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	<title>Comments on: Obsolescence (Connor Ullman)</title>
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	<link>http://www.freeindiegam.es/2013/05/obsolescence-connor-ullman/</link>
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		<title>By: Justin</title>
		<link>http://www.freeindiegam.es/2013/05/obsolescence-connor-ullman/#comment-58500</link>
		<dc:creator><![CDATA[Justin]]></dc:creator>
		<pubDate>Sun, 12 May 2013 05:45:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7511#comment-58500</guid>
		<description><![CDATA[The screenshot doesn&#039;t do justice to how good this game looks.

Highly enjoyable.]]></description>
		<content:encoded><![CDATA[<p>The screenshot doesn&#8217;t do justice to how good this game looks.</p>
<p>Highly enjoyable.</p>
]]></content:encoded>
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		<title>By: Mark</title>
		<link>http://www.freeindiegam.es/2013/05/obsolescence-connor-ullman/#comment-58470</link>
		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sun, 12 May 2013 01:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7511#comment-58470</guid>
		<description><![CDATA[I gave it my best shot but after three tries, I have to give up. The game sped up on me after a while, and I died three times rapidly.]]></description>
		<content:encoded><![CDATA[<p>I gave it my best shot but after three tries, I have to give up. The game sped up on me after a while, and I died three times rapidly.</p>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2013/05/obsolescence-connor-ullman/#comment-58406</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Sat, 11 May 2013 15:45:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7511#comment-58406</guid>
		<description><![CDATA[I played twice and completed it on that second try (though only barely). One of the elegant consequences of the geometry here is that even while focusing purely on survival you&#039;re also always getting offensive work done as well (whereas in a similar game without the polar coordinates, time spent dodging is likely &#039;wasted&#039; as far as progress toward the end goes).

I started off the first playthrough feeling pretty delighted with this, but by just before the midpoint was telling myself I wouldn&#039;t play again if there wasn&#039;t a Continue option. I think that was because as it progressed I started feeling more and more that the offense aspect really did feel like &lt;i&gt;work&lt;/i&gt;, chipping things away so very slowly as later levels pile on more and more moving parts.

So I only did play a second time because the end game text uses language like &#039;press any key to continue,&#039; and I thought that might mean &#039;continue from the stage you reached.&#039;

But I&#039;m glad I played again even though that wasn&#039;t the case. Trying specifically to play more efficiently made it more fun an experience. And it turns out that on the first attempt I didn&#039;t even realize there was a player-health system. (I only noticed the inner ring toward the end, and I was guessing shots fired from inside the ring might be stronger?)

Two possible bugs:

1. On my first attempt I&#039;m pretty sure I spawned right in the path of a laser at the beginning of the level following the midpoint notification. It&#039;s likely I just hadn&#039;t gotten my bearings yet and the laser could have been avoided if I was more on the ball, but it still felt like a cheap shot, especially in a game with limited lives.

2. I probably wouldn&#039;t have completed the final level (the one that starts off with nothing to dodge but gets progressively more chaotic as you release more of the enemy&#039;s shooters) if not for what I suspect might be unintended behavior: after losing a life on that level and respawning, all the shooters&#039; shoot-timers are in sync with each other, whereas I&#039;m pretty sure before dying their timers are offset based on exactly when you released each one. Still, I only finished with one hit point remaining (but I&#039;m probably not very good as these sorts of games).]]></description>
		<content:encoded><![CDATA[<p>I played twice and completed it on that second try (though only barely). One of the elegant consequences of the geometry here is that even while focusing purely on survival you&#8217;re also always getting offensive work done as well (whereas in a similar game without the polar coordinates, time spent dodging is likely &#8216;wasted&#8217; as far as progress toward the end goes).</p>
<p>I started off the first playthrough feeling pretty delighted with this, but by just before the midpoint was telling myself I wouldn&#8217;t play again if there wasn&#8217;t a Continue option. I think that was because as it progressed I started feeling more and more that the offense aspect really did feel like <i>work</i>, chipping things away so very slowly as later levels pile on more and more moving parts.</p>
<p>So I only did play a second time because the end game text uses language like &#8216;press any key to continue,&#8217; and I thought that might mean &#8216;continue from the stage you reached.&#8217;</p>
<p>But I&#8217;m glad I played again even though that wasn&#8217;t the case. Trying specifically to play more efficiently made it more fun an experience. And it turns out that on the first attempt I didn&#8217;t even realize there was a player-health system. (I only noticed the inner ring toward the end, and I was guessing shots fired from inside the ring might be stronger?)</p>
<p>Two possible bugs:</p>
<p>1. On my first attempt I&#8217;m pretty sure I spawned right in the path of a laser at the beginning of the level following the midpoint notification. It&#8217;s likely I just hadn&#8217;t gotten my bearings yet and the laser could have been avoided if I was more on the ball, but it still felt like a cheap shot, especially in a game with limited lives.</p>
<p>2. I probably wouldn&#8217;t have completed the final level (the one that starts off with nothing to dodge but gets progressively more chaotic as you release more of the enemy&#8217;s shooters) if not for what I suspect might be unintended behavior: after losing a life on that level and respawning, all the shooters&#8217; shoot-timers are in sync with each other, whereas I&#8217;m pretty sure before dying their timers are offset based on exactly when you released each one. Still, I only finished with one hit point remaining (but I&#8217;m probably not very good as these sorts of games).</p>
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