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	<title>Comments on: Save the Date (Chris Cornell)</title>
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	<link>http://www.freeindiegam.es/2013/06/save-the-date-chris-cornell/</link>
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		<title>By: Kernal Atarian</title>
		<link>http://www.freeindiegam.es/2013/06/save-the-date-chris-cornell/#comment-143981</link>
		<dc:creator><![CDATA[Kernal Atarian]]></dc:creator>
		<pubDate>Tue, 07 Jan 2014 03:16:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7962#comment-143981</guid>
		<description><![CDATA[Oh Fuck. I gotta hide my shit man. (best game ever btw...)]]></description>
		<content:encoded><![CDATA[<p>Oh Fuck. I gotta hide my shit man. (best game ever btw&#8230;)</p>
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		<title>By: Colin</title>
		<link>http://www.freeindiegam.es/2013/06/save-the-date-chris-cornell/#comment-66046</link>
		<dc:creator><![CDATA[Colin]]></dc:creator>
		<pubDate>Tue, 25 Jun 2013 04:50:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7962#comment-66046</guid>
		<description><![CDATA[do you mean that in a traditional way or in a &#039;yes, [spoiler] the one you make in your head is the better ending! [/spoiler] way?]]></description>
		<content:encoded><![CDATA[<p>do you mean that in a traditional way or in a &#8216;yes, </p>
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 the one you make in your head is the better ending!
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<p> way?</p>
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		<title>By: Tilapia</title>
		<link>http://www.freeindiegam.es/2013/06/save-the-date-chris-cornell/#comment-63758</link>
		<dc:creator><![CDATA[Tilapia]]></dc:creator>
		<pubDate>Mon, 10 Jun 2013 19:49:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7962#comment-63758</guid>
		<description><![CDATA[Interesting... As much as I appreciate the idea that stories exist only as a dialogue between teller and listener, a story will always stand as it&#039;s own entity. Consider for example the problem concerning the ship of Theseus. As components of the ship are successively replaced, how long does it continue to retain its &quot;identity&quot;? Likewise, the shape of a story is unbound. But how many liberties can we as listeners take until it is no longer the same story? Romeo and Juliet is a tragedy by identity and if I re imagined a happy ending to the story, most would agree I would not have understood Romeo and Juliet, rather than my own interpretation of it.]]></description>
		<content:encoded><![CDATA[<p>Interesting&#8230; As much as I appreciate the idea that stories exist only as a dialogue between teller and listener, a story will always stand as it&#8217;s own entity. Consider for example the problem concerning the ship of Theseus. As components of the ship are successively replaced, how long does it continue to retain its &#8220;identity&#8221;? Likewise, the shape of a story is unbound. But how many liberties can we as listeners take until it is no longer the same story? Romeo and Juliet is a tragedy by identity and if I re imagined a happy ending to the story, most would agree I would not have understood Romeo and Juliet, rather than my own interpretation of it.</p>
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		<title>By: Felicia</title>
		<link>http://www.freeindiegam.es/2013/06/save-the-date-chris-cornell/#comment-63707</link>
		<dc:creator><![CDATA[Felicia]]></dc:creator>
		<pubDate>Mon, 10 Jun 2013 13:48:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7962#comment-63707</guid>
		<description><![CDATA[Alternatives: http://ge.tt/5NVQQ0j/v/0]]></description>
		<content:encoded><![CDATA[<p>Alternatives: <a href="http://ge.tt/5NVQQ0j/v/0" rel="nofollow">http://ge.tt/5NVQQ0j/v/0</a></p>
]]></content:encoded>
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	<item>
		<title>By: panurge</title>
		<link>http://www.freeindiegam.es/2013/06/save-the-date-chris-cornell/#comment-63647</link>
		<dc:creator><![CDATA[panurge]]></dc:creator>
		<pubDate>Mon, 10 Jun 2013 02:41:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7962#comment-63647</guid>
		<description><![CDATA[My favourite game of the year so far. Awesome.]]></description>
		<content:encoded><![CDATA[<p>My favourite game of the year so far. Awesome.</p>
]]></content:encoded>
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	<item>
		<title>By: comradebluesky</title>
		<link>http://www.freeindiegam.es/2013/06/save-the-date-chris-cornell/#comment-63613</link>
		<dc:creator><![CDATA[comradebluesky]]></dc:creator>
