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	<title>Comments on: Bump! (Aaron Steed)</title>
	<atom:link href="http://www.freeindiegam.es/2013/03/bump-aaron-steed/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeindiegam.es/2013/03/bump-aaron-steed/</link>
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		<title>By: st33d</title>
		<link>http://www.freeindiegam.es/2013/03/bump-aaron-steed/#comment-48900</link>
		<dc:creator><![CDATA[st33d]]></dc:creator>
		<pubDate>Fri, 29 Mar 2013 09:26:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6290#comment-48900</guid>
		<description><![CDATA[Brough&#039;s Bank Acc. Number is The Shit. I&#039;ve played the hell out of that one over the past week.

Need an iOS version so I can draft new converts.]]></description>
		<content:encoded><![CDATA[<p>Brough&#8217;s Bank Acc. Number is The Shit. I&#8217;ve played the hell out of that one over the past week.</p>
<p>Need an iOS version so I can draft new converts.</p>
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		<title>By: Buttons</title>
		<link>http://www.freeindiegam.es/2013/03/bump-aaron-steed/#comment-47715</link>
		<dc:creator><![CDATA[Buttons]]></dc:creator>
		<pubDate>Sun, 24 Mar 2013 21:58:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6290#comment-47715</guid>
		<description><![CDATA[Oops.

I know you&#039;re not supposed to beat designers at their own game, but I&#039;m just &lt;i&gt;really&lt;/i&gt; into this one. If it weren&#039;t for the fact that Michael Brough exists it would definitely be my favorite game from the whole jam.]]></description>
		<content:encoded><![CDATA[<p>Oops.</p>
<p>I know you&#8217;re not supposed to beat designers at their own game, but I&#8217;m just <i>really</i> into this one. If it weren&#8217;t for the fact that Michael Brough exists it would definitely be my favorite game from the whole jam.</p>
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	<item>
		<title>By: Berzee</title>
		<link>http://www.freeindiegam.es/2013/03/bump-aaron-steed/#comment-46850</link>
		<dc:creator><![CDATA[Berzee]]></dc:creator>
		<pubDate>Tue, 19 Mar 2013 13:09:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6290#comment-46850</guid>
		<description><![CDATA[I&#039;ve played this game embarrassingly much over the past couple of days.

(My high score is ~20,500 but I feel like I could do some much better if I was just...wiser...and better. As a person. ;_;)]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve played this game embarrassingly much over the past couple of days.</p>
<p>(My high score is ~20,500 but I feel like I could do some much better if I was just&#8230;wiser&#8230;and better. As a person. ;_;)</p>
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	<item>
		<title>By: st33d</title>
		<link>http://www.freeindiegam.es/2013/03/bump-aaron-steed/#comment-46686</link>
		<dc:creator><![CDATA[st33d]]></dc:creator>
		<pubDate>Mon, 18 Mar 2013 16:20:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6290#comment-46686</guid>
		<description><![CDATA[bastard.]]></description>
		<content:encoded><![CDATA[<p>bastard.</p>
]]></content:encoded>
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	<item>
		<title>By: Buttons</title>
		<link>http://www.freeindiegam.es/2013/03/bump-aaron-steed/#comment-46572</link>
		<dc:creator><![CDATA[Buttons]]></dc:creator>
		<pubDate>Sun, 17 Mar 2013 21:10:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6290#comment-46572</guid>
		<description><![CDATA[Yeah, I think I&#039;ve come around on the timer. It definitely has an interesting affect on where you place your priorities, and it &lt;i&gt;does&lt;/i&gt; encourage risk-taking in that you want to cause as much destruction as possible to rack up those points in the limited time you have.

It&#039;s interesting that bumping a column causes enemies to move but doesn&#039;t advance the clock. This allows for some interesting timing when you find yourself in a height-1 corridor, since you can basically decide where you want the enemies to be before you progress to the next section.

