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	<title>Comments on: Time Squid (Lazy Brain Games)</title>
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		<title>By: Burnside</title>
		<link>http://www.freeindiegam.es/2013/07/time-squid-lazy-brain-games/#comment-68591</link>
		<dc:creator><![CDATA[Burnside]]></dc:creator>
		<pubDate>Mon, 22 Jul 2013 05:38:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=8596#comment-68591</guid>
		<description><![CDATA[I have the same problem that &quot;nobody&quot; has. (See how I avoided that semantic pitfall?) Even when replaying stages to go for better scores, my main source of deaths is not figuring out where I am when the next stage in a set starts.

Also, when I tried to quit to the level select menu from inside a set, the game crashed.]]></description>
		<content:encoded><![CDATA[<p>I have the same problem that &#8220;nobody&#8221; has. (See how I avoided that semantic pitfall?) Even when replaying stages to go for better scores, my main source of deaths is not figuring out where I am when the next stage in a set starts.</p>
<p>Also, when I tried to quit to the level select menu from inside a set, the game crashed.</p>
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		<title>By: Johny12</title>
		<link>http://www.freeindiegam.es/2013/07/time-squid-lazy-brain-games/#comment-68571</link>
		<dc:creator><![CDATA[Johny12]]></dc:creator>
		<pubDate>Sun, 21 Jul 2013 18:26:55 +0000</pubDate>
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		<description><![CDATA[Hey, do you play on Tibia Open servers, becuz when I join one and want to get a hauz, it saiz &quot;nobody owns this house&quot;.]]></description>
		<content:encoded><![CDATA[<p>Hey, do you play on Tibia Open servers, becuz when I join one and want to get a hauz, it saiz &#8220;nobody owns this house&#8221;.</p>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2013/07/time-squid-lazy-brain-games/#comment-68566</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Sun, 21 Jul 2013 16:24:41 +0000</pubDate>
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		<description><![CDATA[This is really good.

I wonder if it might make for a slight improvement if there were a more eye-catching visual indicator of the player-object&#039;s start-point. The first thing that comes to mind would be -- upon starting a level for the first time, but not necessarily upon subsequent retries during that run -- a slight pause while large concentric circles close in on the start position. (I&#039;m sure I&#039;m cribbing that idea from other games.) Things work fine as-is, but it feels slightly unfair to miss out on an Ace solely because of the time it can occasionally take to find yourself onscreen.]]></description>
		<content:encoded><![CDATA[<p>This is really good.</p>
<p>I wonder if it might make for a slight improvement if there were a more eye-catching visual indicator of the player-object&#8217;s start-point. The first thing that comes to mind would be &#8212; upon starting a level for the first time, but not necessarily upon subsequent retries during that run &#8212; a slight pause while large concentric circles close in on the start position. (I&#8217;m sure I&#8217;m cribbing that idea from other games.) Things work fine as-is, but it feels slightly unfair to miss out on an Ace solely because of the time it can occasionally take to find yourself onscreen.</p>
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