
Originally created in November of 2010; ViViD is a short, mind-bending platformer that follows the plight of Burt; a troubled man who partakes in a program asking him to test an experimental vision drug. – [Author's description]
ViViD (The Layabouts)
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Feels like most of the challenge comes from the physics and level design rather than the interface screw?
Except for time distortion, that one is a pain.
I enjoyed this, though level 9 felt like a little much to me (but I did like the nice, simple payoff directly after). And when the arrows start switching direction on a timer that aspect felt like maybe more of a nuisance than a meaningful additional challenge?
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
I like the story setup and the gameplay concept. But the effects quickly became too much for me when combined with the super-precision jumping.
My brain is shitting itself to death in a mix of frustration, confusion, and insanity. THIS IS A GOOD THING. SOMEHOW.
I really loved this, days 7 and 8 had me laughing at how obnoxious the game was being.
This got updated recently: http://wearethelayabouts.com/content/games/vivid
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