My best score now is 41,830, and I can&#039;t see getting much higher than that.]]></description>
		<content:encoded><![CDATA[<p>Yeah, I think I&#8217;ve come around on the timer. It definitely has an interesting affect on where you place your priorities, and it <i>does</i> encourage risk-taking in that you want to cause as much destruction as possible to rack up those points in the limited time you have.</p>
<p>It&#8217;s interesting that bumping a column causes enemies to move but doesn&#8217;t advance the clock. This allows for some interesting timing when you find yourself in a height-1 corridor, since you can basically decide where you want the enemies to be before you progress to the next section.</p>
<p>My best score now is 41,830, and I can&#8217;t see getting much higher than that.</p>
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	<item>
		<title>By: rylgh</title>
		<link>http://www.freeindiegam.es/2013/03/bump-aaron-steed/#comment-46554</link>
		<dc:creator><![CDATA[rylgh]]></dc:creator>
		<pubDate>Sun, 17 Mar 2013 18:53:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6290#comment-46554</guid>
		<description><![CDATA[Very nice game, tight design.]]></description>
		<content:encoded><![CDATA[<p>Very nice game, tight design.</p>
]]></content:encoded>
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	<item>
		<title>By: st33d</title>
		<link>http://www.freeindiegam.es/2013/03/bump-aaron-steed/#comment-46370</link>
		<dc:creator><![CDATA[st33d]]></dc:creator>
		<pubDate>Sat, 16 Mar 2013 00:23:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6290#comment-46370</guid>
		<description><![CDATA[Just got to 33100 here. That&#039;s with a fair bit of route planning.

I like all the food clocks. They add a sense of urgency. You have to make your moves as effective as possible. But you have infinite thinking time, so you can do things you wouldn&#039;t have the time to think of in a real time game.]]></description>
		<content:encoded><![CDATA[<p>Just got to 33100 here. That&#8217;s with a fair bit of route planning.</p>
<p>I like all the food clocks. They add a sense of urgency. You have to make your moves as effective as possible. But you have infinite thinking time, so you can do things you wouldn&#8217;t have the time to think of in a real time game.</p>
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	<item>
		<title>By: Zolani</title>
		<link>http://www.freeindiegam.es/2013/03/bump-aaron-steed/#comment-46349</link>
		<dc:creator><![CDATA[Zolani]]></dc:creator>
		<pubDate>Fri, 15 Mar 2013 20:18:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6290#comment-46349</guid>
		<description><![CDATA[*Adore* the sound clips.]]></description>
		<content:encoded><![CDATA[<p>*Adore* the sound clips.</p>
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	<item>
		<title>By: Stephen</title>
		<link>http://www.freeindiegam.es/2013/03/bump-aaron-steed/#comment-46253</link>
		<dc:creator><![CDATA[Stephen]]></dc:creator>
		<pubDate>Fri, 15 Mar 2013 10:55:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6290#comment-46253</guid>
		<description><![CDATA[&lt;3]]></description>
		<content:encoded><![CDATA[<p>&lt;3</p>
]]></content:encoded>
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	<item>
		<title>By: st33d</title>
		<link>http://www.freeindiegam.es/2013/03/bump-aaron-steed/#comment-46241</link>
		<dc:creator><![CDATA[st33d]]></dc:creator>
		<pubDate>Fri, 15 Mar 2013 08:57:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6290#comment-46241</guid>
		<description><![CDATA[Ending really needs to be finished. When I felt like I&#039;d completely lost my mojo with Super Mario RL I made some epic Ending levels and that convinced me to keep trying. Gonna do some painting and then get these TestFlight builds out...]]></description>
		<content:encoded><![CDATA[<p>Ending really needs to be finished. When I felt like I&#8217;d completely lost my mojo with Super Mario RL I made some epic Ending levels and that convinced me to keep trying. Gonna do some painting and then get these TestFlight builds out&#8230;</p>
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