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	<title>Comments on: On Formalism (Darius Kazemi)</title>
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	<link>http://www.freeindiegam.es/2013/04/on-formalism-darius-kazemi/</link>
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		<title>By: David T. Marchand</title>
		<link>http://www.freeindiegam.es/2013/04/on-formalism-darius-kazemi/#comment-55401</link>
		<dc:creator><![CDATA[David T. Marchand]]></dc:creator>
		<pubDate>Mon, 29 Apr 2013 14:23:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7014#comment-55401</guid>
		<description><![CDATA[Same here. The &quot;Fun&quot; argument barely holds when it&#039;s about a serious game about life choices and such, much less when it&#039;s about a fun little thing that surprises you and you get to shoot little bullets at an incoming boss.]]></description>
		<content:encoded><![CDATA[<p>Same here. The &#8220;Fun&#8221; argument barely holds when it&#8217;s about a serious game about life choices and such, much less when it&#8217;s about a fun little thing that surprises you and you get to shoot little bullets at an incoming boss.</p>
]]></content:encoded>
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		<title>By: Rimbo</title>
		<link>http://www.freeindiegam.es/2013/04/on-formalism-darius-kazemi/#comment-55369</link>
		<dc:creator><![CDATA[Rimbo]]></dc:creator>
		<pubDate>Mon, 29 Apr 2013 11:29:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7014#comment-55369</guid>
		<description><![CDATA[I thought it was fun and witty]]></description>
		<content:encoded><![CDATA[<p>I thought it was fun and witty</p>
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	<item>
		<title>By: Rimbo</title>
		<link>http://www.freeindiegam.es/2013/04/on-formalism-darius-kazemi/#comment-55368</link>
		<dc:creator><![CDATA[Rimbo]]></dc:creator>
		<pubDate>Mon, 29 Apr 2013 11:28:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7014#comment-55368</guid>
		<description><![CDATA[Awesome]]></description>
		<content:encoded><![CDATA[<p>Awesome</p>
]]></content:encoded>
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	<item>
		<title>By: Echo_Hotel</title>
		<link>http://www.freeindiegam.es/2013/04/on-formalism-darius-kazemi/#comment-55277</link>
		<dc:creator><![CDATA[Echo_Hotel]]></dc:creator>
		<pubDate>Mon, 29 Apr 2013 04:47:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7014#comment-55277</guid>
		<description><![CDATA[The argument is invalid since the point of a &quot;game&quot; is to entertain by some means, where as this is simply a bit of interactive &quot;Art&quot; meant to drive conversation.

Or to put it another way

It fails the &quot;Fun&quot; test.]]></description>
		<content:encoded><![CDATA[<p>The argument is invalid since the point of a &#8220;game&#8221; is to entertain by some means, where as this is simply a bit of interactive &#8220;Art&#8221; meant to drive conversation.</p>
<p>Or to put it another way</p>
<p>It fails the &#8220;Fun&#8221; test.</p>
]]></content:encoded>
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	<item>
		<title>By: basrbyl</title>
		<link>http://www.freeindiegam.es/2013/04/on-formalism-darius-kazemi/#comment-55263</link>
		<dc:creator><![CDATA[basrbyl]]></dc:creator>
		<pubDate>Mon, 29 Apr 2013 02:13:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7014#comment-55263</guid>
		<description><![CDATA[:lol:  :!:  :!:  :shock:]]></description>
		<content:encoded><![CDATA[<p> <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_lol.gif" alt=":lol:" class="wp-smiley" />   <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_exclaim.gif" alt=":!:" class="wp-smiley" />   <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_exclaim.gif" alt=":!:" class="wp-smiley" />   <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_eek.gif" alt=":shock:" class="wp-smiley" /> </p>
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		<title>By: LogicalDash</title>
		<link>http://www.freeindiegam.es/2013/04/on-formalism-darius-kazemi/#comment-55174</link>
		<dc:creator><![CDATA[LogicalDash]]></dc:creator>
		<pubDate>Sun, 28 Apr 2013 17:17:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7014#comment-55174</guid>
		<description><![CDATA[No, the statement says choosing non-interactivity makes the game a monologue. It doesn&#039;t necessarily imply that choosing interactivity makes the game a dialogue.

