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	<title>Comments on: The Ruins of Machi Itcza (MNWS, Andrew Gleeson)</title>
	<atom:link href="http://www.freeindiegam.es/2013/07/the-ruins-of-machi-itcza-mnws-andrew-gleeson/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeindiegam.es/2013/07/the-ruins-of-machi-itcza-mnws-andrew-gleeson/</link>
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		<title>By: wattomatic</title>
		<link>http://www.freeindiegam.es/2013/07/the-ruins-of-machi-itcza-mnws-andrew-gleeson/#comment-67580</link>
		<dc:creator><![CDATA[wattomatic]]></dc:creator>
		<pubDate>Mon, 08 Jul 2013 03:40:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=8404#comment-67580</guid>
		<description><![CDATA[This is lovely. MNWS&#039; games have a distinctive flavor to them that I really dig. I also enjoyed the Redder-ness of the end game.]]></description>
		<content:encoded><![CDATA[<p>This is lovely. MNWS&#8217; games have a distinctive flavor to them that I really dig. I also enjoyed the Redder-ness of the end game.</p>
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		<title>By: Alan Hazelden</title>
		<link>http://www.freeindiegam.es/2013/07/the-ruins-of-machi-itcza-mnws-andrew-gleeson/#comment-67542</link>
		<dc:creator><![CDATA[Alan Hazelden]]></dc:creator>
		<pubDate>Sun, 07 Jul 2013 16:56:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=8404#comment-67542</guid>
		<description><![CDATA[I think I would have enjoyed this more if I&#039;d read the controls before playing and seen that you can bring up a map by pressing M.]]></description>
		<content:encoded><![CDATA[<p>I think I would have enjoyed this more if I&#8217;d read the controls before playing and seen that you can bring up a map by pressing M.</p>
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		<title>By: CFK</title>
		<link>http://www.freeindiegam.es/2013/07/the-ruins-of-machi-itcza-mnws-andrew-gleeson/#comment-67536</link>
		<dc:creator><![CDATA[CFK]]></dc:creator>
		<pubDate>Sun, 07 Jul 2013 13:41:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=8404#comment-67536</guid>
		<description><![CDATA[This was really good, but I&#039;m kind of incensed that collecting all the hearts doesn&#039;t change the ending at all. If you want to put some deeper interpretation on it about the meaning of life then it works perfectly, but as a game mechanic it&#039;s lacking in execution.

Also: having only a single fake wall (without a more instructive instance) was permissible, given the Metroidvania context- the author has a right to expect us to expect fake walls. Having only a single instance of invisible platforms was really just over that line, however. And requiring the player to pixel-hunt and make the invisible-platform jump with perfect accuracy was fucking obnoxious. Stop that.]]></description>
		<content:encoded><![CDATA[<p>This was really good, but I&#8217;m kind of incensed that collecting all the hearts doesn&#8217;t change the ending at all. If you want to put some deeper interpretation on it about the meaning of life then it works perfectly, but as a game mechanic it&#8217;s lacking in execution.</p>
<p>Also: having only a single fake wall (without a more instructive instance) was permissible, given the Metroidvania context- the author has a right to expect us to expect fake walls. Having only a single instance of invisible platforms was really just over that line, however. And requiring the player to pixel-hunt and make the invisible-platform jump with perfect accuracy was fucking obnoxious. Stop that.</p>
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		<title>By: Phack</title>
		<link>http://www.freeindiegam.es/2013/07/the-ruins-of-machi-itcza-mnws-andrew-gleeson/#comment-67520</link>
		<dc:creator><![CDATA[Phack]]></dc:creator>
		<pubDate>Sun, 07 Jul 2013 07:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=8404#comment-67520</guid>
		<description><![CDATA[What do the hearts do?]]></description>
		<content:encoded><![CDATA[<p>What do the hearts do?</p>
]]></content:encoded>
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	<item>
		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2013/07/the-ruins-of-machi-itcza-mnws-andrew-gleeson/#comment-67499</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Sun, 07 Jul 2013 01:51:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=8404#comment-67499</guid>
		<description><![CDATA[Yeah, definitely go play Redder.

I enjoyed this game a bunch -- I&#039;ve liked all of MNWS&#039;s stuff that&#039;s been posted here -- but Redder is pretty much a masterpiece. You can take Redder&#039;s similar tricksiness as equivalent to what&#039;s going on here, but it also supports a more forcefully political reading beyond its game-about-a-certain-game-trope surface.

