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	<title>Comments on: Why Am I Dead (Peltast)</title>
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	<link>http://www.freeindiegam.es/2012/11/why-am-i-dead-peltast/</link>
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		<title>By: Big D</title>
		<link>http://www.freeindiegam.es/2012/11/why-am-i-dead-peltast/#comment-16465</link>
		<dc:creator><![CDATA[Big D]]></dc:creator>
		<pubDate>Tue, 20 Nov 2012 19:55:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=4321#comment-16465</guid>
		<description><![CDATA[... Or maybe just the bathroom.]]></description>
		<content:encoded><![CDATA[<p>&#8230; Or maybe just the bathroom.</p>
]]></content:encoded>
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	<item>
		<title>By: Big D</title>
		<link>http://www.freeindiegam.es/2012/11/why-am-i-dead-peltast/#comment-16464</link>
		<dc:creator><![CDATA[Big D]]></dc:creator>
		<pubDate>Tue, 20 Nov 2012 19:54:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=4321#comment-16464</guid>
		<description><![CDATA[Yeah I know what you mean. I was kinda hoping they would utilize the possession mechanic in more interesting ways like possessing inanimate objects, your dead body, or maybe even the guy in the bathroom.]]></description>
		<content:encoded><![CDATA[<p>Yeah I know what you mean. I was kinda hoping they would utilize the possession mechanic in more interesting ways like possessing inanimate objects, your dead body, or maybe even the guy in the bathroom.</p>
]]></content:encoded>
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		<title>By: cactus</title>
		<link>http://www.freeindiegam.es/2012/11/why-am-i-dead-peltast/#comment-16430</link>
		<dc:creator><![CDATA[cactus]]></dc:creator>
		<pubDate>Tue, 20 Nov 2012 10:53:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=4321#comment-16430</guid>
		<description><![CDATA[Was a little bit disappointed by this game, mainly because I found the mechanics and potential for great story telling really exciting.

The story wasn&#039;t bad, but with some more effort put into it the game could have been something special.

The characters was the highlight for me, they each had distinct personalities and their dialogue felt consistent through out the game.

Would love to see this concept taken further :smile:]]></description>
		<content:encoded><![CDATA[<p>Was a little bit disappointed by this game, mainly because I found the mechanics and potential for great story telling really exciting.</p>
<p>The story wasn&#8217;t bad, but with some more effort put into it the game could have been something special.</p>
<p>The characters was the highlight for me, they each had distinct personalities and their dialogue felt consistent through out the game.</p>
<p>Would love to see this concept taken further <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_smile.gif" alt=":smile:" class="wp-smiley" /> </p>
]]></content:encoded>
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	<item>
		<title>By: Big D</title>
		<link>http://www.freeindiegam.es/2012/11/why-am-i-dead-peltast/#comment-16225</link>
		<dc:creator><![CDATA[Big D]]></dc:creator>
		<pubDate>Mon, 19 Nov 2012 23:07:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=4321#comment-16225</guid>
		<description><![CDATA[I love how everyone seems to suspect the guy in the trench coat.]]></description>
		<content:encoded><![CDATA[<p>I love how everyone seems to suspect the guy in the trench coat.</p>
]]></content:encoded>
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	<item>
		<title>By: Jack</title>
		<link>http://www.freeindiegam.es/2012/11/why-am-i-dead-peltast/#comment-16105</link>
		<dc:creator><![CDATA[Jack]]></dc:creator>
		<pubDate>Sun, 18 Nov 2012 20:38:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=4321#comment-16105</guid>
		<description><![CDATA[A &lt;i&gt;Life in Hell&lt;/i&gt; comic I recall quite often has his son coming up with titles for horror/monster movies, my favorite being &lt;i&gt;Why Was I Dead?&lt;/i&gt;]]></description>
		<content:encoded><![CDATA[<p>A <i>Life in Hell</i> comic I recall quite often has his son coming up with titles for horror/monster movies, my favorite being <i>Why Was I Dead?</i></p>
]]></content:encoded>
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