extremely distilled metroidvanias – [Author’s description]
Whew! That last level sure was challenging.
the level in the screenshot had me stumped for a long time. very good! i like the simplicity in the mechanics.
I played a lot but gave up on the crosscrosscross level. That last jump towards the ending guy in the top left was nigh impossible, and very frustrating to do.
That’s the last level, for what it’s worth. And in case you happened to not notice, there’s a small ledge down and to the right of that screen’s starting point, just below the goalpoint. Triple-jump there first, and then from there up to the goal. And if you’re having trouble doing it in time, there’s a good chance you’re not picking the most efficient route after retrieving the last midair powerup.
Ah there is a little ledge there, thats why i couldn’t beat it. Thats kind of bullshit though since the whole game had the same size tiles and here there is suddenly a small ledge you need to see.
I gave up on crosscrosscross, too. Too precise for me, but a really interesting and fun game nonetheless.
I beat all the levels in this a few weeks ago and I have absolutely no g d idea how I did that now.
Awesome game, simple and fun. I have a question though; I’ve never heard of the term ‘Game Literacy’. What do people mean by it?
It’s not a particularly fancy concept. “X Literacy” simply denotes the set of competencies necessary to experience a set of works. Traditionally, of course, “literacy” is used to speak about literature, and there — as here — there’s the literal use of “literate” (can read written text, recognize the alphabet, etc.) and a related but slightly metaphorical usage (understands enough about, say, literary conventions or 20th century history or whatever to be able to understand the text at hand).
So “game literacy” can be used in two ways as well: literate enough in basic game conventions to successfully play the game at hand or literate enough in a whole host of other somewhat related things in order to be said to understand the game at hand.
All that said, this game uses the phrase for a nicely evocative title, but when it comes down to it doesn’t seem to be more about game literacy than a whole host of other, similar games. But, then again, it’s always a hazy thing to say a game (or a book or a movie or whatever) is “about” something or other, so it’s not like I’m complaining.
But it might be more fair to call this a game about Metroid-like literacy (though even then — in comparison to other Metroid-likes — only because it’s stripped down and repeats the basic structure in small, comprehensible bites).
Thanks for that; you’re right if it’s about understanding the concepts of a game it only really focuses on a specific kind of game. It’d be difficult to cover all of them. But still it’s an interesting concept and a fun game.
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