In this game it feels like the environment has punished you for your transgressions. In Redder it feels...well, you should find out.]]></description>
		<content:encoded><![CDATA[<p>Yeah, definitely go play Redder.</p>
<p>I enjoyed this game a bunch &#8212; I&#8217;ve liked all of MNWS&#8217;s stuff that&#8217;s been posted here &#8212; but Redder is pretty much a masterpiece. You can take Redder&#8217;s similar tricksiness as equivalent to what&#8217;s going on here, but it also supports a more forcefully political reading beyond its game-about-a-certain-game-trope surface.</p>
<p>In this game it feels like the environment has punished you for your transgressions. In Redder it feels&#8230;well, you should find out.</p>
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	<item>
		<title>By: arrogant.gamer</title>
		<link>http://www.freeindiegam.es/2013/07/the-ruins-of-machi-itcza-mnws-andrew-gleeson/#comment-67497</link>
		<dc:creator><![CDATA[arrogant.gamer]]></dc:creator>
		<pubDate>Sun, 07 Jul 2013 01:28:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=8404#comment-67497</guid>
		<description><![CDATA[I really enjoyed this. Actually, right up until the gray area I didn&#039;t realize there was a map. I was having to just remember all the connections, and was about to give up (because the gray area was too convoluted for my memory) when I noticed the m: map. Heh.

I guess I should go play Redder.

As for the ending: it left me feeling anxious and looking for more meaning. I thought &quot;oh, maybe I have to get hidden hearts? Maybe I can get the key if I...&quot;, which is exactly the emotion the authors intended to evoke. Good on them! Great game, great ending. Reminded me a little of &quot;Don&#039;t Look Back&quot; at least in the visual style.]]></description>
		<content:encoded><![CDATA[<p>I really enjoyed this. Actually, right up until the gray area I didn&#8217;t realize there was a map. I was having to just remember all the connections, and was about to give up (because the gray area was too convoluted for my memory) when I noticed the m: map. Heh.</p>
<p>I guess I should go play Redder.</p>
<p>As for the ending: it left me feeling anxious and looking for more meaning. I thought &#8220;oh, maybe I have to get hidden hearts? Maybe I can get the key if I&#8230;&#8221;, which is exactly the emotion the authors intended to evoke. Good on them! Great game, great ending. Reminded me a little of &#8220;Don&#8217;t Look Back&#8221; at least in the visual style.</p>
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		<title>By: Joe Larson</title>
		<link>http://www.freeindiegam.es/2013/07/the-ruins-of-machi-itcza-mnws-andrew-gleeson/#comment-67485</link>
		<dc:creator><![CDATA[Joe Larson]]></dc:creator>
		<pubDate>Sat, 06 Jul 2013 21:00:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=8404#comment-67485</guid>
		<description><![CDATA[Does anything change if you get them all?]]></description>
		<content:encoded><![CDATA[<p>Does anything change if you get them all?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joe Larson</title>
		<link>http://www.freeindiegam.es/2013/07/the-ruins-of-machi-itcza-mnws-andrew-gleeson/#comment-67480</link>
		<dc:creator><![CDATA[Joe Larson]]></dc:creator>
		<pubDate>Sat, 06 Jul 2013 19:51:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=8404#comment-67480</guid>
		<description><![CDATA[It&#039;s a great game that is awesome right up until the game over screen. I think it could have been improved by removing the flavor text at the start so we don&#039;t get the promise of some sort of resolution. Either that or intersperse a flavor text mechanic throughout that hints at this sort of reality bending non-resolution.

But the platforming was super solid and awesomely satisfying.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s a great game that is awesome right up until the game over screen. I think it could have been improved by removing the flavor text at the start so we don&#8217;t get the promise of some sort of resolution. Either that or intersperse a flavor text mechanic throughout that hints at this sort of reality bending non-resolution.</p>
<p>But the platforming was super solid and awesomely satisfying.</p>
]]></content:encoded>
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	<item>
		<title>By: Buttons</title>
		<link>http://www.freeindiegam.es/2013/07/the-ruins-of-machi-itcza-mnws-andrew-gleeson/#comment-67475</link>
		<dc:creator><![CDATA[Buttons]]></dc:creator>
		<pubDate>Sat, 06 Jul 2013 18:56:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=8404#comment-67475</guid>
		<description><![CDATA[Oh wow, you weren&#039;t kidding at the end there.]]></description>
		<content:encoded><![CDATA[<p>Oh wow, you weren&#8217;t kidding at the end there.</p>
]]></content:encoded>
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	<item>
		<title>By: Captain_Duck</title>
		<link>http://www.freeindiegam.es/2013/07/the-ruins-of-machi-itcza-mnws-andrew-gleeson/#comment-67469</link>
		<dc:creator><![CDATA[Captain_Duck]]></dc:creator>
		<pubDate>Sat, 06 Jul 2013 17:47:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=8404#comment-67469</guid>
		<description><![CDATA[I just made a video of a full runthrough of this game: http://www.youtube.com/watch?v=yfGJsiZPRb8

I really like the wrap-around mechanics, they were done really well. The ending is also pretty smart.]]></description>
		<content:encoded><![CDATA[<p>I just made a video of a full runthrough of this game: <a href="http://www.youtube.com/watch?v=yfGJsiZPRb8" rel="nofollow">http://www.youtube.com/watch?v=yfGJsiZPRb8</a></p>
<p>I really like the wrap-around mechanics, they were done really well. The ending is also pretty smart.</p>
]]></content:encoded>
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