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	<title>Comments on: The Great Work (Nifflas)</title>
	<atom:link href="http://www.freeindiegam.es/2013/01/the-great-work-nifflas/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeindiegam.es/2013/01/the-great-work-nifflas/</link>
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		<title>By: Anon</title>
		<link>http://www.freeindiegam.es/2013/01/the-great-work-nifflas/#comment-142118</link>
		<dc:creator><![CDATA[Anon]]></dc:creator>
		<pubDate>Thu, 02 Jan 2014 04:25:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=5587#comment-142118</guid>
		<description><![CDATA[The jumping mechanic makes this completely unplayable for me.  :neutral:]]></description>
		<content:encoded><![CDATA[<p>The jumping mechanic makes this completely unplayable for me.  <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_neutral.gif" alt=":neutral:" class="wp-smiley" /> </p>
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		<title>By: Micheal</title>
		<link>http://www.freeindiegam.es/2013/01/the-great-work-nifflas/#comment-38801</link>
		<dc:creator><![CDATA[Micheal]]></dc:creator>
		<pubDate>Fri, 08 Feb 2013 17:26:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=5587#comment-38801</guid>
		<description><![CDATA[Um, why is S jump, not UP? It makes it really awkward to play.]]></description>
		<content:encoded><![CDATA[<p>Um, why is S jump, not UP? It makes it really awkward to play.</p>
]]></content:encoded>
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		<title>By: matt w</title>
		<link>http://www.freeindiegam.es/2013/01/the-great-work-nifflas/#comment-38484</link>
		<dc:creator><![CDATA[matt w]]></dc:creator>
		<pubDate>Thu, 07 Feb 2013 03:52:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=5587#comment-38484</guid>
		<description><![CDATA[Was the multiplatform release of NightSky only available through the humble bundle? That&#039;d be sad. (If not, get it.)]]></description>
		<content:encoded><![CDATA[<p>Was the multiplatform release of NightSky only available through the humble bundle? That&#8217;d be sad. (If not, get it.)</p>
]]></content:encoded>
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		<title>By: Charles de Goal</title>
		<link>http://www.freeindiegam.es/2013/01/the-great-work-nifflas/#comment-35998</link>
		<dc:creator><![CDATA[Charles de Goal]]></dc:creator>
		<pubDate>Tue, 29 Jan 2013 20:05:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=5587#comment-35998</guid>
		<description><![CDATA[Oh, interesting. And it even works great under Linux!]]></description>
		<content:encoded><![CDATA[<p>Oh, interesting. And it even works great under Linux!</p>
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		<title>By: Buttons</title>
		<link>http://www.freeindiegam.es/2013/01/the-great-work-nifflas/#comment-35653</link>
		<dc:creator><![CDATA[Buttons]]></dc:creator>
		<pubDate>Tue, 29 Jan 2013 03:32:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=5587#comment-35653</guid>
		<description><![CDATA[I know what you mean about Knytt Underground (particularly the sprawling inventory), but at the same time I think the length is important. There&#039;s just &lt;i&gt;so&lt;/i&gt; much you can do with the form-switching that I don&#039;t think a shorter game could feature the same challenges without an unpleasant difficulty curve.

(I&#039;m also maybe biased because it&#039;s the first Nifflas game I&#039;ve ever been able to play, because the rest were all Windows-only.)]]></description>
		<content:encoded><![CDATA[<p>I know what you mean about Knytt Underground (particularly the sprawling inventory), but at the same time I think the length is important. There&#8217;s just <i>so</i> much you can do with the form-switching that I don&#8217;t think a shorter game could feature the same challenges without an unpleasant difficulty curve.</p>
<p>(I&#8217;m also maybe biased because it&#8217;s the first Nifflas game I&#8217;ve ever been able to play, because the rest were all Windows-only.)</p>
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		<title>By: auntie</title>
		<link>http://www.freeindiegam.es/2013/01/the-great-work-nifflas/#comment-35651</link>
		<dc:creator><![CDATA[auntie]]></dc:creator>
		<pubDate>Tue, 29 Jan 2013 03:19:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=5587#comment-35651</guid>
		<description><![CDATA[this actually goes a long way toward explaining knytt underground, because knytt underground is just this with all of the detritus and focus on quantity that one expects (or expects an audience to expect) of some ps3 game that you spend money for.

