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	<title>Comments on: GRAVEDIG.TWS (Leon Arnott)</title>
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	<link>http://www.freeindiegam.es/2013/04/gravedig-tws-leon-arnott/</link>
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		<title>By: Louis F.</title>
		<link>http://www.freeindiegam.es/2013/04/gravedig-tws-leon-arnott/#comment-55629</link>
		<dc:creator><![CDATA[Louis F.]]></dc:creator>
		<pubDate>Tue, 30 Apr 2013 10:14:18 +0000</pubDate>
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		<description><![CDATA[An interesting premise served with fluid, captivating use of hyperlinks. I liked the ending, felt definitive and foreboding.]]></description>
		<content:encoded><![CDATA[<p>An interesting premise served with fluid, captivating use of hyperlinks. I liked the ending, felt definitive and foreboding.</p>
]]></content:encoded>
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	<item>
		<title>By: L</title>
		<link>http://www.freeindiegam.es/2013/04/gravedig-tws-leon-arnott/#comment-55424</link>
		<dc:creator><![CDATA[L]]></dc:creator>
		<pubDate>Mon, 29 Apr 2013 16:05:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7064#comment-55424</guid>
		<description><![CDATA[If anyone&#039;s especially interested, I put a visually made-over version up on my site: http://l.j-factor.com/gmhtml5/GRAVEDIG.TWS]]></description>
		<content:encoded><![CDATA[<p>If anyone&#8217;s especially interested, I put a visually made-over version up on my site: <a href="http://l.j-factor.com/gmhtml5/GRAVEDIG.TWS" rel="nofollow">http://l.j-factor.com/gmhtml5/GRAVEDIG.TWS</a></p>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2013/04/gravedig-tws-leon-arnott/#comment-55422</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Mon, 29 Apr 2013 15:47:45 +0000</pubDate>
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		<description><![CDATA[This is fantastic, sophisticated in all sort of ways, most notably, perhaps, how the story-telling structure reflects the words-add-to-or-replace-other-words Twine macros. (It&#039;s there in the first passage even, the way the &quot;fine time to be out&quot; line quavers between a flat read and an ironic one as the context is expanded by each click.)

Also, is this the first twine game to skip the return-to-intro-screen-loop at the end? Regardless, it&#039;s such a strong (and chilling) choice here. I&#039;m really surprised how effective it felt, the uncanniness of a Twine page with no links.]]></description>
		<content:encoded><![CDATA[<p>This is fantastic, sophisticated in all sort of ways, most notably, perhaps, how the story-telling structure reflects the words-add-to-or-replace-other-words Twine macros. (It&#8217;s there in the first passage even, the way the &#8220;fine time to be out&#8221; line quavers between a flat read and an ironic one as the context is expanded by each click.)</p>
<p>Also, is this the first twine game to skip the return-to-intro-screen-loop at the end? Regardless, it&#8217;s such a strong (and chilling) choice here. I&#8217;m really surprised how effective it felt, the uncanniness of a Twine page with no links.</p>
]]></content:encoded>
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	<item>
		<title>By: Lillian</title>
		<link>http://www.freeindiegam.es/2013/04/gravedig-tws-leon-arnott/#comment-55192</link>
		<dc:creator><![CDATA[Lillian]]></dc:creator>
		<pubDate>Sun, 28 Apr 2013 18:46:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7064#comment-55192</guid>
		<description><![CDATA[LOVED THIS]]></description>
		<content:encoded><![CDATA[<p>LOVED THIS</p>
]]></content:encoded>
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	<item>
		<title>By: Whisperbat</title>
		<link>http://www.freeindiegam.es/2013/04/gravedig-tws-leon-arnott/#comment-55182</link>
		<dc:creator><![CDATA[Whisperbat]]></dc:creator>
		<pubDate>Sun, 28 Apr 2013 17:55:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=7064#comment-55182</guid>
		<description><![CDATA[This was cool.]]></description>
		<content:encoded><![CDATA[<p>This was cool.</p>
]]></content:encoded>
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