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	<title>Comments on: Tale of Scale (ratking)</title>
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	<link>http://www.freeindiegam.es/2012/12/tale-of-scale-ratking/</link>
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		<title>By: David T. Marchand</title>
		<link>http://www.freeindiegam.es/2012/12/tale-of-scale-ratking/#comment-21190</link>
		<dc:creator><![CDATA[David T. Marchand]]></dc:creator>
		<pubDate>Tue, 18 Dec 2012 03:06:22 +0000</pubDate>
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		<description><![CDATA[Very good, very good. I&#039;ll point out the similarities with &lt;a href=&quot;http://www.freeindiegam.es/2012/12/perspective-widdershins/&quot; rel=&quot;nofollow&quot;&gt;Perspective&lt;/a&gt;, another beautiful game recently posted here, that I&#039;ve now played a second time amazed at how easy it gets on replay.

Both games play with objects that are manipulated in a way that makes them stay the same size for a viewer who moves around, therefore changing the objects size relative to the environment. They&#039;re games highly aware of how different is the real 3D world to the (slightly enhanced to see depth) 2D image our eyes perceive of it.

I loved it. The only real problem is that it too easily lets you skip the conversations with Mother at the beginning of each level, when at first I didn&#039;t know I was skipping anything. Really, a simple click-to-skip-dialogue sign would make all the difference, informing players about the brief &quot;cutscene&quot; we&#039;re about to watch.

Oh, and don&#039;t call your character villain. He seemed like a nice enough dude, y&#039;know, considering all the naughtiness and the uncontrollable everything-I-touch-gets-messy power.]]></description>
		<content:encoded><![CDATA[<p>Very good, very good. I&#8217;ll point out the similarities with <a href="http://www.freeindiegam.es/2012/12/perspective-widdershins/" rel="nofollow">Perspective</a>, another beautiful game recently posted here, that I&#8217;ve now played a second time amazed at how easy it gets on replay.</p>
<p>Both games play with objects that are manipulated in a way that makes them stay the same size for a viewer who moves around, therefore changing the objects size relative to the environment. They&#8217;re games highly aware of how different is the real 3D world to the (slightly enhanced to see depth) 2D image our eyes perceive of it.</p>
<p>I loved it. The only real problem is that it too easily lets you skip the conversations with Mother at the beginning of each level, when at first I didn&#8217;t know I was skipping anything. Really, a simple click-to-skip-dialogue sign would make all the difference, informing players about the brief &#8220;cutscene&#8221; we&#8217;re about to watch.</p>
<p>Oh, and don&#8217;t call your character villain. He seemed like a nice enough dude, y&#8217;know, considering all the naughtiness and the uncontrollable everything-I-touch-gets-messy power.</p>
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