This here web browser that I am typing into is *very* interactive, but it isn&#039;t really saying much to me. *You* are, and the browser is assisting with that, but I don&#039;t think that makes the browser into a dialogue.]]></description>
		<content:encoded><![CDATA[<p>No, the statement says choosing non-interactivity makes the game a monologue. It doesn&#8217;t necessarily imply that choosing interactivity makes the game a dialogue.</p>
<p>This here web browser that I am typing into is *very* interactive, but it isn&#8217;t really saying much to me. *You* are, and the browser is assisting with that, but I don&#8217;t think that makes the browser into a dialogue.</p>
]]></content:encoded>
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	<item>
		<title>By: Phack</title>
		<link>http://www.freeindiegam.es/2013/04/on-formalism-darius-kazemi/#comment-54509</link>
		<dc:creator><![CDATA[Phack]]></dc:creator>
		<pubDate>Fri, 26 Apr 2013 21:47:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7014#comment-54509</guid>
		<description><![CDATA[Oh god I love it. But I can&#039;t seem to win...]]></description>
		<content:encoded><![CDATA[<p>Oh god I love it. But I can&#8217;t seem to win&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: zaratustra</title>
		<link>http://www.freeindiegam.es/2013/04/on-formalism-darius-kazemi/#comment-54119</link>
		<dc:creator><![CDATA[zaratustra]]></dc:creator>
		<pubDate>Thu, 25 Apr 2013 13:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7014#comment-54119</guid>
		<description><![CDATA[Does choosing non-interactivity
Does choosing
Does]]></description>
		<content:encoded><![CDATA[<p>Does choosing non-interactivity<br />
Does choosing<br />
Does</p>
]]></content:encoded>
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		<title>By: varun</title>
		<link>http://www.freeindiegam.es/2013/04/on-formalism-darius-kazemi/#comment-54071</link>
		<dc:creator><![CDATA[varun]]></dc:creator>
		<pubDate>Thu, 25 Apr 2013 09:03:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7014#comment-54071</guid>
		<description><![CDATA[I do think most didactic, introspective, critical games, even games describing an experience, almost always do that violence to the player -- the designer has a conceit in mind. The game is a veiled piece of rhetoric. As a player, I never instigate the things games make me do; it comes as a surprise (not my own idea) when it turns out finishing the game involves making THIS decision, inhabiting the game&#039;s value system. This is why I still think most art games are more art than, I dunno, a world to inhabit and affect: like books or television shows, they don&#039;t care about your agency any further than it makes their point.

The alternative I can think of is Increparean puzzle games and self-sufficient Unity landscapes, who don&#039;t impose because they don&#039;t care about you at all.

But, rhetoric is in the eye of the audience. If we don&#039;t see rhetoric, this game starts looking like an easy flitter between static and interactive, a denizen of the border where interactivity starts dissolving into the atmosphere, and the interactivity vapour (html as games, platformers with pointed political intent) is what we will throw in the faces of the &#039;this is not a game&#039; crowd.]]></description>
		<content:encoded><![CDATA[<p>I do think most didactic, introspective, critical games, even games describing an experience, almost always do that violence to the player &#8212; the designer has a conceit in mind. The game is a veiled piece of rhetoric. As a player, I never instigate the things games make me do; it comes as a surprise (not my own idea) when it turns out finishing the game involves making THIS decision, inhabiting the game&#8217;s value system. This is why I still think most art games are more art than, I dunno, a world to inhabit and affect: like books or television shows, they don&#8217;t care about your agency any further than it makes their point.</p>
<p>The alternative I can think of is Increparean puzzle games and self-sufficient Unity landscapes, who don&#8217;t impose because they don&#8217;t care about you at all.</p>
<p>But, rhetoric is in the eye of the audience. If we don&#8217;t see rhetoric, this game starts looking like an easy flitter between static and interactive, a denizen of the border where interactivity starts dissolving into the atmosphere, and the interactivity vapour (html as games, platformers with pointed political intent) is what we will throw in the faces of the &#8216;this is not a game&#8217; crowd.</p>
]]></content:encoded>
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	<item>
		<title>By: Justin</title>
		<link>http://www.freeindiegam.es/2013/04/on-formalism-darius-kazemi/#comment-54064</link>
		<dc:creator><![CDATA[Justin]]></dc:creator>
		<pubDate>Thu, 25 Apr 2013 08:13:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7014#comment-54064</guid>
		<description><![CDATA[I don&#039;t know. Does it?]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t know. Does it?</p>
]]></content:encoded>
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