<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: AEGIS WING (Anna Anthropy)</title>
	<atom:link href="http://www.freeindiegam.es/2013/04/aegis-wing-anna-anthropy/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeindiegam.es/2013/04/aegis-wing-anna-anthropy/</link>
	<description></description>
	<lastBuildDate>Thu, 10 Apr 2014 21:19:22 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.8.2</generator>
	<item>
		<title>By: SilbinaryWolf</title>
		<link>http://www.freeindiegam.es/2013/04/aegis-wing-anna-anthropy/#comment-58665</link>
		<dc:creator><![CDATA[SilbinaryWolf]]></dc:creator>
		<pubDate>Mon, 13 May 2013 02:56:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6719#comment-58665</guid>
		<description><![CDATA[Very cool, I enjoyed the experience.]]></description>
		<content:encoded><![CDATA[<p>Very cool, I enjoyed the experience.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Porpentine</title>
		<link>http://www.freeindiegam.es/2013/04/aegis-wing-anna-anthropy/#comment-57397</link>
		<dc:creator><![CDATA[Porpentine]]></dc:creator>
		<pubDate>Tue, 07 May 2013 11:00:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6719#comment-57397</guid>
		<description><![CDATA[atlantean came out first]]></description>
		<content:encoded><![CDATA[<p>atlantean came out first</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: daphny</title>
		<link>http://www.freeindiegam.es/2013/04/aegis-wing-anna-anthropy/#comment-52085</link>
		<dc:creator><![CDATA[daphny]]></dc:creator>
		<pubDate>Mon, 15 Apr 2013 09:24:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6719#comment-52085</guid>
		<description><![CDATA[this game came out before it though]]></description>
		<content:encoded><![CDATA[<p>this game came out before it though</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: echoe</title>
		<link>http://www.freeindiegam.es/2013/04/aegis-wing-anna-anthropy/#comment-52057</link>
		<dc:creator><![CDATA[echoe]]></dc:creator>
		<pubDate>Mon, 15 Apr 2013 05:31:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6719#comment-52057</guid>
		<description><![CDATA[i thought the ending was stupid. but i liked a lot of the middle. and that&#039;s the most important part isn&#039;t it? so whatever you get away with it kinda. :P]]></description>
		<content:encoded><![CDATA[<p>i thought the ending was stupid. but i liked a lot of the middle. and that&#8217;s the most important part isn&#8217;t it? so whatever you get away with it kinda. <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_razz.gif" alt=":P" class="wp-smiley" /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: musurca</title>
		<link>http://www.freeindiegam.es/2013/04/aegis-wing-anna-anthropy/#comment-51816</link>
		<dc:creator><![CDATA[musurca]]></dc:creator>
		<pubDate>Sat, 13 Apr 2013 05:55:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6719#comment-51816</guid>
		<description><![CDATA[Well, saying that &quot;this is not a game&quot; shouldn&#039;t be the same thing as saying &quot;this is worthless.&quot; It&#039;s making the fairly obvious point that most work produced in Twine more closely resembles hypertext fiction -- which encapsulates a large body of work stretching back to the late 1980&#039;s -- than what has been classified as a game on this site.

And that&#039;s not a bad thing, I think -- after all hypertext fiction was getting pretty lonely before game designers recently picked it up and claimed it as their own. But traditionally hypertext fiction and games have worked in very different ways -- and have been aimed at very different audiences -- and it&#039;s just not useful to treat them as if they were identical for critical purposes. After all, if your definition of game is &quot;an experience created by rules,&quot; you could call buying groceries a game, or using the toilet, or sitting in a prison cell. It&#039;s technically accurate, but doesn&#039;t evoke any truth about the actual experience itself. 

Look at the word &quot;art,&quot; a term which has gradually expanded to include so many definitions that it has become entirely meaningless. The word now only signifies an attitude, a vague sensibility, a certain high-culture caché -- which is why most people avoid using it entirely. 

So much for avoiding the discussion about semantics. I guess what I&#039;m saying is that obviously I don&#039;t support people saying &quot;that&#039;s not a Game&quot; in the same way that tourists say &quot;that&#039;s not Art&quot; when they visit the MoMA -- that is, if the purpose is to exclude from some imaginary canon. But that&#039;s not what dukope was saying. He was offering some thoughts on game mechanics -- not at all dissimilar to past work done by Anna Anthropy -- that might better support the themes of the story. I imagine he would not have offered those thoughts if this website were called Free Hypertext Fiction.

