<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: No One Has To Die (Stuart Madafiglio)</title>
	<atom:link href="http://www.freeindiegam.es/2013/04/no-one-has-to-die-stuart-madafiglio/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeindiegam.es/2013/04/no-one-has-to-die-stuart-madafiglio/</link>
	<description></description>
	<lastBuildDate>Thu, 10 Apr 2014 22:21:15 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.8.2</generator>
	<item>
		<title>By: Mahdi</title>
		<link>http://www.freeindiegam.es/2013/04/no-one-has-to-die-stuart-madafiglio/#comment-53576</link>
		<dc:creator><![CDATA[Mahdi]]></dc:creator>
		<pubDate>Tue, 23 Apr 2013 19:24:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6831#comment-53576</guid>
		<description><![CDATA[I agree, even the music sounds 999-y! Great game by the way.]]></description>
		<content:encoded><![CDATA[<p>I agree, even the music sounds 999-y! Great game by the way.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Moni</title>
		<link>http://www.freeindiegam.es/2013/04/no-one-has-to-die-stuart-madafiglio/#comment-53436</link>
		<dc:creator><![CDATA[Moni]]></dc:creator>
		<pubDate>Tue, 23 Apr 2013 11:27:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6831#comment-53436</guid>
		<description><![CDATA[I should add that I really enjoyed the music. When the game started, threw me in the situation and the tense music started playing, I was hooked.]]></description>
		<content:encoded><![CDATA[<p>I should add that I really enjoyed the music. When the game started, threw me in the situation and the tense music started playing, I was hooked.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Moni</title>
		<link>http://www.freeindiegam.es/2013/04/no-one-has-to-die-stuart-madafiglio/#comment-53435</link>
		<dc:creator><![CDATA[Moni]]></dc:creator>
		<pubDate>Tue, 23 Apr 2013 11:25:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6831#comment-53435</guid>
		<description><![CDATA[This was really great. Not the first game I play with such a story concept but I *love* this &quot;genre&quot; and this is a great example of it. Adding the puzzle game on top was a clever twist.
I&#039;m not sure making it harder in the final stages is even possible, but it would push the gaming aspect even further.]]></description>
		<content:encoded><![CDATA[<p>This was really great. Not the first game I play with such a story concept but I *love* this &#8220;genre&#8221; and this is a great example of it. Adding the puzzle game on top was a clever twist.<br />
I&#8217;m not sure making it harder in the final stages is even possible, but it would push the gaming aspect even further.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phack</title>
		<link>http://www.freeindiegam.es/2013/04/no-one-has-to-die-stuart-madafiglio/#comment-53221</link>
		<dc:creator><![CDATA[Phack]]></dc:creator>
		<pubDate>Mon, 22 Apr 2013 04:17:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6831#comment-53221</guid>
		<description><![CDATA[This just won the clay.io Got Game? HTML5 competition. Congratulations!]]></description>
		<content:encoded><![CDATA[<p>This just won the clay.io Got Game? HTML5 competition. Congratulations!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://www.freeindiegam.es/2013/04/no-one-has-to-die-stuart-madafiglio/#comment-53197</link>
		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Sun, 21 Apr 2013 21:32:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6831#comment-53197</guid>
		<description><![CDATA[This is amazing]]></description>
		<content:encoded><![CDATA[<p>This is amazing</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bomblol</title>
		<link>http://www.freeindiegam.es/2013/04/no-one-has-to-die-stuart-madafiglio/#comment-53035</link>
		<dc:creator><![CDATA[bomblol]]></dc:creator>
		<pubDate>Sat, 20 Apr 2013 17:41:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6831#comment-53035</guid>
		<description><![CDATA[My attention usually fails to last me till the end of a game, but this was a cool diversion. Got me excited about making my own games, too.]]></description>
		<content:encoded><![CDATA[<p>My attention usually fails to last me till the end of a game, but this was a cool diversion. Got me excited about making my own games, too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stephen</title>
		<link>http://www.freeindiegam.es/2013/04/no-one-has-to-die-stuart-madafiglio/#comment-52644</link>
		<dc:creator><![CDATA[Stephen]]></dc:creator>
		<pubDate>Thu, 18 Apr 2013 13:14:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6831#comment-52644</guid>
		<description><![CDATA[liked the idea of this quite a bit - the pacing from scene to scene was a bit slow - spent a bit more time than I&#039;d like waiting for things to fade out.  the ending, I&#039;m also not totally sure I loved it.  also the music didn&#039;t do much for me. the dramatic elements didn&#039;t do it for me too much either (the endless choruses of &quot;save them, don&#039;t save me&quot; got a little monotonous)

after getting to the first ending, with no hint of the real idea behind the game (I saved the arsonist), and find myself being told to get to the other endings, I was miffed (the pacing between levels was a bit slow for me, didn&#039;t fancy the prospect of sitting through all those cutscenes again (not anticipating the &quot;skip&quot; button) ), but I&#039;m happy I stuck with it.

I enjoyed working out the basic mechanics, and even though the puzzles weren&#039;t difficult, they were still meaningful.

