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	<title>Comments on: Princess Fantasy Catventure (NICKtendo DS)</title>
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	<link>http://www.freeindiegam.es/2012/10/princess-fantasy-catventure-nicktendo-ds/</link>
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		<title>By: JDM</title>
		<link>http://www.freeindiegam.es/2012/10/princess-fantasy-catventure-nicktendo-ds/#comment-12512</link>
		<dc:creator><![CDATA[JDM]]></dc:creator>
		<pubDate>Mon, 15 Oct 2012 14:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3841#comment-12512</guid>
		<description><![CDATA[Excellent music and I love how it looks.  Just adorable.  A ton of fun, too.  It&#039;s some simple ideas executed well, and that&#039;s one of my favorite things.]]></description>
		<content:encoded><![CDATA[<p>Excellent music and I love how it looks.  Just adorable.  A ton of fun, too.  It&#8217;s some simple ideas executed well, and that&#8217;s one of my favorite things.</p>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/10/princess-fantasy-catventure-nicktendo-ds/#comment-12457</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Sun, 14 Oct 2012 16:18:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3841#comment-12457</guid>
		<description><![CDATA[This is totally fun, but unfortunately on my computer it occasionally alternates between slowing down (and subsequently ignoring jump inputs) and then suddenly speeding way up. That this is happening mostly during boss fights means I likely just need to give up.

(Also I agree with Justin, above, that a health indicator for the bosses would be a good idea, especially for Boss #2 where what counts as a hit is so much more limited...)]]></description>
		<content:encoded><![CDATA[<p>This is totally fun, but unfortunately on my computer it occasionally alternates between slowing down (and subsequently ignoring jump inputs) and then suddenly speeding way up. That this is happening mostly during boss fights means I likely just need to give up.</p>
<p>(Also I agree with Justin, above, that a health indicator for the bosses would be a good idea, especially for Boss #2 where what counts as a hit is so much more limited&#8230;)</p>
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		<title>By: Justin</title>
		<link>http://www.freeindiegam.es/2012/10/princess-fantasy-catventure-nicktendo-ds/#comment-12383</link>
		<dc:creator><![CDATA[Justin]]></dc:creator>
		<pubDate>Sat, 13 Oct 2012 05:09:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3841#comment-12383</guid>
		<description><![CDATA[This is pretty good. It starts out kinda slow, but things really pick up about halfway through.
I don&#039;t like the fact that there&#039;s no indication of progress in the boss fights (especially in the final level). Super fun little game, otherwise. I really like the art style.]]></description>
		<content:encoded><![CDATA[<p>This is pretty good. It starts out kinda slow, but things really pick up about halfway through.<br />
I don&#8217;t like the fact that there&#8217;s no indication of progress in the boss fights (especially in the final level). Super fun little game, otherwise. I really like the art style.</p>
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		<title>By: Porpentine</title>
		<link>http://www.freeindiegam.es/2012/10/princess-fantasy-catventure-nicktendo-ds/#comment-12342</link>
		<dc:creator><![CDATA[Porpentine]]></dc:creator>
		<pubDate>Fri, 12 Oct 2012 08:39:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3841#comment-12342</guid>
		<description><![CDATA[this is hard and fun]]></description>
		<content:encoded><![CDATA[<p>this is hard and fun</p>
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