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	<title>Comments on: Under the Moon (MNWS)</title>
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	<link>http://www.freeindiegam.es/2013/03/under-the-moon-mnws/</link>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2013/03/under-the-moon-mnws/#comment-44625</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Thu, 07 Mar 2013 00:02:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6084#comment-44625</guid>
		<description><![CDATA[That&#039;s definitely a fair distinction. But I wonder where you&#039;d then place something like &quot;Don&#039;t Look Back&quot;? (I also wonder if you&#039;d not mind NONDEVICER&#039;s less grounded midpoint shift if the open-world half felt more directed/intentionally-structured?)]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s definitely a fair distinction. But I wonder where you&#8217;d then place something like &#8220;Don&#8217;t Look Back&#8221;? (I also wonder if you&#8217;d not mind NONDEVICER&#8217;s less grounded midpoint shift if the open-world half felt more directed/intentionally-structured?)</p>
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		<title>By: zaratustra</title>
		<link>http://www.freeindiegam.es/2013/03/under-the-moon-mnws/#comment-44568</link>
		<dc:creator><![CDATA[zaratustra]]></dc:creator>
		<pubDate>Wed, 06 Mar 2013 17:09:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6084#comment-44568</guid>
		<description><![CDATA[Actually I did enjoy the puzzle-switch in Corrypt for instance, but that was a case where the change built on what existed (both scenery and gameplay) instead of creating what amounts to a different game entirely.]]></description>
		<content:encoded><![CDATA[<p>Actually I did enjoy the puzzle-switch in Corrypt for instance, but that was a case where the change built on what existed (both scenery and gameplay) instead of creating what amounts to a different game entirely.</p>
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		<title>By: zaratustra</title>
		<link>http://www.freeindiegam.es/2013/03/under-the-moon-mnws/#comment-44535</link>
		<dc:creator><![CDATA[zaratustra]]></dc:creator>
		<pubDate>Wed, 06 Mar 2013 14:46:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6084#comment-44535</guid>
		<description><![CDATA[I didn&#039;t feel it in NONDEVICER and still don&#039;t feel it. You need more points of comparison!]]></description>
		<content:encoded><![CDATA[<p>I didn&#8217;t feel it in NONDEVICER and still don&#8217;t feel it. You need more points of comparison!</p>
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		<title>By: Phack</title>
		<link>http://www.freeindiegam.es/2013/03/under-the-moon-mnws/#comment-44470</link>
		<dc:creator><![CDATA[Phack]]></dc:creator>
		<pubDate>Wed, 06 Mar 2013 04:05:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6084#comment-44470</guid>
		<description><![CDATA[Great game. Notice that it uses the sprites from &lt;a href=&quot;http://www.freeindiegam.es/2013/02/nondevicer-mnws/&quot; rel=&quot;nofollow&quot;&gt;NONDEVICER&lt;/a&gt;?]]></description>
		<content:encoded><![CDATA[<p>Great game. Notice that it uses the sprites from <a href="http://www.freeindiegam.es/2013/02/nondevicer-mnws/" rel="nofollow">NONDEVICER</a>?</p>
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		<title>By: seven</title>
		<link>http://www.freeindiegam.es/2013/03/under-the-moon-mnws/#comment-44457</link>
		<dc:creator><![CDATA[seven]]></dc:creator>
		<pubDate>Wed, 06 Mar 2013 00:56:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6084#comment-44457</guid>
		<description><![CDATA[I would Highly Recommend this game.

