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	<title>Comments on: Cave Salamander (cargo interactive)</title>
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		<title>By: Buttons</title>
		<link>http://www.freeindiegam.es/2013/02/cave-salamander-cargo-interactive/#comment-42956</link>
		<dc:creator><![CDATA[Buttons]]></dc:creator>
		<pubDate>Tue, 26 Feb 2013 22:41:07 +0000</pubDate>
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		<description><![CDATA[30 points is my best. The triangular (hah) point system works nicely here, because it encourages you to take crazy risks that you otherwise wouldn&#039;t want to in order to avoid breaking the chain.]]></description>
		<content:encoded><![CDATA[<p>30 points is my best. The triangular (hah) point system works nicely here, because it encourages you to take crazy risks that you otherwise wouldn&#8217;t want to in order to avoid breaking the chain.</p>
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		<title>By: David T. Marchand</title>
		<link>http://www.freeindiegam.es/2013/02/cave-salamander-cargo-interactive/#comment-42904</link>
		<dc:creator><![CDATA[David T. Marchand]]></dc:creator>
		<pubDate>Tue, 26 Feb 2013 20:55:32 +0000</pubDate>
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		<description><![CDATA[Managed 11 points with 8 enemies. Nice, confusing controls. And for anyone who doesn&#039;t know: R to restart.]]></description>
		<content:encoded><![CDATA[<p>Managed 11 points with 8 enemies. Nice, confusing controls. And for anyone who doesn&#8217;t know: R to restart.</p>
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