Test your reflexes as your pilot through over 70 levels of fast paced action at the bottom of an alien sea! – [Author's description]
This is really good.
I wonder if it might make for a slight improvement if there were a more eye-catching visual indicator of the player-object’s start-point. The first thing that comes to mind would be — upon starting a level for the first time, but not necessarily upon subsequent retries during that run — a slight pause while large concentric circles close in on the start position. (I’m sure I’m cribbing that idea from other games.) Things work fine as-is, but it feels slightly unfair to miss out on an Ace solely because of the time it can occasionally take to find yourself onscreen.
Hey, do you play on Tibia Open servers, becuz when I join one and want to get a hauz, it saiz “nobody owns this house”.
I have the same problem that “nobody” has. (See how I avoided that semantic pitfall?) Even when replaying stages to go for better scores, my main source of deaths is not figuring out where I am when the next stage in a set starts.
Also, when I tried to quit to the level select menu from inside a set, the game crashed.
NOTE - You can use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>
<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>
Copyright © 2013 FreeIndieGam.es | Powered by zBench and WordPress