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	<title>Comments on: Snazzle (Amidos)</title>
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		<title>By: Aquin</title>
		<link>http://www.freeindiegam.es/2012/10/snazzle-amidos/#comment-14126</link>
		<dc:creator><![CDATA[Aquin]]></dc:creator>
		<pubDate>Thu, 25 Oct 2012 16:35:35 +0000</pubDate>
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		<description><![CDATA[Yeah, turning around on a dime probably shouldn&#039;t be allowed or something. It makes it a bit too easy to maneuver.

You&#039;re right though, it starts off slow but it becomes something interesting. (Man, what&#039;s with all the snake games this year?)  :smile:]]></description>
		<content:encoded><![CDATA[<p>Yeah, turning around on a dime probably shouldn&#8217;t be allowed or something. It makes it a bit too easy to maneuver.</p>
<p>You&#8217;re right though, it starts off slow but it becomes something interesting. (Man, what&#8217;s with all the snake games this year?)  <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_smile.gif" alt=":smile:" class="wp-smiley" /> </p>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/10/snazzle-amidos/#comment-14080</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Thu, 25 Oct 2012 12:53:24 +0000</pubDate>
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		<description><![CDATA[This is worth sticking with. (I&#039;ve taken a break after the first 10 levels.) It starts off absurdly simply, but eventually becomes satisfyingly brain-twisting (though it&#039;s a little odd that up until this point the Snake-like grow-longer-with-each-pellet-eaten behavior hasn&#039;t been a noticeable impediment to any potential solutions. I had to go back now to check whether a self-collision is even registered.)]]></description>
		<content:encoded><![CDATA[<p>This is worth sticking with. (I&#8217;ve taken a break after the first 10 levels.) It starts off absurdly simply, but eventually becomes satisfyingly brain-twisting (though it&#8217;s a little odd that up until this point the Snake-like grow-longer-with-each-pellet-eaten behavior hasn&#8217;t been a noticeable impediment to any potential solutions. I had to go back now to check whether a self-collision is even registered.)</p>
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