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	<title>Comments on: Full Moon Rising (DrunkDevs)</title>
	<atom:link href="http://www.freeindiegam.es/2013/04/full-moon-rising-drunkdevs/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeindiegam.es/2013/04/full-moon-rising-drunkdevs/</link>
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	<lastBuildDate>Thu, 10 Apr 2014 23:49:04 +0000</lastBuildDate>
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		<title>By: Eggplant</title>
		<link>http://www.freeindiegam.es/2013/04/full-moon-rising-drunkdevs/#comment-58200</link>
		<dc:creator><![CDATA[Eggplant]]></dc:creator>
		<pubDate>Fri, 10 May 2013 12:33:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6596#comment-58200</guid>
		<description><![CDATA[I really want to play this game but, I don&#039;t know why when I start the game, the first screen (the screen that shows things about title and your twitter and facebook) does not disappear, the game is running behind the first screen. Maybe it&#039;s my computer&#039;s problem, but I don&#039;t know how to fix it. Do you know how to deal with it ;_;]]></description>
		<content:encoded><![CDATA[<p>I really want to play this game but, I don&#8217;t know why when I start the game, the first screen (the screen that shows things about title and your twitter and facebook) does not disappear, the game is running behind the first screen. Maybe it&#8217;s my computer&#8217;s problem, but I don&#8217;t know how to fix it. Do you know how to deal with it ;_;</p>
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		<title>By: Louis F.</title>
		<link>http://www.freeindiegam.es/2013/04/full-moon-rising-drunkdevs/#comment-52073</link>
		<dc:creator><![CDATA[Louis F.]]></dc:creator>
		<pubDate>Mon, 15 Apr 2013 08:00:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6596#comment-52073</guid>
		<description><![CDATA[This is really good! The challenge escalation and checkpointing felt really well measeured. Some classic Ninja Gaiden edge to the overall game feel, with a great boss fight (and some proper joyful nonsense) to cap things off. The backtracking also brought some fond memories of Don&#039;t Look Back : ) (though something could&#039;ve been done to make the second part as tricky to play as the first)]]></description>
		<content:encoded><![CDATA[<p>This is really good! The challenge escalation and checkpointing felt really well measeured. Some classic Ninja Gaiden edge to the overall game feel, with a great boss fight (and some proper joyful nonsense) to cap things off. The backtracking also brought some fond memories of Don&#8217;t Look Back : ) (though something could&#8217;ve been done to make the second part as tricky to play as the first)</p>
]]></content:encoded>
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		<title>By: Alain</title>
		<link>http://www.freeindiegam.es/2013/04/full-moon-rising-drunkdevs/#comment-51121</link>
		<dc:creator><![CDATA[Alain]]></dc:creator>
		<pubDate>Tue, 09 Apr 2013 21:49:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6596#comment-51121</guid>
		<description><![CDATA[I for one enjoyed the heck out of this game, the ending had me in stitches. Cheers for the laughs, guys!]]></description>
		<content:encoded><![CDATA[<p>I for one enjoyed the heck out of this game, the ending had me in stitches. Cheers for the laughs, guys!</p>
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		<title>By: Aquin</title>
		<link>http://www.freeindiegam.es/2013/04/full-moon-rising-drunkdevs/#comment-51018</link>
		<dc:creator><![CDATA[Aquin]]></dc:creator>
		<pubDate>Tue, 09 Apr 2013 08:59:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6596#comment-51018</guid>
		<description><![CDATA[I uh...wasn&#039;t sure about the twist at the end. But I guess I haven&#039;t seen a climax that explosive since Megaton Punch.]]></description>
		<content:encoded><![CDATA[<p>I uh&#8230;wasn&#8217;t sure about the twist at the end. But I guess I haven&#8217;t seen a climax that explosive since Megaton Punch.</p>
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		<title>By: Moni</title>
		<link>http://www.freeindiegam.es/2013/04/full-moon-rising-drunkdevs/#comment-51014</link>
		<dc:creator><![CDATA[Moni]]></dc:creator>
		<pubDate>Tue, 09 Apr 2013 08:20:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6596#comment-51014</guid>
		<description><![CDATA[I am also getting two kinds of errors: something about too many sounds at once, with a limit of 256. This happens when using the &quot;special attack&quot; on two enemies at once it seems.
Then I get &quot;Internal Error&quot; for each letter of the H. *and* apparently for some sound he makes once things go interactive with him, making this sequence utterly unplayable. I&#039;m running WinXP SP3.]]></description>
		<content:encoded><![CDATA[<p>I am also getting two kinds of errors: something about too many sounds at once, with a limit of 256. This happens when using the &#8220;special attack&#8221; on two enemies at once it seems.<br />
Then I get &#8220;Internal Error&#8221; for each letter of the H. *and* apparently for some sound he makes once things go interactive with him, making this sequence utterly unplayable. I&#8217;m running WinXP SP3.</p>
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		<title>By: Drunk Devs</title>
		<link>http://www.freeindiegam.es/2013/04/full-moon-rising-drunkdevs/#comment-50854</link>
		<dc:creator><![CDATA[Drunk Devs]]></dc:creator>
		<pubDate>Mon, 08 Apr 2013 18:24:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6596#comment-50854</guid>
		<description><![CDATA[Like Joshua said, We very much appreciate your critique (helps us to be better developers). It was a fun little learning experience for all of us :grin:. I would love to hear what you thought about the games second half and big finale. Thanks again.

