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	<title>Comments on: Promesst (Sean Barrett)</title>
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	<link>http://www.freeindiegam.es/2013/02/promesst-sean-barrett/</link>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2013/02/promesst-sean-barrett/#comment-45854</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Wed, 13 Mar 2013 10:59:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6032#comment-45854</guid>
		<description><![CDATA[There are a couple different linchpins at that stage, but without giving away the biggest, it&#039;s probably safe to say that you most likely have not yet used the double-motion-beam to its fullest potential.]]></description>
		<content:encoded><![CDATA[<p>There are a couple different linchpins at that stage, but without giving away the biggest, it&#8217;s probably safe to say that you most likely have not yet used the double-motion-beam to its fullest potential.</p>
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		<title>By: false</title>
		<link>http://www.freeindiegam.es/2013/02/promesst-sean-barrett/#comment-45819</link>
		<dc:creator><![CDATA[false]]></dc:creator>
		<pubDate>Wed, 13 Mar 2013 05:36:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6032#comment-45819</guid>
		<description><![CDATA[How the fuck do i get to firing? I collected 6 gems and now I&#039;m royally stuck, I tried fucking everything.]]></description>
		<content:encoded><![CDATA[<p>How the fuck do i get to firing? I collected 6 gems and now I&#8217;m royally stuck, I tried fucking everything.</p>
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		<title>By: L</title>
		<link>http://www.freeindiegam.es/2013/02/promesst-sean-barrett/#comment-43331</link>
		<dc:creator><![CDATA[L]]></dc:creator>
		<pubDate>Thu, 28 Feb 2013 16:21:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6032#comment-43331</guid>
		<description><![CDATA[I feel like Double was largely worthless, or at the very least too rare to make real use of...]]></description>
		<content:encoded><![CDATA[<p>I feel like Double was largely worthless, or at the very least too rare to make real use of&#8230;</p>
]]></content:encoded>
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		<title>By: sean barrett</title>
		<link>http://www.freeindiegam.es/2013/02/promesst-sean-barrett/#comment-43328</link>
		<dc:creator><![CDATA[sean barrett]]></dc:creator>
		<pubDate>Thu, 28 Feb 2013 16:12:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6032#comment-43328</guid>
		<description><![CDATA[There was a bug in version 1.00 that meant the checkpoint worked as long as you didn&#039;t quit, but if you saved &amp; quit and then returned the checkpoint stopped working.

Fixed in version 1.01. However, existing saves still won&#039;t work. If you email me, I&#039;ll send you a save file that starts at the checkpoint.]]></description>
		<content:encoded><![CDATA[<p>There was a bug in version 1.00 that meant the checkpoint worked as long as you didn&#8217;t quit, but if you saved &amp; quit and then returned the checkpoint stopped working.</p>
<p>Fixed in version 1.01. However, existing saves still won&#8217;t work. If you email me, I&#8217;ll send you a save file that starts at the checkpoint.</p>
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		<title>By: Zaratustra</title>
		<link>http://www.freeindiegam.es/2013/02/promesst-sean-barrett/#comment-43310</link>
		<dc:creator><![CDATA[Zaratustra]]></dc:creator>
		<pubDate>Thu, 28 Feb 2013 13:39:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6032#comment-43310</guid>
		<description><![CDATA[I couldn&#039;t restart from the checkpoint :( the option just didn&#039;t work for me.]]></description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t restart from the checkpoint <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_sad.gif" alt=":(" class="wp-smiley" />  the option just didn&#8217;t work for me.</p>
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		<title>By: Sean Barrett</title>
		<link>http://www.freeindiegam.es/2013/02/promesst-sean-barrett/#comment-43146</link>
		<dc:creator><![CDATA[Sean Barrett]]></dc:creator>
		<pubDate>Wed, 27 Feb 2013 23:56:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6032#comment-43146</guid>
		<description><![CDATA[The undo is &lt;i&gt;supposed&lt;/i&gt; to undo z-key actions. If you have a case where it doesn&#039;t, there is a bug. (I did something excessively tricky to reduce the size of the undo history to keep save files smaller, so it&#039;s not impossible that there&#039;s a bug, although I tried to test it.)

