None of us had the luxury of working on Perspective full-time. From overloaded six-course semesters at DigiPen to full-time jobs and internships, there were always other obligations pulling for our attention. Despite these distractions, we sacrificed sleep and sanity to make Perspective into what it is today.
Making games is hard, much harder than anyone who has never shipped a game before would expect. We hope you enjoy playing Perspective as much as we enjoyed making it. Thanks to all the eager fans who kept us motivated in shipping Perspective. – [Author's Description]
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