Fastness is a game inspired by the pillars of tower defense: building things to slow down / kill enemies, managing a limited resource and waves built around combining enemy types. On the other end, it tries to remove all tedious elements from the genre and explores a faster, potentially more interesting form of its gameplay. – [Author’s description]
Love the look. Love the design ideas.
mm this is very well designed, yes
I couldn’t understand a single thing, and the controls are very clumsy here (but perhaps it’s related).
on my end the controls are incredibly good
Did you catch that you have to hold spacebar to drop shields?
Frantic tactical fun. The only drawback is that the game starts behaving very oddly when the core is destroyed.
Yeah, Fuck This Jam ended and I had to get back to daily things like LUFTRAUSERS and Ridiculous Fishing – I’m spending my weekends on making Fastness better for now 🙂
Is there a way to restart the game and/or skip the tutorial in the current version?
Sorry, no. I plan to add those when I’ve got some time, though!
Very impressive. Personally, I think it has less in common with Tower Defense and feels much more like a fresh take on good ol’ Missile Command. Love it.