Any info about how to reproduce such a bug would be useful. If you find such, please email me since I may not remember to check here again for awhile.]]></description>
		<content:encoded><![CDATA[<p>The undo is <i>supposed</i> to undo z-key actions. If you have a case where it doesn&#8217;t, there is a bug. (I did something excessively tricky to reduce the size of the undo history to keep save files smaller, so it&#8217;s not impossible that there&#8217;s a bug, although I tried to test it.)</p>
<p>Any info about how to reproduce such a bug would be useful. If you find such, please email me since I may not remember to check here again for awhile.</p>
]]></content:encoded>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2013/02/promesst-sean-barrett/#comment-43137</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Wed, 27 Feb 2013 22:48:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6032#comment-43137</guid>
		<description><![CDATA[I felt exactly that paralysis (especially after realizing that Undo doesn&#039;t seem to undo the Z button action, or at least not in all circumstances), and overcame it by duplicating the save file before trying anything too tricksy.

(I admit I did the same with Corrypt. I guess it doesn&#039;t seem worth cluttering up the interface to explain how such a feature might work, but now that I think of it an F5-F9 quicksave/quickload, even if explained only in the readme, might be a slight improvement for this new genre of autosaving games that require a checkpoint halfway through in case you break them entirely.)

In any case, this was really satisfying to play. There are two spots in the first half that require some tricky-at-first-but-obvious-in-retrospect experimenting and the second half appears to allow *so many* different sorts of solutions to various problems without at all feeling like it becomes trivial to figure out what might work. That seems like a really good sign: lots of possible solutions, but all of them tricky and clever.]]></description>
		<content:encoded><![CDATA[<p>I felt exactly that paralysis (especially after realizing that Undo doesn&#8217;t seem to undo the Z button action, or at least not in all circumstances), and overcame it by duplicating the save file before trying anything too tricksy.</p>
<p>(I admit I did the same with Corrypt. I guess it doesn&#8217;t seem worth cluttering up the interface to explain how such a feature might work, but now that I think of it an F5-F9 quicksave/quickload, even if explained only in the readme, might be a slight improvement for this new genre of autosaving games that require a checkpoint halfway through in case you break them entirely.)</p>
<p>In any case, this was really satisfying to play. There are two spots in the first half that require some tricky-at-first-but-obvious-in-retrospect experimenting and the second half appears to allow *so many* different sorts of solutions to various problems without at all feeling like it becomes trivial to figure out what might work. That seems like a really good sign: lots of possible solutions, but all of them tricky and clever.</p>
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		<title>By: Michael Brough</title>
		<link>http://www.freeindiegam.es/2013/02/promesst-sean-barrett/#comment-43101</link>
		<dc:creator><![CDATA[Michael Brough]]></dc:creator>
		<pubDate>Wed, 27 Feb 2013 18:07:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6032#comment-43101</guid>
		<description><![CDATA[I like how it foreshadows the twist by having &quot;z to fire&quot; greyed out for the whole game up til then.]]></description>
		<content:encoded><![CDATA[<p>I like how it foreshadows the twist by having &#8220;z to fire&#8221; greyed out for the whole game up til then.</p>
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	<item>
		<title>By: nossidge</title>
		<link>http://www.freeindiegam.es/2013/02/promesst-sean-barrett/#comment-43100</link>
		<dc:creator><![CDATA[nossidge]]></dc:creator>
		<pubDate>Wed, 27 Feb 2013 18:02:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=6032#comment-43100</guid>
		<description><![CDATA[That&#039;s a hell of a mid-game twist. Just when you think you&#039;ve got this game figured out, the Z button unlocks. I&#039;m scared to do anything in case I mess it all up!]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s a hell of a mid-game twist. Just when you think you&#8217;ve got this game figured out, the Z button unlocks. I&#8217;m scared to do anything in case I mess it all up!</p>
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