
裏のストーリー設定等もなく、ひたすら火力強めな自機で次々に敵を殲滅して画面中爆発だらけにするという事(だけ)が目的のゲームです。 – [Author's description]
Monthly Archives: February 2013 - Page 7
壊漢 -KAIKAN- (Zakichi)
A Slower Speed of Light (MIT Game Lab)

Custom-built, open-source relativistic graphics code allows the speed of light in the game to approach the player’s own maximum walking speed.
OpenRelativity is a set of tools for simulating the effects of traveling near the speed of light in the Unity3D game engine. The team is currently refining the documentation, usability and features in OpenRelativity, targeted for release as a free, open-source package in 2013, to allow others to produce more simulations and games about traveling near the speed of light. – [Author's description]
[Download for Mac]
Rebirth: The Tibetan Game of Liberation (Sakya Pandita, interleaper)

This boardgame was devised in its original form by the Tibetan Buddhist theologian Sakya Pandita in the early 13th century CE as an entertainment for his ailing mother. Called “Determination of the Ascension of Stages”, it uses the form of a simple die-governed race game to model the physical and metaphysical geography of the world as understood in Hindu and Buddhist cosmology, and the stages of enlightenment or initiation by which one approaches Nirvana. The game board itself can be considered a mandala. – [Ingame description]
Fuck That Guy (Benji Bright)

Here’s a playlist of all the songs that play throughout the various club parts of the game: http://spoti.fi/Tjhg24
And this is what the Rothko in Boy’s apartment (“Yellow and Gold”) looks like. – [Author's description]
Preschool Funk Demolition (Joseph Miller)

Preschool Funk Demolition was my first game made using Twine, a tool primarily made for using text-based interactive story games. As this game shows, you can use it for more than that as well. – [Author's description]



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