HOWEVER, I basically like the game, and found it super cool, and look forward to what else they&#039;ll get up to in future :)]]></description>
		<content:encoded><![CDATA[<p>liked the idea of this quite a bit &#8211; the pacing from scene to scene was a bit slow &#8211; spent a bit more time than I&#8217;d like waiting for things to fade out.  the ending, I&#8217;m also not totally sure I loved it.  also the music didn&#8217;t do much for me. the dramatic elements didn&#8217;t do it for me too much either (the endless choruses of &#8220;save them, don&#8217;t save me&#8221; got a little monotonous)</p>
<p>after getting to the first ending, with no hint of the real idea behind the game (I saved the arsonist), and find myself being told to get to the other endings, I was miffed (the pacing between levels was a bit slow for me, didn&#8217;t fancy the prospect of sitting through all those cutscenes again (not anticipating the &#8220;skip&#8221; button) ), but I&#8217;m happy I stuck with it.</p>
<p>I enjoyed working out the basic mechanics, and even though the puzzles weren&#8217;t difficult, they were still meaningful.</p>
<p>HOWEVER, I basically like the game, and found it super cool, and look forward to what else they&#8217;ll get up to in future <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JDM</title>
		<link>http://www.freeindiegam.es/2013/04/no-one-has-to-die-stuart-madafiglio/#comment-52570</link>
		<dc:creator><![CDATA[JDM]]></dc:creator>
		<pubDate>Thu, 18 Apr 2013 07:24:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6831#comment-52570</guid>
		<description><![CDATA[Having puzzles with the characters as movable avatars kept the game from being simply a rhythmic instant messaging novella.  It gave a texture and tactile quality to something that would otherwise be a short story with branching paths and allows the player to better sense their part in the narrative and the weight of the choice in letting someone die.  

And truthfully, without the (admittedly fairly simple) puzzles, I&#039;m sure I wouldn&#039;t have bothered with the game much past the first sequence.  It was because of how the text and puzzle portions of the game&#039;s narrative interfaced that I found it captivating.]]></description>
		<content:encoded><![CDATA[<p>Having puzzles with the characters as movable avatars kept the game from being simply a rhythmic instant messaging novella.  It gave a texture and tactile quality to something that would otherwise be a short story with branching paths and allows the player to better sense their part in the narrative and the weight of the choice in letting someone die.  </p>
<p>And truthfully, without the (admittedly fairly simple) puzzles, I&#8217;m sure I wouldn&#8217;t have bothered with the game much past the first sequence.  It was because of how the text and puzzle portions of the game&#8217;s narrative interfaced that I found it captivating.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JDM</title>
		<link>http://www.freeindiegam.es/2013/04/no-one-has-to-die-stuart-madafiglio/#comment-52566</link>
		<dc:creator><![CDATA[JDM]]></dc:creator>
		<pubDate>Thu, 18 Apr 2013 07:17:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6831#comment-52566</guid>
		<description><![CDATA[This is really cool.  I kind of wish there had been some sort of final stage that required a very skillful execution of the puzzle mechanics, as some sort of final test.  The narrative as written may not really support that, and it may go against the author&#039;s intended pacing, but I kind of wanted a chance to really explore the greatest possibilities of the system.]]></description>
		<content:encoded><![CDATA[<p>This is really cool.  I kind of wish there had been some sort of final stage that required a very skillful execution of the puzzle mechanics, as some sort of final test.  The narrative as written may not really support that, and it may go against the author&#8217;s intended pacing, but I kind of wanted a chance to really explore the greatest possibilities of the system.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Louis F.</title>
		<link>http://www.freeindiegam.es/2013/04/no-one-has-to-die-stuart-madafiglio/#comment-52427</link>
		<dc:creator><![CDATA[Louis F.]]></dc:creator>
		<pubDate>Wed, 17 Apr 2013 05:54:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6831#comment-52427</guid>
		<description><![CDATA[The tinny music drove me and immediately text-heavy opening drove me away on my first try, but I&#039;m glad I returned to it. Regarding 23&#039;s doubt about the utility of the puzzles, I would say that they succeed in providing something tangible for the player to hold on to; they are straightforward but evoke the reality of the characters&#039; situation very effectively. Returning us to the branch selection screen upon reaching a conclusion is also a very good idea. Now there&#039;s no way I&#039;m not clearing all these endings : )

A bit more polish on the presentation side would make it a real winner I think!]]></description>
		<content:encoded><![CDATA[<p>The tinny music drove me and immediately text-heavy opening drove me away on my first try, but I&#8217;m glad I returned to it. Regarding 23&#8242;s doubt about the utility of the puzzles, I would say that they succeed in providing something tangible for the player to hold on to; they are straightforward but evoke the reality of the characters&#8217; situation very effectively. Returning us to the branch selection screen upon reaching a conclusion is also a very good idea. Now there&#8217;s no way I&#8217;m not clearing all these endings : )</p>
<p>A bit more polish on the presentation side would make it a real winner I think!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
