Much thanks Porpentine for all the great twines. I don’t what I would do without you: follow all the people who have made, are making or will make cool twines with great interest? Hmmm…
Whoa, this is brilliant. It gets better and better as it goes along, at least assuming you make choices similar to mine. I mean, you should at least read that treaty, right?
As attested already, solid game. Rewards player decision using both stat-gain and RPing dynamics, as appropriate.
Taking either binary choice at the end felt a bit… ill-advised on my character’s part, though, given the circumstances. No matter both parties’ best intentions.
I can’t help but wonder what happens to first officer and company afterwards, or at least what they think of events.
Much thanks Porpentine for all the great twines. I don’t what I would do without you: follow all the people who have made, are making or will make cool twines with great interest? Hmmm…
::>
I LOVE this. Brendan sent me a link and I’ve got a write-up pending at indiegames.com!
Fuck. Great.
Whoa, this is brilliant. It gets better and better as it goes along, at least assuming you make choices similar to mine. I mean, you should at least read that treaty, right?
Love. This is a full victory get.
As attested already, solid game. Rewards player decision using both stat-gain and RPing dynamics, as appropriate.
Taking either binary choice at the end felt a bit… ill-advised on my character’s part, though, given the circumstances. No matter both parties’ best intentions.
I can’t help but wonder what happens to first officer and company afterwards, or at least what they think of events.