this is like way too cumbersome for a “coffee break” game, as the author identifies it. there’s a whole mess of buttons that you have to look up, lots of inventory management, eugh. i guess i’m more interested in games like “four sceptres” that are actually interested in reexamining the arbitrary complexities of this kind of game instead of merely replicating them, with pixels.
this is like way too cumbersome for a “coffee break” game, as the author identifies it. there’s a whole mess of buttons that you have to look up, lots of inventory management, eugh. i guess i’m more interested in games like “four sceptres” that are actually interested in reexamining the arbitrary complexities of this kind of game instead of merely replicating them, with pixels.