If we are discussing AEGIS WING as hypertext fiction, I agree with you that the structure did effectively evoke the sensation of remembering. But the writing just didn&#039;t stir anything in me. I know Anna Anthropy&#039;s not a bad writer, which is why I compared it to a love letter: something that one dashes off quickly without considering how it might read to a larger audience. If you find this story affecting because it reminds you of a relationship in your own life, that&#039;s great. But I think you can recognize that for most people, sentences like &quot;there&#039;s a Twist(TM) - if our little spaceships fly near each other, they can attach, one on the top and one on the bottom, forming a larger, more powerful spaceship&quot; may not exactly be finding the universal in the specific.

I don&#039;t say this to be dismissive, and I&#039;m all in favor of personal sentiment in games. But I think craft matters too.]]></description>
		<content:encoded><![CDATA[<p>Well, saying that &#8220;this is not a game&#8221; shouldn&#8217;t be the same thing as saying &#8220;this is worthless.&#8221; It&#8217;s making the fairly obvious point that most work produced in Twine more closely resembles hypertext fiction &#8212; which encapsulates a large body of work stretching back to the late 1980&#8242;s &#8212; than what has been classified as a game on this site.</p>
<p>And that&#8217;s not a bad thing, I think &#8212; after all hypertext fiction was getting pretty lonely before game designers recently picked it up and claimed it as their own. But traditionally hypertext fiction and games have worked in very different ways &#8212; and have been aimed at very different audiences &#8212; and it&#8217;s just not useful to treat them as if they were identical for critical purposes. After all, if your definition of game is &#8220;an experience created by rules,&#8221; you could call buying groceries a game, or using the toilet, or sitting in a prison cell. It&#8217;s technically accurate, but doesn&#8217;t evoke any truth about the actual experience itself. </p>
<p>Look at the word &#8220;art,&#8221; a term which has gradually expanded to include so many definitions that it has become entirely meaningless. The word now only signifies an attitude, a vague sensibility, a certain high-culture caché &#8212; which is why most people avoid using it entirely. </p>
<p>So much for avoiding the discussion about semantics. I guess what I&#8217;m saying is that obviously I don&#8217;t support people saying &#8220;that&#8217;s not a Game&#8221; in the same way that tourists say &#8220;that&#8217;s not Art&#8221; when they visit the MoMA &#8212; that is, if the purpose is to exclude from some imaginary canon. But that&#8217;s not what dukope was saying. He was offering some thoughts on game mechanics &#8212; not at all dissimilar to past work done by Anna Anthropy &#8212; that might better support the themes of the story. I imagine he would not have offered those thoughts if this website were called Free Hypertext Fiction.</p>
<p>If we are discussing AEGIS WING as hypertext fiction, I agree with you that the structure did effectively evoke the sensation of remembering. But the writing just didn&#8217;t stir anything in me. I know Anna Anthropy&#8217;s not a bad writer, which is why I compared it to a love letter: something that one dashes off quickly without considering how it might read to a larger audience. If you find this story affecting because it reminds you of a relationship in your own life, that&#8217;s great. But I think you can recognize that for most people, sentences like &#8220;there&#8217;s a Twist(TM) &#8211; if our little spaceships fly near each other, they can attach, one on the top and one on the bottom, forming a larger, more powerful spaceship&#8221; may not exactly be finding the universal in the specific.</p>
<p>I don&#8217;t say this to be dismissive, and I&#8217;m all in favor of personal sentiment in games. But I think craft matters too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matthew</title>
		<link>http://www.freeindiegam.es/2013/04/aegis-wing-anna-anthropy/#comment-51787</link>
		<dc:creator><![CDATA[Matthew]]></dc:creator>
		<pubDate>Sat, 13 Apr 2013 00:45:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6719#comment-51787</guid>
		<description><![CDATA[I think the main thing to complain about in this game is that the ending CLEARLY rips off How To Speak Atlantean, which Anthropy has DEFINITELY played.]]></description>
		<content:encoded><![CDATA[<p>I think the main thing to complain about in this game is that the ending CLEARLY rips off How To Speak Atlantean, which Anthropy has DEFINITELY played.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Courtney Stanton</title>
		<link>http://www.freeindiegam.es/2013/04/aegis-wing-anna-anthropy/#comment-51732</link>
		<dc:creator><![CDATA[Courtney Stanton]]></dc:creator>
		<pubDate>Fri, 12 Apr 2013 18:40:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6719#comment-51732</guid>
		<description><![CDATA[A key thing here is that people are not saying, &#039;this didn&#039;t work for me&#039; and leaving it as a personal opinion. 

