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	<title>Comments on: ViViD (The Layabouts)</title>
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	<link>http://www.freeindiegam.es/2013/02/vivid-the-layabouts/</link>
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		<title>By: Stephen</title>
		<link>http://www.freeindiegam.es/2013/02/vivid-the-layabouts/#comment-46254</link>
		<dc:creator><![CDATA[Stephen]]></dc:creator>
		<pubDate>Fri, 15 Mar 2013 10:56:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=5967#comment-46254</guid>
		<description><![CDATA[thanks for letting us know :)]]></description>
		<content:encoded><![CDATA[<p>thanks for letting us know <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p>
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		<title>By: L</title>
		<link>http://www.freeindiegam.es/2013/02/vivid-the-layabouts/#comment-46243</link>
		<dc:creator><![CDATA[L]]></dc:creator>
		<pubDate>Fri, 15 Mar 2013 09:10:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=5967#comment-46243</guid>
		<description><![CDATA[This got updated recently: http://wearethelayabouts.com/content/games/vivid]]></description>
		<content:encoded><![CDATA[<p>This got updated recently: <a href="http://wearethelayabouts.com/content/games/vivid" rel="nofollow">http://wearethelayabouts.com/content/games/vivid</a></p>
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		<title>By: TomSmizzle</title>
		<link>http://www.freeindiegam.es/2013/02/vivid-the-layabouts/#comment-42619</link>
		<dc:creator><![CDATA[TomSmizzle]]></dc:creator>
		<pubDate>Mon, 25 Feb 2013 13:40:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=5967#comment-42619</guid>
		<description><![CDATA[I really loved this, days 7 and 8 had me laughing at how obnoxious the game was being.]]></description>
		<content:encoded><![CDATA[<p>I really loved this, days 7 and 8 had me laughing at how obnoxious the game was being.</p>
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		<title>By: Geen</title>
		<link>http://www.freeindiegam.es/2013/02/vivid-the-layabouts/#comment-42502</link>
		<dc:creator><![CDATA[Geen]]></dc:creator>
		<pubDate>Sun, 24 Feb 2013 20:42:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=5967#comment-42502</guid>
		<description><![CDATA[My brain is shitting itself to death in a mix of frustration, confusion, and insanity. THIS IS A GOOD THING. SOMEHOW.]]></description>
		<content:encoded><![CDATA[<p>My brain is shitting itself to death in a mix of frustration, confusion, and insanity. THIS IS A GOOD THING. SOMEHOW.</p>
]]></content:encoded>
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	<item>
		<title>By: Phack</title>
		<link>http://www.freeindiegam.es/2013/02/vivid-the-layabouts/#comment-42211</link>
		<dc:creator><![CDATA[Phack]]></dc:creator>
		<pubDate>Fri, 22 Feb 2013 22:27:13 +0000</pubDate>
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		<description><![CDATA[I like the story setup and the gameplay concept. But the effects quickly became too much for me when combined with the super-precision jumping.]]></description>
		<content:encoded><![CDATA[<p>I like the story setup and the gameplay concept. But the effects quickly became too much for me when combined with the super-precision jumping.</p>
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	<item>
		<title>By: Porpentine</title>
		<link>http://www.freeindiegam.es/2013/02/vivid-the-layabouts/#comment-42197</link>
		<dc:creator><![CDATA[Porpentine]]></dc:creator>
		<pubDate>Fri, 22 Feb 2013 21:16:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=5967#comment-42197</guid>
		<description><![CDATA[AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH]]></description>
		<content:encoded><![CDATA[<p>AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH</p>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2013/02/vivid-the-layabouts/#comment-42135</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Fri, 22 Feb 2013 17:34:35 +0000</pubDate>
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		<description><![CDATA[I enjoyed this, though level 9 felt like a little much to me (but I did like the nice, simple payoff directly after). And when the arrows start switching direction on a timer that aspect felt like maybe more of a nuisance than a meaningful additional challenge?]]></description>
		<content:encoded><![CDATA[<p>I enjoyed this, though level 9 felt like a little much to me (but I did like the nice, simple payoff directly after). And when the arrows start switching direction on a timer that aspect felt like maybe more of a nuisance than a meaningful additional challenge?</p>
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		<title>By: zaratustra</title>
		<link>http://www.freeindiegam.es/2013/02/vivid-the-layabouts/#comment-42116</link>
		<dc:creator><![CDATA[zaratustra]]></dc:creator>
		<pubDate>Fri, 22 Feb 2013 16:36:26 +0000</pubDate>
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		<description><![CDATA[Feels like most of the challenge comes from the physics and level design rather than the interface screw?

Except for time distortion, that one is a pain.]]></description>
		<content:encoded><![CDATA[<p>Feels like most of the challenge comes from the physics and level design rather than the interface screw?</p>
<p>Except for time distortion, that one is a pain.</p>
]]></content:encoded>
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