
<p>Thanks for playing also.<br />
I agree with the the gimmicks. Time frame required a way of making the game seem longer. With more time I would have opted for more Malevolent levels (like a sort of new game + ) . </p>
<p>Cheers,<br />
and if you wish you should check out <a href="https://www.facebook.com/SuperXCVB" rel="nofollow">https://www.facebook.com/SuperXCVB</a> for more information on the sequel(sort of but more like a full better release)</p>
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		<title>By: David(makehimanoffer)</title>
		<link>http://www.freeindiegam.es/2013/07/x-c-v-b-makehimanoffer/#comment-68887</link>
		<dc:creator><![CDATA[David(makehimanoffer)]]></dc:creator>
		<pubDate>Fri, 26 Jul 2013 01:25:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=8481#comment-68887</guid>
		<description><![CDATA[Thanks to whoever posted this here.I am the creator of this game. I really appreciate it&#039;s place here.

Also yes. I agree that the camera shaking was indeed a lazy way of ramping up the difficulty and in the fully featured sort-of sequel Super X.C.V.B no such gimmicks will be used. 

If you&#039;re interested in the full release check out https://www.facebook.com/SuperXCVB for more news on development. And give it a like XD]]></description>
		<content:encoded><![CDATA[<p>Thanks to whoever posted this here.I am the creator of this game. I really appreciate it&#8217;s place here.</p>
<p>Also yes. I agree that the camera shaking was indeed a lazy way of ramping up the difficulty and in the fully featured sort-of sequel Super X.C.V.B no such gimmicks will be used. </p>
<p>If you&#8217;re interested in the full release check out <a href="https://www.facebook.com/SuperXCVB" rel="nofollow">https://www.facebook.com/SuperXCVB</a> for more news on development. And give it a like XD</p>
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	<item>
		<title>By: arrogant.gamer</title>
		<link>http://www.freeindiegam.es/2013/07/x-c-v-b-makehimanoffer/#comment-67822</link>
		<dc:creator><![CDATA[arrogant.gamer]]></dc:creator>
		<pubDate>Thu, 11 Jul 2013 04:49:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=8481#comment-67822</guid>
		<description><![CDATA[Yeah I can&#039;t say this made my day or anything. I think after playing enough of droqen&#039;s games I hold abstract arcade to a very high standard. 

It was very difficult to get the controls down, though, which is good. It reminded me of Coral!]]></description>
		<content:encoded><![CDATA[<p>Yeah I can&#8217;t say this made my day or anything. I think after playing enough of droqen&#8217;s games I hold abstract arcade to a very high standard. </p>
<p>It was very difficult to get the controls down, though, which is good. It reminded me of Coral!</p>
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	<item>
		<title>By: Justin</title>
		<link>http://www.freeindiegam.es/2013/07/x-c-v-b-makehimanoffer/#comment-67812</link>
		<dc:creator><![CDATA[Justin]]></dc:creator>
		<pubDate>Thu, 11 Jul 2013 02:25:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=8481#comment-67812</guid>
		<description><![CDATA[neat variant on swift*stitch style gameplay. once you get a feel for the controls, navigating the levels becomes really satisfying. 

could&#039;ve done without all of the camera gimmicks though. i realize that this is a jam game and all, but it still feels like a lazy way of ramping up the difficulty.]]></description>
		<content:encoded><![CDATA[<p>neat variant on swift*stitch style gameplay. once you get a feel for the controls, navigating the levels becomes really satisfying. </p>
<p>could&#8217;ve done without all of the camera gimmicks though. i realize that this is a jam game and all, but it still feels like a lazy way of ramping up the difficulty.</p>
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