<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: The Sucker (pordesign)</title>
	<atom:link href="http://www.freeindiegam.es/2013/01/the-sucker-pordesign/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeindiegam.es/2013/01/the-sucker-pordesign/</link>
	<description></description>
	<lastBuildDate>Thu, 10 Apr 2014 19:04:30 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.8.2</generator>
	<item>
		<title>By: Phack</title>
		<link>http://www.freeindiegam.es/2013/01/the-sucker-pordesign/#comment-34484</link>
		<dc:creator><![CDATA[Phack]]></dc:creator>
		<pubDate>Fri, 25 Jan 2013 18:24:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=5297#comment-34484</guid>
		<description><![CDATA[But seriously, there&#039;s something about the lo-res pixels that makes this game seem more violent than a modern FPS.]]></description>
		<content:encoded><![CDATA[<p>But seriously, there&#8217;s something about the lo-res pixels that makes this game seem more violent than a modern FPS.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phack</title>
		<link>http://www.freeindiegam.es/2013/01/the-sucker-pordesign/#comment-31160</link>
		<dc:creator><![CDATA[Phack]]></dc:creator>
		<pubDate>Fri, 18 Jan 2013 06:41:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=5297#comment-31160</guid>
		<description><![CDATA[This is fun! I like splattering dudes against the wall during a kill frenzy. And in the game.]]></description>
		<content:encoded><![CDATA[<p>This is fun! I like splattering dudes against the wall during a kill frenzy. And in the game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stephen</title>
		<link>http://www.freeindiegam.es/2013/01/the-sucker-pordesign/#comment-29960</link>
		<dc:creator><![CDATA[Stephen]]></dc:creator>
		<pubDate>Tue, 15 Jan 2013 18:57:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=5297#comment-29960</guid>
		<description><![CDATA[i mainly liked being able to pick someone up and chew on them at my leisure]]></description>
		<content:encoded><![CDATA[<p>i mainly liked being able to pick someone up and chew on them at my leisure</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: thecreepyhour</title>
		<link>http://www.freeindiegam.es/2013/01/the-sucker-pordesign/#comment-29843</link>
		<dc:creator><![CDATA[thecreepyhour]]></dc:creator>
		<pubDate>Tue, 15 Jan 2013 13:33:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=5297#comment-29843</guid>
		<description><![CDATA[(not talking about the creator of the game, it&#039;s just a feeling that i get sometimes)]]></description>
		<content:encoded><![CDATA[<p>(not talking about the creator of the game, it&#8217;s just a feeling that i get sometimes)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: thecreepyhour</title>
		<link>http://www.freeindiegam.es/2013/01/the-sucker-pordesign/#comment-29842</link>
		<dc:creator><![CDATA[thecreepyhour]]></dc:creator>
		<pubDate>Tue, 15 Jan 2013 13:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=5297#comment-29842</guid>
		<description><![CDATA[i find this extremely disturbing, not so much because of the insane amounts of blood as because the horror doesn&#039;t feel even intentional.

it&#039;s the same feeling i get from playing modern military shooters and watching score things pop up indifferent to some dude&#039;s head exploding; or feminine futuristic voices chanting &quot;double kill&quot; over someone turning into flying chunks of meat, like an embodiment of the commodification of violence; or worse, as if it was only a casual juxtaposition, that whoever made the game was so oversaturated with violence that they didn&#039;t think what they were making was fucking haunting.]]></description>
		<content:encoded><![CDATA[<p>i find this extremely disturbing, not so much because of the insane amounts of blood as because the horror doesn&#8217;t feel even intentional.</p>
<p>it&#8217;s the same feeling i get from playing modern military shooters and watching score things pop up indifferent to some dude&#8217;s head exploding; or feminine futuristic voices chanting &#8220;double kill&#8221; over someone turning into flying chunks of meat, like an embodiment of the commodification of violence; or worse, as if it was only a casual juxtaposition, that whoever made the game was so oversaturated with violence that they didn&#8217;t think what they were making was fucking haunting.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dock</title>
		<link>http://www.freeindiegam.es/2013/01/the-sucker-pordesign/#comment-29785</link>
		<dc:creator><![CDATA[Dock]]></dc:creator>
		<pubDate>Tue, 15 Jan 2013 11:16:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=5297#comment-29785</guid>
		<description><![CDATA[BLOODY (interesting though)]]></description>
		<content:encoded><![CDATA[<p>BLOODY (interesting though)</p>
]]></content:encoded>
	</item>
</channel>
</rss>
