Super Puzzle Platformer PLUS, and Super Puzzle Platformer DELUXE are not the same game. All will be clear in the very near future. – [Author’s Tweet]
Super Puzzle Platformer Plus (Andrew Morrish)
Posted by Terry
on January 29, 2013
I am terrible at this.
good hard game
Fun as hell.
This is the masocore Wario Woods I never knew I wanted.
Once you get up to level four you can reach a very tetris-like zen.
I like how all the elements work together without seeming gimmicky. Very addictive.
Also, seems the designer was a fan of Cave Story.
This game is glorious. Tetris and Megaman had a baby and it is AWESOME.
Compared with the first release, hazards have been increased (dynamite and cannons added), while the recoil on the gun has been decreased. The Star powerup is also new.
Can anyone figure out how to get diamonds on this thing?
I remember the first version. It’s a good game; I feel like it could be great, but the balancing is off. Death feels arbitrary, and the RNG can screw you.
Jumping past spikes from the side or touching a few pixels is an instant kill. I jumped twice without moving left or right or shooting, and the second time was killed.
I like the game’s sense of progression, especially at Level 4, which feels properly like an endgame. By comparison Lvl 1 is boring and Lvl 2 is lucky. I think that progression would be stronger if later levels gave you some insulation from death instead of just a bigger gun.
I really want to see this concept explored fully, and I hope Deluxe does that. I could see the game having roguelike-like depth; how much variety could fit into that tiny world?
The whole game, standalone, which I was waiting for a long time is finally released! (hope there will be a descent balance that lacked this Plus version)
https://store.steampowered.com/app/238530
Whomp whomp, Windows only. Wish I’d notice that before purchasing (or that Steam would maybe remind me that I’m on a Mac), but what can you do?