Turnament reminds me of Impasse.
That game was extremely well-designed and intense.
I liked it in a lot of ways, though…sometimes it was hard to understand particular puzzles – what the idea was behind them, because your movement is so restricted, so it ended up being quite trial and errory for me.
NAME
EMAIL
Website URL
NOTE - You can use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>
<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>
Turnament reminds me of Impasse.
That game was extremely well-designed and intense.
I liked it in a lot of ways, though…sometimes it was hard to understand particular puzzles – what the idea was behind them, because your movement is so restricted, so it ended up being quite trial and errory for me.