People are saying, &#039;this didn&#039;t work for me...and therefore this isn&#039;t a game/this game should have been a different game/my opinion is all by itself intellectual critique worthy of consideration.&#039;

It&#039;s fine if a game just doesn&#039;t hit you -- eg, you say this game played to you like it was alienating for anyone not intended as the recipient. I&#039;m definitely not the recipient, but this game made me cry and over-filled me with love for my partner and made me so happy that other people feel that way for their partners too.

But I don&#039;t think that me feeling that way (or any way) stands in for an actual critique. My critique is that I like how Anthropy used Twine passages of various lengths and loop-backs to simulate the way memories work, the way you can&#039;t just remember *one* thing, the act of remembering branches and you don&#039;t just remember a look or a game you remember your job during that game and the city where you saw that look and whether you were hungry or in mourning or elated or or or.]]></description>
		<content:encoded><![CDATA[<p>A key thing here is that people are not saying, &#8216;this didn&#8217;t work for me&#8217; and leaving it as a personal opinion. </p>
<p>People are saying, &#8216;this didn&#8217;t work for me&#8230;and therefore this isn&#8217;t a game/this game should have been a different game/my opinion is all by itself intellectual critique worthy of consideration.&#8217;</p>
<p>It&#8217;s fine if a game just doesn&#8217;t hit you &#8212; eg, you say this game played to you like it was alienating for anyone not intended as the recipient. I&#8217;m definitely not the recipient, but this game made me cry and over-filled me with love for my partner and made me so happy that other people feel that way for their partners too.</p>
<p>But I don&#8217;t think that me feeling that way (or any way) stands in for an actual critique. My critique is that I like how Anthropy used Twine passages of various lengths and loop-backs to simulate the way memories work, the way you can&#8217;t just remember *one* thing, the act of remembering branches and you don&#8217;t just remember a look or a game you remember your job during that game and the city where you saw that look and whether you were hungry or in mourning or elated or or or.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FishyBoy</title>
		<link>http://www.freeindiegam.es/2013/04/aegis-wing-anna-anthropy/#comment-51356</link>
		<dc:creator><![CDATA[FishyBoy]]></dc:creator>
		<pubDate>Wed, 10 Apr 2013 22:36:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6719#comment-51356</guid>
		<description><![CDATA[that&#039;s a fair point.

i wanna point out that i don&#039;t agree with dukope that this would be better if it wasn&#039;t twine. this game did what it set out to do perfectly well. just venting i guess.]]></description>
		<content:encoded><![CDATA[<p>that&#8217;s a fair point.</p>
<p>i wanna point out that i don&#8217;t agree with dukope that this would be better if it wasn&#8217;t twine. this game did what it set out to do perfectly well. just venting i guess.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FishyBoy</title>
		<link>http://www.freeindiegam.es/2013/04/aegis-wing-anna-anthropy/#comment-51352</link>
		<dc:creator><![CDATA[FishyBoy]]></dc:creator>
		<pubDate>Wed, 10 Apr 2013 22:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6719#comment-51352</guid>
		<description><![CDATA[i absolutely agree. that&#039;s why i don&#039;t play that shit.]]></description>
		<content:encoded><![CDATA[<p>i absolutely agree. that&#8217;s why i don&#8217;t play that shit.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lillian</title>
		<link>http://www.freeindiegam.es/2013/04/aegis-wing-anna-anthropy/#comment-51331</link>
		<dc:creator><![CDATA[Lillian]]></dc:creator>
		<pubDate>Wed, 10 Apr 2013 20:54:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6719#comment-51331</guid>
		<description><![CDATA[this is a beautiful game and it made me cry and continue crying for several minutes after playing it. it&#039;s able to express something really special and cool about love better than I&#039;ve ever seen it expressed before.]]></description>
		<content:encoded><![CDATA[<p>this is a beautiful game and it made me cry and continue crying for several minutes after playing it. it&#8217;s able to express something really special and cool about love better than I&#8217;ve ever seen it expressed before.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
