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	<title>Comments on: No, Birdie, No! (Carnefrisca)</title>
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	<link>http://www.freeindiegam.es/2012/10/no-birdie-no-by-carnefrisca/</link>
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		<title>By: Jerry</title>
		<link>http://www.freeindiegam.es/2012/10/no-birdie-no-by-carnefrisca/#comment-13437</link>
		<dc:creator><![CDATA[Jerry]]></dc:creator>
		<pubDate>Sat, 20 Oct 2012 20:50:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3935#comment-13437</guid>
		<description><![CDATA[Good points. To expand on your second point..require the player to only be able to remove one finger at a time...otherwise the player will fall.. being able to remove more then one finger takes away the challenge, also if the bird bites one hand completely it should go to survival round on the remaining hand and if you survive the birdie being sped up and the chaos, you are allowed to reach up and put your other hand back up.

I think this game has major potential i just want it to require a legit mechanic.]]></description>
		<content:encoded><![CDATA[<p>Good points. To expand on your second point..require the player to only be able to remove one finger at a time&#8230;otherwise the player will fall.. being able to remove more then one finger takes away the challenge, also if the bird bites one hand completely it should go to survival round on the remaining hand and if you survive the birdie being sped up and the chaos, you are allowed to reach up and put your other hand back up.</p>
<p>I think this game has major potential i just want it to require a legit mechanic.</p>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2012/10/no-birdie-no-by-carnefrisca/#comment-13419</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Sat, 20 Oct 2012 16:54:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3935#comment-13419</guid>
		<description><![CDATA[Agreed. I came up with the same strategy, and it really does pretty much break the game.

A solution would be:

1) to make any successful peck ruin that hand completely, so you basically get to make two mistakes total, ideally with animation for more precariously holding on by a single hand after your first mistake.

2) Requiring three out of four fingers to be down to maintain a firm enough grip. (Alternatively, though this might make for needless complication, a stamina meter might be interesting: when all four fingers are down, stamina refills; raising more fingers simultaneously depletes the meter at a faster rate, discouraging the one finger at a time strategy, or at least making it much riskier.)

And it&#039;s too bad keyboard limitations mean each hand can&#039;t be mapped separately. (Give the player only three fingers on the right hand and use the left, right, and center mouse buttons? Or, with different hardware completely, I think iPad touchscreens may currently allow 10 distinct contact points?)]]></description>
		<content:encoded><![CDATA[<p>Agreed. I came up with the same strategy, and it really does pretty much break the game.</p>
<p>A solution would be:</p>
<p>1) to make any successful peck ruin that hand completely, so you basically get to make two mistakes total, ideally with animation for more precariously holding on by a single hand after your first mistake.</p>
<p>2) Requiring three out of four fingers to be down to maintain a firm enough grip. (Alternatively, though this might make for needless complication, a stamina meter might be interesting: when all four fingers are down, stamina refills; raising more fingers simultaneously depletes the meter at a faster rate, discouraging the one finger at a time strategy, or at least making it much riskier.)</p>
<p>And it&#8217;s too bad keyboard limitations mean each hand can&#8217;t be mapped separately. (Give the player only three fingers on the right hand and use the left, right, and center mouse buttons? Or, with different hardware completely, I think iPad touchscreens may currently allow 10 distinct contact points?)</p>
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		<title>By: Jerry</title>
		<link>http://www.freeindiegam.es/2012/10/no-birdie-no-by-carnefrisca/#comment-13417</link>
		<dc:creator><![CDATA[Jerry]]></dc:creator>
		<pubDate>Sat, 20 Oct 2012 16:29:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3935#comment-13417</guid>
		<description><![CDATA[I love the style but the game needs to be more challenging...all you have to do is hold down the &quot;A&quot; key and the &quot;F&quot; key and alternate between them. the birdie will fly back and forth...goes on forever. ( I mean you could play with all your fingers and ignore the game for being broken)]]></description>
		<content:encoded><![CDATA[<p>I love the style but the game needs to be more challenging&#8230;all you have to do is hold down the &#8220;A&#8221; key and the &#8220;F&#8221; key and alternate between them. the birdie will fly back and forth&#8230;goes on forever. ( I mean you could play with all your fingers and ignore the game for being broken)</p>
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		<title>By: Kyle</title>
		<link>http://www.freeindiegam.es/2012/10/no-birdie-no-by-carnefrisca/#comment-13256</link>
		<dc:creator><![CDATA[Kyle]]></dc:creator>
		<pubDate>Fri, 19 Oct 2012 21:18:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3935#comment-13256</guid>
		<description><![CDATA[You can switch the control to left hand, then the finger you lift matches that finger on either hand, so your pinky is mapped to both pinkies, your middle finger is mapped to both middle fingers, etc.  For me it&#039;s easier conceptually to play that way.]]></description>
		<content:encoded><![CDATA[<p>You can switch the control to left hand, then the finger you lift matches that finger on either hand, so your pinky is mapped to both pinkies, your middle finger is mapped to both middle fingers, etc.  For me it&#8217;s easier conceptually to play that way.</p>
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		<title>By: Stephen</title>
		<link>http://www.freeindiegam.es/2012/10/no-birdie-no-by-carnefrisca/#comment-13218</link>
		<dc:creator><![CDATA[Stephen]]></dc:creator>
		<pubDate>Fri, 19 Oct 2012 18:06:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3935#comment-13218</guid>
		<description><![CDATA[most keyboards couldn&#039;t detect that many keys being pressed at once.]]></description>
		<content:encoded><![CDATA[<p>most keyboards couldn&#8217;t detect that many keys being pressed at once.</p>
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		<title>By: Buttons</title>
		<link>http://www.freeindiegam.es/2012/10/no-birdie-no-by-carnefrisca/#comment-13213</link>
		<dc:creator><![CDATA[Buttons]]></dc:creator>
		<pubDate>Fri, 19 Oct 2012 17:08:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=3935#comment-13213</guid>
		<description><![CDATA[I find it really hard to deal with the fact that one hand is reversed, so I&#039;m constantly messing up when the bird is on that side. Maybe if there were 8 buttons, or if both hands used ASDF from left to right?]]></description>
		<content:encoded><![CDATA[<p>I find it really hard to deal with the fact that one hand is reversed, so I&#8217;m constantly messing up when the bird is on that side. Maybe if there were 8 buttons, or if both hands used ASDF from left to right?</p>
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