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	<title>Comments on: Oh My Gorgons! (Alan Hazelden and Sarah Marshall)</title>
	<atom:link href="http://www.freeindiegam.es/2012/11/oh-my-gorgons-alan-hazelden/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeindiegam.es/2012/11/oh-my-gorgons-alan-hazelden/</link>
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		<title>By: Big D</title>
		<link>http://www.freeindiegam.es/2012/11/oh-my-gorgons-alan-hazelden/#comment-17120</link>
		<dc:creator><![CDATA[Big D]]></dc:creator>
		<pubDate>Tue, 27 Nov 2012 01:08:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=4423#comment-17120</guid>
		<description><![CDATA[Very playful concept. I find myself restarting the levels whenever I see the gorgons not because I have to but because I want to.]]></description>
		<content:encoded><![CDATA[<p>Very playful concept. I find myself restarting the levels whenever I see the gorgons not because I have to but because I want to.</p>
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	<item>
		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/11/oh-my-gorgons-alan-hazelden/#comment-17102</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Mon, 26 Nov 2012 16:40:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=4423#comment-17102</guid>
		<description><![CDATA[I did the same thing, closing my eyes for all of the enemies, and I was enjoying myself at that point but found myself wishing 1) you could hold down two arrow keys to hug a wall and automatically make it around a corner, and/or 2) there were sounds indicating each step and when bumping into a wall. 

I should admit, however, that once the real Gorgons appeared I had trouble getting past what felt like imprecise line-of-sight implementation (especially when near a wall&#039;s corner) and so I just rushed through to the end to see the rest without bothering to play along.

And so it strikes me: unlike with Asphyx&#039;s hold-your-breath honor system, there doesn&#039;t seem to be any reason for the game itself here to enforce its Gorgon/blindness rule. It would work perfectly well to hold a key to black out the screen or, even better, (and this I saw suggested by Zaratustra on Twitter, so credit where it&#039;s due) occlude the screen with a shield image, as though it were being raised up over your eyes.

In any case, this is a great idea, is really enjoyable as-is, and totally should be developed further.]]></description>
		<content:encoded><![CDATA[<p>I did the same thing, closing my eyes for all of the enemies, and I was enjoying myself at that point but found myself wishing 1) you could hold down two arrow keys to hug a wall and automatically make it around a corner, and/or 2) there were sounds indicating each step and when bumping into a wall. </p>
<p>I should admit, however, that once the real Gorgons appeared I had trouble getting past what felt like imprecise line-of-sight implementation (especially when near a wall&#8217;s corner) and so I just rushed through to the end to see the rest without bothering to play along.</p>
<p>And so it strikes me: unlike with Asphyx&#8217;s hold-your-breath honor system, there doesn&#8217;t seem to be any reason for the game itself here to enforce its Gorgon/blindness rule. It would work perfectly well to hold a key to black out the screen or, even better, (and this I saw suggested by Zaratustra on Twitter, so credit where it&#8217;s due) occlude the screen with a shield image, as though it were being raised up over your eyes.</p>
<p>In any case, this is a great idea, is really enjoyable as-is, and totally should be developed further.</p>
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	<item>
		<title>By: thecreepyhour</title>
		<link>http://www.freeindiegam.es/2012/11/oh-my-gorgons-alan-hazelden/#comment-17095</link>
		<dc:creator><![CDATA[thecreepyhour]]></dc:creator>
		<pubDate>Mon, 26 Nov 2012 13:51:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=4423#comment-17095</guid>
		<description><![CDATA[nice! the first couple of levels though i wasn&#039;t sure what counted as a gorgon and closed my eyes every time i saw an enemy]]></description>
		<content:encoded><![CDATA[<p>nice! the first couple of levels though i wasn&#8217;t sure what counted as a gorgon and closed my eyes every time i saw an enemy</p>
]]></content:encoded>
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	<item>
		<title>By: Francisco Furtado</title>
		<link>http://www.freeindiegam.es/2012/11/oh-my-gorgons-alan-hazelden/#comment-17083</link>
		<dc:creator><![CDATA[Francisco Furtado]]></dc:creator>
		<pubDate>Mon, 26 Nov 2012 11:32:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=4423#comment-17083</guid>
		<description><![CDATA[Couldn&#039;t figure out this &quot;magic&quot; could ever work.  .. very simple, and me very gullable.]]></description>
		<content:encoded><![CDATA[<p>Couldn&#8217;t figure out this &#8220;magic&#8221; could ever work.  .. very simple, and me very gullable.</p>
]]></content:encoded>
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	<item>
		<title>By: Francisco Furtado</title>
		<link>http://www.freeindiegam.es/2012/11/oh-my-gorgons-alan-hazelden/#comment-17082</link>
		<dc:creator><![CDATA[Francisco Furtado]]></dc:creator>
		<pubDate>Mon, 26 Nov 2012 11:24:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=4423#comment-17082</guid>
		<description><![CDATA[WTH IS GOING ON HERE??!]]></description>
		<content:encoded><![CDATA[<p>WTH IS GOING ON HERE??!</p>
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