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	<title>Comments on: Night Lights (Tommy Creo)</title>
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	<link>http://www.freeindiegam.es/2013/06/night-lights-tommy-creo/</link>
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		<title>By: arrogant.gamer</title>
		<link>http://www.freeindiegam.es/2013/06/night-lights-tommy-creo/#comment-66605</link>
		<dc:creator><![CDATA[arrogant.gamer]]></dc:creator>
		<pubDate>Sat, 29 Jun 2013 06:22:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=8259#comment-66605</guid>
		<description><![CDATA[Love the background, music, theme, and mechanic. I wish it was a little more challenging, though. This game is a fine example of exactly what I look for in a 2D flash platformer.]]></description>
		<content:encoded><![CDATA[<p>Love the background, music, theme, and mechanic. I wish it was a little more challenging, though. This game is a fine example of exactly what I look for in a 2D flash platformer.</p>
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		<title>By: Joe</title>
		<link>http://www.freeindiegam.es/2013/06/night-lights-tommy-creo/#comment-66059</link>
		<dc:creator><![CDATA[Joe]]></dc:creator>
		<pubDate>Tue, 25 Jun 2013 14:39:59 +0000</pubDate>
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		<description><![CDATA[Nice little puzzle, with a calm atmosphere

Only level that bugs me though is the one where you have to descent by trial and error. IMO it has no place in a puzzle game. At least put hints so that the player doesnt have to jump blindly until he doesn&#039;t die]]></description>
		<content:encoded><![CDATA[<p>Nice little puzzle, with a calm atmosphere</p>
<p>Only level that bugs me though is the one where you have to descent by trial and error. IMO it has no place in a puzzle game. At least put hints so that the player doesnt have to jump blindly until he doesn&#8217;t die</p>
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		<title>By: David T. Marchand</title>
		<link>http://www.freeindiegam.es/2013/06/night-lights-tommy-creo/#comment-66056</link>
		<dc:creator><![CDATA[David T. Marchand]]></dc:creator>
		<pubDate>Tue, 25 Jun 2013 13:04:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=8259#comment-66056</guid>
		<description><![CDATA[Really cool stuff. One thing though, there&#039;s a very misleading bug on the final level (15). At least I think it is, spoiler tags just in case. I initially thought solving the level began with

[spoiler]putting a box on top of the other by the stairs and pushing down so one of &#039;em goes one floor down,[/spoiler]

which feels like it could be an intended mechanic, but the time I solved it it started with

[spoiler]reflex-based grabbing the lantern and turning it on just the right moment,[/spoiler]

which feels like it&#039;s totally out of character for the game and completely ignores the maybe-bug-maybe-mechanic thing.]]></description>
		<content:encoded><![CDATA[<p>Really cool stuff. One thing though, there&#8217;s a very misleading bug on the final level (15). At least I think it is, spoiler tags just in case. I initially thought solving the level began with</p>
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putting a box on top of the other by the stairs and pushing down so one of &#8216;em goes one floor down,
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<p>which feels like it could be an intended mechanic, but the time I solved it it started with</p>
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reflex-based grabbing the lantern and turning it on just the right moment,
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<p>which feels like it&#8217;s totally out of character for the game and completely ignores the maybe-bug-maybe-mechanic thing.</p>
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