Also, speculation: vf gur cynlre pbzvat onpx gb yvsr gb erhavgr jvgu ybire? Ybbxf yvxr ur yvgrenyyl tbrf gb uryy naq onpx, erpbiref/erohvyqf uvf fbhy/urneg(?), naq pyvzof n fgnvejnl-gb-urnira (gubfr fgnef). Naq jul qbrf gur tvey ghea ure onpx gb uvz ng gur ortvaavat? Vf vg fubj fur qbrfa&#039;g frr uvz, be vf fur nfunzrq bs uvz sbe fbzrguvat ur qvq? Znlor ur vfa&#039;g qrnq naq erohvyqvat gur urneg vf fbzr xvaq bs erqrzcgvba.]]></description>
		<content:encoded><![CDATA[<p>I would Highly Recommend this game.</p>
<p>Also, speculation: vf gur cynlre pbzvat onpx gb yvsr gb erhavgr jvgu ybire? Ybbxf yvxr ur yvgrenyyl tbrf gb uryy naq onpx, erpbiref/erohvyqf uvf fbhy/urneg(?), naq pyvzof n fgnvejnl-gb-urnira (gubfr fgnef). Naq jul qbrf gur tvey ghea ure onpx gb uvz ng gur ortvaavat? Vf vg fubj fur qbrfa&#8217;g frr uvz, be vf fur nfunzrq bs uvz sbe fbzrguvat ur qvq? Znlor ur vfa&#8217;g qrnq naq erohvyqvat gur urneg vf fbzr xvaq bs erqrzcgvba.</p>
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		<title>By: David T. Marchand</title>
		<link>http://www.freeindiegam.es/2013/03/under-the-moon-mnws/#comment-44435</link>
		<dc:creator><![CDATA[David T. Marchand]]></dc:creator>
		<pubDate>Tue, 05 Mar 2013 20:48:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6084#comment-44435</guid>
		<description><![CDATA[Too late, you just made it happen. Tomorrow we&#039;ll be hearing things like &quot;when implemented, the gameplay turned out to be much more boring than we expected. But we&#039;re confident a little halfway-switching will make it work. GAME DESIGN!&quot;]]></description>
		<content:encoded><![CDATA[<p>Too late, you just made it happen. Tomorrow we&#8217;ll be hearing things like &#8220;when implemented, the gameplay turned out to be much more boring than we expected. But we&#8217;re confident a little halfway-switching will make it work. GAME DESIGN!&#8221;</p>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2013/03/under-the-moon-mnws/#comment-44429</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Tue, 05 Mar 2013 19:45:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6084#comment-44429</guid>
		<description><![CDATA[This is good (and, for what it&#039;s worth, much easier than his previous games).

I wonder if there&#039;s something inherently satisfying about a game structure that switches up halfway through. (And I hope naming this as a &lt;i&gt;thing&lt;/i&gt; isn&#039;t enough to turn it into a cliche. It seems like a really fruitful design strategy!)]]></description>
		<content:encoded><![CDATA[<p>This is good (and, for what it&#8217;s worth, much easier than his previous games).</p>
<p>I wonder if there&#8217;s something inherently satisfying about a game structure that switches up halfway through. (And I hope naming this as a <i>thing</i> isn&#8217;t enough to turn it into a cliche. It seems like a really fruitful design strategy!)</p>
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		<title>By: 400cats</title>
		<link>http://www.freeindiegam.es/2013/03/under-the-moon-mnws/#comment-44421</link>
		<dc:creator><![CDATA[400cats]]></dc:creator>
		<pubDate>Tue, 05 Mar 2013 19:03:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6084#comment-44421</guid>
		<description><![CDATA[The music is phenomenal.  I didn&#039;t know 8bit tracks could sound like a haunted church organ.  It creates the perfect atmosphere for this game.]]></description>
		<content:encoded><![CDATA[<p>The music is phenomenal.  I didn&#8217;t know 8bit tracks could sound like a haunted church organ.  It creates the perfect atmosphere for this game.</p>
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		<title>By: zaratustra</title>
		<link>http://www.freeindiegam.es/2013/03/under-the-moon-mnws/#comment-44417</link>
		<dc:creator><![CDATA[zaratustra]]></dc:creator>
		<pubDate>Tue, 05 Mar 2013 18:48:16 +0000</pubDate>
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		<description><![CDATA[cloakydude&#039;s canon becomes increasingly more tangled]]></description>
		<content:encoded><![CDATA[<p>cloakydude&#8217;s canon becomes increasingly more tangled</p>
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