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	<title>Comments on: ::.::::::. (rwos)</title>
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	<link>http://www.freeindiegam.es/2013/05/rwos/</link>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2013/05/rwos/#comment-57820</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Wed, 08 May 2013 22:16:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7392#comment-57820</guid>
		<description><![CDATA[Oh, a shame that it doesn&#039;t seem to save your progress after closing the window, then! (Maybe I&#039;ll come back to it tomorrow.)]]></description>
		<content:encoded><![CDATA[<p>Oh, a shame that it doesn&#8217;t seem to save your progress after closing the window, then! (Maybe I&#8217;ll come back to it tomorrow.)</p>
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		<title>By: BFIII</title>
		<link>http://www.freeindiegam.es/2013/05/rwos/#comment-57812</link>
		<dc:creator><![CDATA[BFIII]]></dc:creator>
		<pubDate>Wed, 08 May 2013 21:51:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7392#comment-57812</guid>
		<description><![CDATA[There is a tangible reward for completing the game, something you can really take with you.  It&#039;s another of the game&#039;s fairly original ideas.  I don&#039;t want to say too much though, since the surprise is perhaps part of the charm.]]></description>
		<content:encoded><![CDATA[<p>There is a tangible reward for completing the game, something you can really take with you.  It&#8217;s another of the game&#8217;s fairly original ideas.  I don&#8217;t want to say too much though, since the surprise is perhaps part of the charm.</p>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2013/05/rwos/#comment-57810</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Wed, 08 May 2013 21:40:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7392#comment-57810</guid>
		<description><![CDATA[There are so many nice design things going on here -- as pointed out above -- but after getting through roughly a third of the world map (and what a neat map/progression system it is) I felt like the game was starting to overstay its welcome.

I sort of trudged through to the halfway point and decided to call it quits.

Did I miss out on any particularly neat changes in the second-half? I enjoyed playing this at first but grew tired of it once it became clear that no new gameplay elements were being added. (The slowness of visibly draining the enemies&#039; health -- though neat how it&#039;s visible and purely geometric! -- probably didn&#039;t help, nor that optimal strategy in so many scenarios is to wait for the cubes to go around their hallway path, fire through the opening for the couple seconds they&#039;re within view, and then wait 10 more seconds for them to reappear. Drudgery! But maybe I should have held out for the reward?)

[Ah, wrote this up before realizing this was a made-in-48-hours game. This should be expanded upon! Or refined down!]]]></description>
		<content:encoded><![CDATA[<p>There are so many nice design things going on here &#8212; as pointed out above &#8212; but after getting through roughly a third of the world map (and what a neat map/progression system it is) I felt like the game was starting to overstay its welcome.</p>
<p>I sort of trudged through to the halfway point and decided to call it quits.</p>
<p>Did I miss out on any particularly neat changes in the second-half? I enjoyed playing this at first but grew tired of it once it became clear that no new gameplay elements were being added. (The slowness of visibly draining the enemies&#8217; health &#8212; though neat how it&#8217;s visible and purely geometric! &#8212; probably didn&#8217;t help, nor that optimal strategy in so many scenarios is to wait for the cubes to go around their hallway path, fire through the opening for the couple seconds they&#8217;re within view, and then wait 10 more seconds for them to reappear. Drudgery! But maybe I should have held out for the reward?)</p>
<p>[Ah, wrote this up before realizing this was a made-in-48-hours game. This should be expanded upon! Or refined down!]</p>
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	<item>
		<title>By: 400cats</title>
		<link>http://www.freeindiegam.es/2013/05/rwos/#comment-57548</link>
		<dc:creator><![CDATA[400cats]]></dc:creator>
		<pubDate>Wed, 08 May 2013 06:22:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7392#comment-57548</guid>
		<description><![CDATA[Something about the completely vertical crosshair on your weapon and the way the screen focuses around it when you fire makes you feel... lethal.  I can&#039;t really put my finger on why.  Interesting game.]]></description>
		<content:encoded><![CDATA[<p>Something about the completely vertical crosshair on your weapon and the way the screen focuses around it when you fire makes you feel&#8230; lethal.  I can&#8217;t really put my finger on why.  Interesting game.</p>
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	<item>
		<title>By: BFIII</title>
		<link>http://www.freeindiegam.es/2013/05/rwos/#comment-57514</link>
		<dc:creator><![CDATA[BFIII]]></dc:creator>
		<pubDate>Wed, 08 May 2013 02:44:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7392#comment-57514</guid>
		<description><![CDATA[There&#039;s a lot of well-done and new ideas here, but what I liked best was how the &quot;webpage&quot; the game was embedded in would change colour in response to your shooting actions.  After years of Flash games, Java games, Unity games, and so on, we&#039;ve been trained to ignore the context in which the game &quot;window&quot; appears.  In px there is valuable information conveyed &quot;outside&quot; this window, though you might not realize this at first.  

I don&#039;t think I&#039;ve ever seen this done before in an action game.  Kudos rwos.]]></description>
		<content:encoded><![CDATA[<p>There&#8217;s a lot of well-done and new ideas here, but what I liked best was how the &#8220;webpage&#8221; the game was embedded in would change colour in response to your shooting actions.  After years of Flash games, Java games, Unity games, and so on, we&#8217;ve been trained to ignore the context in which the game &#8220;window&#8221; appears.  In px there is valuable information conveyed &#8220;outside&#8221; this window, though you might not realize this at first.  </p>
<p>I don&#8217;t think I&#8217;ve ever seen this done before in an action game.  Kudos rwos.</p>
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