		<pubDate>Sun, 09 Jun 2013 21:40:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7962#comment-63613</guid>
		<description><![CDATA[This asks really interesting questions about narrative. I spend a lot of time thinking about stories and how they work - not just how they&#039;re built but how they perform rhetorical functions. Like, as gamers, we&#039;ve been trained to expect the sort of ending this game subverts, and it&#039;s interesting to consider that. Stories we&#039;ve been told - silly stories, about plumbers and ninja turtles and dragons and suchlike - have conditioned our real, physical bodies in perduring ways. It may not have been substantial, but it does subtly determine - in the weak sense of &quot;adding to an inventory of satisfactory possibilities&quot; - what our concept of &quot;ending&quot; can be. Every other sort of story, I think, from movies to older ones like La Morte d&#039;Arthur and the Anglo-Saxon Chronicle, have also done this work, and it&#039;s fun and useful to consider how, in that sense, games have entered the cultural canon. This is a really interesting and fun entry in said canon! Is &quot;postmodern game&quot; a genre that&#039;s been suggested? I mean, a term that would encompass games like this that take as a core mechanic questioning core mechanics. I&#039;m really not up on the Gama Sutra-style longform contemplation of gaming as a genre, but if not, let&#039;s make it so!]]></description>
		<content:encoded><![CDATA[<p>This asks really interesting questions about narrative. I spend a lot of time thinking about stories and how they work &#8211; not just how they&#8217;re built but how they perform rhetorical functions. Like, as gamers, we&#8217;ve been trained to expect the sort of ending this game subverts, and it&#8217;s interesting to consider that. Stories we&#8217;ve been told &#8211; silly stories, about plumbers and ninja turtles and dragons and suchlike &#8211; have conditioned our real, physical bodies in perduring ways. It may not have been substantial, but it does subtly determine &#8211; in the weak sense of &#8220;adding to an inventory of satisfactory possibilities&#8221; &#8211; what our concept of &#8220;ending&#8221; can be. Every other sort of story, I think, from movies to older ones like La Morte d&#8217;Arthur and the Anglo-Saxon Chronicle, have also done this work, and it&#8217;s fun and useful to consider how, in that sense, games have entered the cultural canon. This is a really interesting and fun entry in said canon! Is &#8220;postmodern game&#8221; a genre that&#8217;s been suggested? I mean, a term that would encompass games like this that take as a core mechanic questioning core mechanics. I&#8217;m really not up on the Gama Sutra-style longform contemplation of gaming as a genre, but if not, let&#8217;s make it so!</p>
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	<item>
		<title>By: Porpentine</title>
		<link>http://www.freeindiegam.es/2013/06/save-the-date-chris-cornell/#comment-63601</link>
		<dc:creator><![CDATA[Porpentine]]></dc:creator>
		<pubDate>Sun, 09 Jun 2013 19:39:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7962#comment-63601</guid>
		<description><![CDATA[&lt;3]]></description>
		<content:encoded><![CDATA[<p>&lt;3</p>
]]></content:encoded>
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	<item>
		<title>By: Porpentine</title>
		<link>http://www.freeindiegam.es/2013/06/save-the-date-chris-cornell/#comment-63600</link>
		<dc:creator><![CDATA[Porpentine]]></dc:creator>
		<pubDate>Sun, 09 Jun 2013 19:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7962#comment-63600</guid>
		<description><![CDATA[hahaha]]></description>
		<content:encoded><![CDATA[<p>hahaha</p>
]]></content:encoded>
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	<item>
		<title>By: Mahdi</title>
		<link>http://www.freeindiegam.es/2013/06/save-the-date-chris-cornell/#comment-63596</link>
		<dc:creator><![CDATA[Mahdi]]></dc:creator>
		<pubDate>Sun, 09 Jun 2013 19:00:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7962#comment-63596</guid>
		<description><![CDATA[Download it again?]]></description>
		<content:encoded><![CDATA[<p>Download it again?</p>
]]></content:encoded>
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		<title>By: Big D</title>
		<link>http://www.freeindiegam.es/2013/06/save-the-date-chris-cornell/#comment-63595</link>
		<dc:creator><![CDATA[Big D]]></dc:creator>
		<pubDate>Sun, 09 Jun 2013 18:58:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7962#comment-63595</guid>
		<description><![CDATA[Thanks]]></description>
		<content:encoded><![CDATA[<p>Thanks</p>
]]></content:encoded>
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