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	<title>Comments on: Box Cooperation (Zabobinozaur)</title>
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	<link>http://www.freeindiegam.es/2013/04/box-cooperation-zabobinozaur/</link>
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		<title>By: Louis F.</title>
		<link>http://www.freeindiegam.es/2013/04/box-cooperation-zabobinozaur/#comment-53229</link>
		<dc:creator><![CDATA[Louis F.]]></dc:creator>
		<pubDate>Mon, 22 Apr 2013 07:11:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6750#comment-53229</guid>
		<description><![CDATA[Tricky! Fun. The wonders that simple mechanics can achieve sometimes.]]></description>
		<content:encoded><![CDATA[<p>Tricky! Fun. The wonders that simple mechanics can achieve sometimes.</p>
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		<title>By: Ian S.</title>
		<link>http://www.freeindiegam.es/2013/04/box-cooperation-zabobinozaur/#comment-51289</link>
		<dc:creator><![CDATA[Ian S.]]></dc:creator>
		<pubDate>Wed, 10 Apr 2013 17:16:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6750#comment-51289</guid>
		<description><![CDATA[Another game with a similar conceit: http://bonuslevel.org/games/game_blockoban_4.html]]></description>
		<content:encoded><![CDATA[<p>Another game with a similar conceit: <a href="http://bonuslevel.org/games/game_blockoban_4.html" rel="nofollow">http://bonuslevel.org/games/game_blockoban_4.html</a></p>
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		<title>By: Stephen</title>
		<link>http://www.freeindiegam.es/2013/04/box-cooperation-zabobinozaur/#comment-51260</link>
		<dc:creator><![CDATA[Stephen]]></dc:creator>
		<pubDate>Wed, 10 Apr 2013 14:50:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6750#comment-51260</guid>
		<description><![CDATA[http://www.soleau.com/games/juxto.html looks like the sort of game, similar mechanism. might be worth looking at.

I prefer the neko puzzle direction, though :)]]></description>
		<content:encoded><![CDATA[<p><a href="http://www.soleau.com/games/juxto.html" rel="nofollow">http://www.soleau.com/games/juxto.html</a> looks like the sort of game, similar mechanism. might be worth looking at.</p>
<p>I prefer the neko puzzle direction, though <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p>
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		<title>By: Stephen</title>
		<link>http://www.freeindiegam.es/2013/04/box-cooperation-zabobinozaur/#comment-51259</link>
		<dc:creator><![CDATA[Stephen]]></dc:creator>
		<pubDate>Wed, 10 Apr 2013 14:47:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6750#comment-51259</guid>
		<description><![CDATA[I suspect nothing startlingly new.  william soleaux had one game like this (well, you were a regular move however you want avatar, IIRC, and the other blocks could be pushed about and did the slidey thing they do here).  it was pretty-hard though, though, started with lots of pieces and got harder. might be worth looking for it if you want to see what a hard version of this would be like.]]></description>
		<content:encoded><![CDATA[<p>I suspect nothing startlingly new.  william soleaux had one game like this (well, you were a regular move however you want avatar, IIRC, and the other blocks could be pushed about and did the slidey thing they do here).  it was pretty-hard though, though, started with lots of pieces and got harder. might be worth looking for it if you want to see what a hard version of this would be like.</p>
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		<title>By: Michael Brough</title>
		<link>http://www.freeindiegam.es/2013/04/box-cooperation-zabobinozaur/#comment-51247</link>
		<dc:creator><![CDATA[Michael Brough]]></dc:creator>
		<pubDate>Wed, 10 Apr 2013 13:44:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6750#comment-51247</guid>
		<description><![CDATA[mm, I enjoyed this for what it was but it left me wanting a more satisfying challenge.  the last level especially was a bit easy.  wonder if there&#039;s anything interesting that 3+ blocks could do that 2 can&#039;t.]]></description>
		<content:encoded><![CDATA[<p>mm, I enjoyed this for what it was but it left me wanting a more satisfying challenge.  the last level especially was a bit easy.  wonder if there&#8217;s anything interesting that 3+ blocks could do that 2 can&#8217;t.</p>
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		<title>By: Radiatoryang</title>
		<link>http://www.freeindiegam.es/2013/04/box-cooperation-zabobinozaur/#comment-51159</link>
		<dc:creator><![CDATA[Radiatoryang]]></dc:creator>
		<pubDate>Wed, 10 Apr 2013 03:30:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6750#comment-51159</guid>
		<description><![CDATA[stephen WOULD post this...

my kingdom for an undo button!]]></description>
		<content:encoded><![CDATA[<p>stephen WOULD post this&#8230;</p>
<p>my kingdom for an undo button!</p>
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		<title>By: Aquin</title>
		<link>http://www.freeindiegam.es/2013/04/box-cooperation-zabobinozaur/#comment-51100</link>
		<dc:creator><![CDATA[Aquin]]></dc:creator>
		<pubDate>Tue, 09 Apr 2013 20:04:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6750#comment-51100</guid>
		<description><![CDATA[Yeah, I can see how that would happen. It&#039;s funny though; if you kept the number of &#039;rooms&#039; less than the number of &#039;boxes&#039; I wonder if there&#039;d be some way to simply generate such things rather than make them manually.

Probably wouldn&#039;t play well. :P]]></description>
		<content:encoded><![CDATA[<p>Yeah, I can see how that would happen. It&#8217;s funny though; if you kept the number of &#8216;rooms&#8217; less than the number of &#8216;boxes&#8217; I wonder if there&#8217;d be some way to simply generate such things rather than make them manually.</p>
<p>Probably wouldn&#8217;t play well. <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_razz.gif" alt=":P" class="wp-smiley" /> </p>
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		<title>By: Stephen</title>
		<link>http://www.freeindiegam.es/2013/04/box-cooperation-zabobinozaur/#comment-51058</link>
		<dc:creator><![CDATA[Stephen]]></dc:creator>
		<pubDate>Tue, 09 Apr 2013 13:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6750#comment-51058</guid>
		<description><![CDATA[There&#039;re definitely some non reversible states. For instance, both boxes could be in disconnected areas :P I&#039;m not sure what restrictions you could make to guarantee reversibility.

but maybe in the levels he&#039;s made this is the case, at least.  ]]></description>
		<content:encoded><![CDATA[<p>There&#8217;re definitely some non reversible states. For instance, both boxes could be in disconnected areas <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_razz.gif" alt=":P" class="wp-smiley" />  I&#8217;m not sure what restrictions you could make to guarantee reversibility.</p>
<p>but maybe in the levels he&#8217;s made this is the case, at least.  </p>
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		<title>By: Aquin</title>
		<link>http://www.freeindiegam.es/2013/04/box-cooperation-zabobinozaur/#comment-51037</link>
		<dc:creator><![CDATA[Aquin]]></dc:creator>
		<pubDate>Tue, 09 Apr 2013 10:13:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6750#comment-51037</guid>
		<description><![CDATA[I&#039;m actually surprised how fresh this concept is with two blocks (instead of the usual 1). What&#039;s really amazing is that I don&#039;t think it&#039;s possible to get stuck (I didn&#039;t need to reset no matter how silly I got with my moves).

Contrary to normally having just 1 block to control where you get stuck pretty much all the time. It makes it a very different kind of puzzle game.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m actually surprised how fresh this concept is with two blocks (instead of the usual 1). What&#8217;s really amazing is that I don&#8217;t think it&#8217;s possible to get stuck (I didn&#8217;t need to reset no matter how silly I got with my moves).</p>
<p>Contrary to normally having just 1 block to control where you get stuck pretty much all the time. It makes it a very different kind of puzzle game.</p>
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