Pretty, though shallow. I should have given the level design and core mechanics a little more love.
Also, to every other developer out there, please never have such a boring level select screen as this one. We deserve better!
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This has been “Ian Snyder Complains About His Own Game” with your host, Ian Snyder. Tune in next week to hear Ian Snyder complain about some other game that he made.
Fun! And it gets significantly trickier than the casual-friendly wrapping at first suggests. (And nice that if it’s taking you more than a 30 seconds to get something to work, there’s a good chance you’re just not yet thinking it through properly — possibly with the exception of the spiral level toward the end.)
Pretty, though shallow. I should have given the level design and core mechanics a little more love.
Also, to every other developer out there, please never have such a boring level select screen as this one. We deserve better!
–
This has been “Ian Snyder Complains About His Own Game” with your host, Ian Snyder. Tune in next week to hear Ian Snyder complain about some other game that he made.
The space levels were extremely clever, and the music was awesome and incredibly relaxing. Great game! Ditto on the level select screen though
Fun! And it gets significantly trickier than the casual-friendly wrapping at first suggests. (And nice that if it’s taking you more than a 30 seconds to get something to work, there’s a good chance you’re just not yet thinking it through properly — possibly with the exception of the spiral level toward the end.)