-Gavin]]></description>
		<content:encoded><![CDATA[<p>Like Joshua said, We very much appreciate your critique (helps us to be better developers). It was a fun little learning experience for all of us :grin:. I would love to hear what you thought about the games second half and big finale. Thanks again.</p>
<p>-Gavin</p>
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		<title>By: Joshua</title>
		<link>http://www.freeindiegam.es/2013/04/full-moon-rising-drunkdevs/#comment-50827</link>
		<dc:creator><![CDATA[Joshua]]></dc:creator>
		<pubDate>Mon, 08 Apr 2013 15:20:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6596#comment-50827</guid>
		<description><![CDATA[I&#039;m sorry that you are experiencing these issues, and I believe that you are the first person to report this. If you can provide specifics, we&#039;ll do our best to address your issue.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m sorry that you are experiencing these issues, and I believe that you are the first person to report this. If you can provide specifics, we&#8217;ll do our best to address your issue.</p>
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		<title>By: Joshua</title>
		<link>http://www.freeindiegam.es/2013/04/full-moon-rising-drunkdevs/#comment-50826</link>
		<dc:creator><![CDATA[Joshua]]></dc:creator>
		<pubDate>Mon, 08 Apr 2013 15:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6596#comment-50826</guid>
		<description><![CDATA[I appreciate your candor. I agree with you that the platforming part of Full Moon Rising is very thin, and it was a design decision we struggled with.

This is the first time that we have worked on a game together, and we decided to do a short simple game. This way we have time to get used to working with each other, figure out tech, and just generally iron out our process. From concept to release, it was about one month.

I&#039;m glad you feel we can do better, and I feel the same. We will be getting together again in a week or so to talk about our next project. I hope something a bit bigger and more substantive.

Thank you for your feedback.]]></description>
		<content:encoded><![CDATA[<p>I appreciate your candor. I agree with you that the platforming part of Full Moon Rising is very thin, and it was a design decision we struggled with.</p>
<p>This is the first time that we have worked on a game together, and we decided to do a short simple game. This way we have time to get used to working with each other, figure out tech, and just generally iron out our process. From concept to release, it was about one month.</p>
<p>I&#8217;m glad you feel we can do better, and I feel the same. We will be getting together again in a week or so to talk about our next project. I hope something a bit bigger and more substantive.</p>
<p>Thank you for your feedback.</p>
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	<item>
		<title>By: DRUNK CODING IS A SIN</title>
		<link>http://www.freeindiegam.es/2013/04/full-moon-rising-drunkdevs/#comment-50729</link>
		<dc:creator><![CDATA[DRUNK CODING IS A SIN]]></dc:creator>
		<pubDate>Mon, 08 Apr 2013 04:57:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6596#comment-50729</guid>
		<description><![CDATA[Every time I bite something, I get an internal error. Every time the antagonist says something, I get an internal error f o r  e a c h  l e t t e r. This is horrible.]]></description>
		<content:encoded><![CDATA[<p>Every time I bite something, I get an internal error. Every time the antagonist says something, I get an internal error f o r  e a c h  l e t t e r. This is horrible.</p>
]]></content:encoded>
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	<item>
		<title>By: kiwasabi</title>
		<link>http://www.freeindiegam.es/2013/04/full-moon-rising-drunkdevs/#comment-50675</link>
		<dc:creator><![CDATA[kiwasabi]]></dc:creator>
		<pubDate>Sun, 07 Apr 2013 23:39:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6596#comment-50675</guid>
		<description><![CDATA[Seems they just keep putting less and less time into their games since A Man&#039;s Quest. Also seems they think a ridiculous premise can compensate for tedious gameplay. Come on guys, you&#039;re capable of much better.]]></description>
		<content:encoded><![CDATA[<p>Seems they just keep putting less and less time into their games since A Man&#8217;s Quest. Also seems they think a ridiculous premise can compensate for tedious gameplay. Come on guys, you&#8217;re capable of much better.</p>
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