I’m actually surprised how fresh this concept is with two blocks (instead of the usual 1). What’s really amazing is that I don’t think it’s possible to get stuck (I didn’t need to reset no matter how silly I got with my moves).
Contrary to normally having just 1 block to control where you get stuck pretty much all the time. It makes it a very different kind of puzzle game.
There’re definitely some non reversible states. For instance, both boxes could be in disconnected areas I’m not sure what restrictions you could make to guarantee reversibility.
but maybe in the levels he’s made this is the case, at least.
Yeah, I can see how that would happen. It’s funny though; if you kept the number of ‘rooms’ less than the number of ‘boxes’ I wonder if there’d be some way to simply generate such things rather than make them manually.
mm, I enjoyed this for what it was but it left me wanting a more satisfying challenge. the last level especially was a bit easy. wonder if there’s anything interesting that 3+ blocks could do that 2 can’t.
I suspect nothing startlingly new. william soleaux had one game like this (well, you were a regular move however you want avatar, IIRC, and the other blocks could be pushed about and did the slidey thing they do here). it was pretty-hard though, though, started with lots of pieces and got harder. might be worth looking for it if you want to see what a hard version of this would be like.
I’m actually surprised how fresh this concept is with two blocks (instead of the usual 1). What’s really amazing is that I don’t think it’s possible to get stuck (I didn’t need to reset no matter how silly I got with my moves).
Contrary to normally having just 1 block to control where you get stuck pretty much all the time. It makes it a very different kind of puzzle game.
There’re definitely some non reversible states. For instance, both boxes could be in disconnected areas
I’m not sure what restrictions you could make to guarantee reversibility.
but maybe in the levels he’s made this is the case, at least.
Yeah, I can see how that would happen. It’s funny though; if you kept the number of ‘rooms’ less than the number of ‘boxes’ I wonder if there’d be some way to simply generate such things rather than make them manually.
Probably wouldn’t play well.
stephen WOULD post this…
my kingdom for an undo button!
mm, I enjoyed this for what it was but it left me wanting a more satisfying challenge. the last level especially was a bit easy. wonder if there’s anything interesting that 3+ blocks could do that 2 can’t.
I suspect nothing startlingly new. william soleaux had one game like this (well, you were a regular move however you want avatar, IIRC, and the other blocks could be pushed about and did the slidey thing they do here). it was pretty-hard though, though, started with lots of pieces and got harder. might be worth looking for it if you want to see what a hard version of this would be like.
http://www.soleau.com/games/juxto.html looks like the sort of game, similar mechanism. might be worth looking at.
I prefer the neko puzzle direction, though
Another game with a similar conceit: http://bonuslevel.org/games/game_blockoban_4.html
Tricky! Fun. The wonders that simple mechanics can achieve sometimes.