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	<title>Comments on: Maximum Frustration 2 (Zapxo)</title>
	<atom:link href="http://www.freeindiegam.es/2012/11/maximum-frustration-2-zapxo/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeindiegam.es/2012/11/maximum-frustration-2-zapxo/</link>
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		<title>By: Supper Guy</title>
		<link>http://www.freeindiegam.es/2012/11/maximum-frustration-2-zapxo/#comment-16982</link>
		<dc:creator><![CDATA[Supper Guy]]></dc:creator>
		<pubDate>Sun, 25 Nov 2012 05:24:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=4259#comment-16982</guid>
		<description><![CDATA[I made a really cool level for this game:
&lt;a href=&#039;http://trackmill.com/maximumfrustration2/levels/26&#039; / rel=&quot;nofollow&quot;&gt;Play it here!&lt;/a&gt;]]></description>
		<content:encoded><![CDATA[<p>I made a really cool level for this game:<br />
<a href='http://trackmill.com/maximumfrustration2/levels/26' / rel="nofollow">Play it here!</a></p>
]]></content:encoded>
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	<item>
		<title>By: JDM</title>
		<link>http://www.freeindiegam.es/2012/11/maximum-frustration-2-zapxo/#comment-15834</link>
		<dc:creator><![CDATA[JDM]]></dc:creator>
		<pubDate>Sat, 17 Nov 2012 00:40:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=4259#comment-15834</guid>
		<description><![CDATA[I disagree with the idea that if something counts deaths, it&#039;s a bad sign.  I think the number of failures can be a good measure of skill, if the game is properly skillful.

This game, sadly, requires very little skill.  Its aesthetic is fun enough for a few levels, but it&#039;s a bit like Simon, if Simon didn&#039;t tell you what the new step was going to be and it had 16 buttons instead of 4.

Game has a level editor, which is pretty neat.]]></description>
		<content:encoded><![CDATA[<p>I disagree with the idea that if something counts deaths, it&#8217;s a bad sign.  I think the number of failures can be a good measure of skill, if the game is properly skillful.</p>
<p>This game, sadly, requires very little skill.  Its aesthetic is fun enough for a few levels, but it&#8217;s a bit like Simon, if Simon didn&#8217;t tell you what the new step was going to be and it had 16 buttons instead of 4.</p>
<p>Game has a level editor, which is pretty neat.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Free PC Game Reviews</title>
		<link>http://www.freeindiegam.es/2012/11/maximum-frustration-2-zapxo/#comment-15803</link>
		<dc:creator><![CDATA[Free PC Game Reviews]]></dc:creator>
		<pubDate>Fri, 16 Nov 2012 17:12:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=4259#comment-15803</guid>
		<description><![CDATA[This game is tough... but it can be clever. Fun for a while.]]></description>
		<content:encoded><![CDATA[<p>This game is tough&#8230; but it can be clever. Fun for a while.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stephen</title>
		<link>http://www.freeindiegam.es/2012/11/maximum-frustration-2-zapxo/#comment-15783</link>
		<dc:creator><![CDATA[Stephen]]></dc:creator>
		<pubDate>Fri, 16 Nov 2012 13:48:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=4259#comment-15783</guid>
		<description><![CDATA[It&#039;s a bit long for how much humour is in it - too many things are repeated (and not in a way that the player can learn, which would be more forgiveable and perhaps more awesome).  These sorts of games require very very sensitive level design.  (The game would be very very different if there were hints as to what was there).]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s a bit long for how much humour is in it &#8211; too many things are repeated (and not in a way that the player can learn, which would be more forgiveable and perhaps more awesome).  These sorts of games require very very sensitive level design.  (The game would be very very different if there were hints as to what was there).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stephen</title>
		<link>http://www.freeindiegam.es/2012/11/maximum-frustration-2-zapxo/#comment-15782</link>
		<dc:creator><![CDATA[Stephen]]></dc:creator>
		<pubDate>Fri, 16 Nov 2012 13:47:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=4259#comment-15782</guid>
		<description><![CDATA[pfshaw]]></description>
		<content:encoded><![CDATA[<p>pfshaw</p>
]]></content:encoded>
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	<item>
		<title>By: Terry</title>
		<link>http://www.freeindiegam.es/2012/11/maximum-frustration-2-zapxo/#comment-15757</link>
		<dc:creator><![CDATA[Terry]]></dc:creator>
		<pubDate>Fri, 16 Nov 2012 02:33:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=4259#comment-15757</guid>
		<description><![CDATA[Yeah, it&#039;s what ultimately makes it unplayable - but the game has a good sense of humour, which I found pretty enjoyable. Does outstay its welcome, though.]]></description>
		<content:encoded><![CDATA[<p>Yeah, it&#8217;s what ultimately makes it unplayable &#8211; but the game has a good sense of humour, which I found pretty enjoyable. Does outstay its welcome, though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Taylor Anderson</title>
		<link>http://www.freeindiegam.es/2012/11/maximum-frustration-2-zapxo/#comment-15754</link>
		<dc:creator><![CDATA[Taylor Anderson]]></dc:creator>
		<pubDate>Fri, 16 Nov 2012 02:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=4259#comment-15754</guid>
		<description><![CDATA[no proper forecasting of threats pretty much breaks the game.]]></description>
		<content:encoded><![CDATA[<p>no proper forecasting of threats pretty much breaks the game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Deceased Crab</title>
		<link>http://www.freeindiegam.es/2012/11/maximum-frustration-2-zapxo/#comment-15744</link>
		<dc:creator><![CDATA[Deceased Crab]]></dc:creator>
		<pubDate>Thu, 15 Nov 2012 23:11:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=4259#comment-15744</guid>
		<description><![CDATA[If it&#039;s going to count deaths, I&#039;m not going to touch it. A bad sign.]]></description>
		<content:encoded><![CDATA[<p>If it&#8217;s going to count deaths, I&#8217;m not going to touch it. A bad sign.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TomSmizzle</title>
		<link>http://www.freeindiegam.es/2012/11/maximum-frustration-2-zapxo/#comment-15737</link>
		<dc:creator><![CDATA[TomSmizzle]]></dc:creator>
		<pubDate>Thu, 15 Nov 2012 20:48:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=4259#comment-15737</guid>
		<description><![CDATA[Accurate title]]></description>
		<content:encoded><![CDATA[<p>Accurate title</p>
]]></content:encoded>
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