i like this a lot so far. i haven&#039;t finished it yet, but it&#039;s a much richer experience.]]></description>
		<content:encoded><![CDATA[<p>this actually goes a long way toward explaining knytt underground, because knytt underground is just this with all of the detritus and focus on quantity that one expects (or expects an audience to expect) of some ps3 game that you spend money for.</p>
<p>i like this a lot so far. i haven&#8217;t finished it yet, but it&#8217;s a much richer experience.</p>
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		<title>By: Buttons</title>
		<link>http://www.freeindiegam.es/2013/01/the-great-work-nifflas/#comment-35641</link>
		<dc:creator><![CDATA[Buttons]]></dc:creator>
		<pubDate>Tue, 29 Jan 2013 01:29:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=5587#comment-35641</guid>
		<description><![CDATA[Oh, and the soundtrack! I was not expecting vocals to happen partway through the game.]]></description>
		<content:encoded><![CDATA[<p>Oh, and the soundtrack! I was not expecting vocals to happen partway through the game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Buttons</title>
		<link>http://www.freeindiegam.es/2013/01/the-great-work-nifflas/#comment-35640</link>
		<dc:creator><![CDATA[Buttons]]></dc:creator>
		<pubDate>Tue, 29 Jan 2013 01:28:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=5587#comment-35640</guid>
		<description><![CDATA[That was great. I prefer the controls of Knytt, but this had some neat mechanics. I wish there was a little more done with the alchemy though. It kind of felt like the first couple recipes were getting us ready for some more general crafting mechanic, but it never really progressed past &quot;combine stuff as instructed by the pieces of paper&quot;. Ah well—I&#039;ll just have to wait for Hadean Lands to happen.

Also, I LOLed at the book translation part.]]></description>
		<content:encoded><![CDATA[<p>That was great. I prefer the controls of Knytt, but this had some neat mechanics. I wish there was a little more done with the alchemy though. It kind of felt like the first couple recipes were getting us ready for some more general crafting mechanic, but it never really progressed past &#8220;combine stuff as instructed by the pieces of paper&#8221;. Ah well—I&#8217;ll just have to wait for Hadean Lands to happen.</p>
<p>Also, I LOLed at the book translation part.</p>
]]></content:encoded>
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	<item>
		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2013/01/the-great-work-nifflas/#comment-35621</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Mon, 28 Jan 2013 21:12:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=5587#comment-35621</guid>
		<description><![CDATA[It appears to use the same base-level engine, but the differences are interesting, if nothing else for how they set some of Knytt&#039;s design decisions in relief (especially w/r/t movement, here needing to hold a button to activate wall/ceiling-climbing). 

The inventory system is unwieldy-feeling at first, the way you swap items between your own collection and that of other characters, but it feels pretty elegant once you get the swing of it.

Unfortunately, I think the tutorial may be necessary for this one? Curious, then, that it&#039;s not nearly as foregrounded as Knytt Underground&#039;s.]]></description>
		<content:encoded><![CDATA[<p>It appears to use the same base-level engine, but the differences are interesting, if nothing else for how they set some of Knytt&#8217;s design decisions in relief (especially w/r/t movement, here needing to hold a button to activate wall/ceiling-climbing). </p>
<p>The inventory system is unwieldy-feeling at first, the way you swap items between your own collection and that of other characters, but it feels pretty elegant once you get the swing of it.</p>
<p>Unfortunately, I think the tutorial may be necessary for this one? Curious, then, that it&#8217;s not nearly as foregrounded as Knytt Underground&#8217;s.</p>
]]></content:encoded>
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		<title>By: Terry</title>
		<link>http://www.freeindiegam.es/2013/01/the-great-work-nifflas/#comment-35620</link>
		<dc:creator><![CDATA[Terry]]></dc:creator>
		<pubDate>Mon, 28 Jan 2013 21:05:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=5587#comment-35620</guid>
		<description><![CDATA[From what I understand, Knytt Underground originally grew out of this small game.]]></description>
		<content:encoded><![CDATA[<p>From what I understand, Knytt Underground originally grew out of this small game.</p>
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