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	<title>Comments on: Simmons (Ashton Raze)</title>
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	<link>http://www.freeindiegam.es/2013/01/simmons-ashton-raze/</link>
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		<title>By: Phack</title>
		<link>http://www.freeindiegam.es/2013/01/simmons-ashton-raze/#comment-34516</link>
		<dc:creator><![CDATA[Phack]]></dc:creator>
		<pubDate>Fri, 25 Jan 2013 19:32:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=5383#comment-34516</guid>
		<description><![CDATA[I liked the &quot;you&#039;re playing a game!&quot; moments. The &quot;narrator&quot; is toying with you in this game. The switching between 1st and 3rd person had a similar effect for me. I agree that it&#039;s a commentary on playing games. On how we can adopt new personas when we immerse ourselves in a game, perhaps.

This author has another really good Twine story that is much different and quite funny: &lt;a href=&quot;http://www.ashtonraze.com/nocommentmob&quot; rel=&quot;nofollow&quot;&gt;Don&#039;t Read the Comments&lt;/a&gt;!]]></description>
		<content:encoded><![CDATA[<p>I liked the &#8220;you&#8217;re playing a game!&#8221; moments. The &#8220;narrator&#8221; is toying with you in this game. The switching between 1st and 3rd person had a similar effect for me. I agree that it&#8217;s a commentary on playing games. On how we can adopt new personas when we immerse ourselves in a game, perhaps.</p>
<p>This author has another really good Twine story that is much different and quite funny: <a href="http://www.ashtonraze.com/nocommentmob" rel="nofollow">Don&#8217;t Read the Comments</a>!</p>
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		<title>By: Kitty Horrorshow</title>
		<link>http://www.freeindiegam.es/2013/01/simmons-ashton-raze/#comment-33096</link>
		<dc:creator><![CDATA[Kitty Horrorshow]]></dc:creator>
		<pubDate>Mon, 21 Jan 2013 16:26:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=5383#comment-33096</guid>
		<description><![CDATA[It struck me as a sort of commentary on the player/character relationship that, a bit like Twine itself, was at times narrative and at times gamelike.  That was just my interpretation though.  Still pretty entertaining overall.]]></description>
		<content:encoded><![CDATA[<p>It struck me as a sort of commentary on the player/character relationship that, a bit like Twine itself, was at times narrative and at times gamelike.  That was just my interpretation though.  Still pretty entertaining overall.</p>
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		<title>By: Porpentine</title>
		<link>http://www.freeindiegam.es/2013/01/simmons-ashton-raze/#comment-32814</link>
		<dc:creator><![CDATA[Porpentine]]></dc:creator>
		<pubDate>Mon, 21 Jan 2013 04:58:57 +0000</pubDate>
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		<description><![CDATA[it felt a little out of place to me as well, maybe because the story is so excellently written and immersive]]></description>
		<content:encoded><![CDATA[<p>it felt a little out of place to me as well, maybe because the story is so excellently written and immersive</p>
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		<title>By: 400cats</title>
		<link>http://www.freeindiegam.es/2013/01/simmons-ashton-raze/#comment-32803</link>
		<dc:creator><![CDATA[400cats]]></dc:creator>
		<pubDate>Mon, 21 Jan 2013 04:11:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=5383#comment-32803</guid>
		<description><![CDATA[This is really excellent.  I&#039;ve read narratives similar to this before in which you &quot;are&quot; the character, but they were always a bit too meta or heavy-handed to be convincing.  Here, you&#039;re drawn in right from the beginning, and for the first part of the game, there&#039;s a total sense of powerlessness that is truly frightening.  This deserves two readings; on my second go-through, some inconsequential details were illuminated in an interesting way.

I only question why video game references are shoehorned in at various points; I understand they are facetious, but they don&#039;t really add anything and I don&#039;t know what purpose they serve.  A lot of Twine stories/games/whatever seem to put in random references to video game conventions as if to make fun of the notion of Twine as a &quot;game platform&quot; and be self-referential, but every time I see one I feel like it interrupts all the momentum the story has going for it and replaces it with snark (maybe its just a personal preference of mine and i should shut up).]]></description>
		<content:encoded><![CDATA[<p>This is really excellent.  I&#8217;ve read narratives similar to this before in which you &#8220;are&#8221; the character, but they were always a bit too meta or heavy-handed to be convincing.  Here, you&#8217;re drawn in right from the beginning, and for the first part of the game, there&#8217;s a total sense of powerlessness that is truly frightening.  This deserves two readings; on my second go-through, some inconsequential details were illuminated in an interesting way.</p>
<p>I only question why video game references are shoehorned in at various points; I understand they are facetious, but they don&#8217;t really add anything and I don&#8217;t know what purpose they serve.  A lot of Twine stories/games/whatever seem to put in random references to video game conventions as if to make fun of the notion of Twine as a &#8220;game platform&#8221; and be self-referential, but every time I see one I feel like it interrupts all the momentum the story has going for it and replaces it with snark (maybe its just a personal preference of mine and i should shut up).</p>
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