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	<title>Comments on: Soulcaster (MagicalTimeBean)</title>
	<atom:link href="http://www.freeindiegam.es/2012/11/soulcaster-magicaltimebean/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeindiegam.es/2012/11/soulcaster-magicaltimebean/</link>
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		<title>By: Jabberwok</title>
		<link>http://www.freeindiegam.es/2012/11/soulcaster-magicaltimebean/#comment-23693</link>
		<dc:creator><![CDATA[Jabberwok]]></dc:creator>
		<pubDate>Thu, 27 Dec 2012 22:21:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=4254#comment-23693</guid>
		<description><![CDATA[Bought this on xbox a while ago. Great game. Didn&#039;t know there was a sequel, but I&#039;ll track it down now. Would love to see an expanded world with more options and role-playing elements in the next one.]]></description>
		<content:encoded><![CDATA[<p>Bought this on xbox a while ago. Great game. Didn&#8217;t know there was a sequel, but I&#8217;ll track it down now. Would love to see an expanded world with more options and role-playing elements in the next one.</p>
]]></content:encoded>
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	<item>
		<title>By: Stephen</title>
		<link>http://www.freeindiegam.es/2012/11/soulcaster-magicaltimebean/#comment-17115</link>
		<dc:creator><![CDATA[Stephen]]></dc:creator>
		<pubDate>Mon, 26 Nov 2012 23:37:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=4254#comment-17115</guid>
		<description><![CDATA[&lt;3]]></description>
		<content:encoded><![CDATA[<p>&lt;3</p>
]]></content:encoded>
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	<item>
		<title>By: Ian</title>
		<link>http://www.freeindiegam.es/2012/11/soulcaster-magicaltimebean/#comment-17113</link>
		<dc:creator><![CDATA[Ian]]></dc:creator>
		<pubDate>Mon, 26 Nov 2012 22:43:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=4254#comment-17113</guid>
		<description><![CDATA[I&#039;d love to make a game like that, being a huge fan of Zelda, Metroid, Dark Souls, and other games you can pick your own path through. I need a bit more skill as a game designer before tackling that, though, because those games usually have a lot of systems (puzzles, combat, exploration, narrative). I&#039;d like to perhaps offer a hub style system in Soulcaster III as a stepping stone to this fully explorable world.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d love to make a game like that, being a huge fan of Zelda, Metroid, Dark Souls, and other games you can pick your own path through. I need a bit more skill as a game designer before tackling that, though, because those games usually have a lot of systems (puzzles, combat, exploration, narrative). I&#8217;d like to perhaps offer a hub style system in Soulcaster III as a stepping stone to this fully explorable world.</p>
]]></content:encoded>
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	<item>
		<title>By: Increpare</title>
		<link>http://www.freeindiegam.es/2012/11/soulcaster-magicaltimebean/#comment-16191</link>
		<dc:creator><![CDATA[Increpare]]></dc:creator>
		<pubDate>Mon, 19 Nov 2012 10:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=4254#comment-16191</guid>
		<description><![CDATA[Indeed they are]]></description>
		<content:encoded><![CDATA[<p>Indeed they are</p>
]]></content:encoded>
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	<item>
		<title>By: Jerry</title>
		<link>http://www.freeindiegam.es/2012/11/soulcaster-magicaltimebean/#comment-16056</link>
		<dc:creator><![CDATA[Jerry]]></dc:creator>
		<pubDate>Sun, 18 Nov 2012 16:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=4254#comment-16056</guid>
		<description><![CDATA[I bought this game on Xbox 360 (indie) it is awesome. The sequel is just as good. I like to Upgrade the arrows and have 3 of them to shotgun enemies.

Also try escape goat....gotta support MagicalTimeBean

These are very well crafted games with a cool style.]]></description>
		<content:encoded><![CDATA[<p>I bought this game on Xbox 360 (indie) it is awesome. The sequel is just as good. I like to Upgrade the arrows and have 3 of them to shotgun enemies.</p>
<p>Also try escape goat&#8230;.gotta support MagicalTimeBean</p>
<p>These are very well crafted games with a cool style.</p>
]]></content:encoded>
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	<item>
		<title>By: Stephen</title>
		<link>http://www.freeindiegam.es/2012/11/soulcaster-magicaltimebean/#comment-15824</link>
		<dc:creator><![CDATA[Stephen]]></dc:creator>
		<pubDate>Fri, 16 Nov 2012 21:43:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=4254#comment-15824</guid>
		<description><![CDATA[good!]]></description>
		<content:encoded><![CDATA[<p>good!</p>
]]></content:encoded>
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	<item>
		<title>By: Matzerath</title>
		<link>http://www.freeindiegam.es/2012/11/soulcaster-magicaltimebean/#comment-15765</link>
		<dc:creator><![CDATA[Matzerath]]></dc:creator>
		<pubDate>Fri, 16 Nov 2012 08:32:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=4254#comment-15765</guid>
		<description><![CDATA[This guy is tops. Also; Escape Goat.]]></description>
		<content:encoded><![CDATA[<p>This guy is tops. Also; Escape Goat.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/11/soulcaster-magicaltimebean/#comment-15732</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Thu, 15 Nov 2012 18:25:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=4254#comment-15732</guid>
		<description><![CDATA[This is really great. I probably would have played it sooner had it not been described (in it&#039;s Indie Royale PC debut?) as a play on the tower defense genre. Though I can see the connection, in practice this feels much more like a like dungeon exploration game in which one can summon (and, crucially, retract) immobile allies without being able to attack directly oneself. That those allies block your own movement as well as that of the monsters is a key part of what gives this a strong tactical feel. 

Lastly, is it silly to say I&#039;d love to see this expanded into something with more of a true Zelda-like exploration sensibility?]]></description>
		<content:encoded><![CDATA[<p>This is really great. I probably would have played it sooner had it not been described (in it&#8217;s Indie Royale PC debut?) as a play on the tower defense genre. Though I can see the connection, in practice this feels much more like a like dungeon exploration game in which one can summon (and, crucially, retract) immobile allies without being able to attack directly oneself. That those allies block your own movement as well as that of the monsters is a key part of what gives this a strong tactical feel. </p>
<p>Lastly, is it silly to say I&#8217;d love to see this expanded into something with more of a true Zelda-like exploration sensibility?</p>
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	<item>
		<title>By: Radical Dreamer</title>
		<link>http://www.freeindiegam.es/2012/11/soulcaster-magicaltimebean/#comment-15728</link>
		<dc:creator><![CDATA[Radical Dreamer]]></dc:creator>
		<pubDate>Thu, 15 Nov 2012 17:44:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=4254#comment-15728</guid>
		<description><![CDATA[Oh my, it&#039;s like Super Hydlide and The Lost Vikings had a child.
I&#039;m going to have wet dreams involving this game for the next two weeks.]]></description>
		<content:encoded><![CDATA[<p>Oh my, it&#8217;s like Super Hydlide and The Lost Vikings had a child.<br />
I&#8217;m going to have wet dreams involving this game for the next two weeks.</p>
]]></content:encoded>
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	<item>
		<title>By: David T. Marchand</title>
		<link>http://www.freeindiegam.es/2012/11/soulcaster-magicaltimebean/#comment-15713</link>
		<dc:creator><![CDATA[David T. Marchand]]></dc:creator>
		<pubDate>Thu, 15 Nov 2012 14:14:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=4254#comment-15713</guid>
		<description><![CDATA[I currently don’t have the time this beautiful thing deserves.]]></description>
		<content:encoded><![CDATA[<p>I currently don’t have the time this beautiful thing deserves.</p>
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