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	<title>Comments on: Marsh (Floriaen)</title>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2013/04/marsh-floriaen/#comment-50567</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Sun, 07 Apr 2013 04:34:55 +0000</pubDate>
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		<description><![CDATA[Neat, this is more clever than it at first appears, the way health is tied to a timer and can only be repleted by collecting what drops from fallen enemies. You&#039;re thus forced to put yourself in harm&#039;s way occasionally, likely even getting hit on purpose so that you can collect the energy you need.

I&#039;m not sure there&#039;s any reason not to make the C key autofire since there&#039;s clearly no strategy better than mashing the c key as fast as possible whenever not doing something else (in the hopes of catching something just as it enters the screen, before it has a chance to shoot back).

It strikes me now that I never used the jump button again after the first labelled obstacle. I had assumed it was specifically &lt;i&gt;for&lt;/i&gt; dealing with screen-wide obstacles (none of which appear after the first) but now realize it could almost certainly have been put to regular good use had I thought to do so.

It took me a few tries to get through the first level -- which was a satisfying experience, getting slightly better each time -- and then I made my way through the second two on my first try. But I just realized now that the star-shaped homing enemies never showed up in level 2 or 3. I&#039;m mentioning that here in case it&#039;s a bug (since on that final successful playthrough I should admit they were completely immobile when they showed up in level 1.)]]></description>
		<content:encoded><![CDATA[<p>Neat, this is more clever than it at first appears, the way health is tied to a timer and can only be repleted by collecting what drops from fallen enemies. You&#8217;re thus forced to put yourself in harm&#8217;s way occasionally, likely even getting hit on purpose so that you can collect the energy you need.</p>
<p>I&#8217;m not sure there&#8217;s any reason not to make the C key autofire since there&#8217;s clearly no strategy better than mashing the c key as fast as possible whenever not doing something else (in the hopes of catching something just as it enters the screen, before it has a chance to shoot back).</p>
<p>It strikes me now that I never used the jump button again after the first labelled obstacle. I had assumed it was specifically <i>for</i> dealing with screen-wide obstacles (none of which appear after the first) but now realize it could almost certainly have been put to regular good use had I thought to do so.</p>
<p>It took me a few tries to get through the first level &#8212; which was a satisfying experience, getting slightly better each time &#8212; and then I made my way through the second two on my first try. But I just realized now that the star-shaped homing enemies never showed up in level 2 or 3. I&#8217;m mentioning that here in case it&#8217;s a bug (since on that final successful playthrough I should admit they were completely immobile when they showed up in level 1.)</p>
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