The main character is clinging to the edge of a cliff trying to avoid a mean birdie that wants to loosen his grip and make him fall down the endless pit. The player has to press four keys on the keyboard in order to simulate the grip and release the right finger to dodge the birdʼs peaks. – [Author's description]
(via @auntiepixelante)

I find it really hard to deal with the fact that one hand is reversed, so I’m constantly messing up when the bird is on that side. Maybe if there were 8 buttons, or if both hands used ASDF from left to right?
most keyboards couldn’t detect that many keys being pressed at once.
You can switch the control to left hand, then the finger you lift matches that finger on either hand, so your pinky is mapped to both pinkies, your middle finger is mapped to both middle fingers, etc. For me it’s easier conceptually to play that way.
I love the style but the game needs to be more challenging…all you have to do is hold down the “A” key and the “F” key and alternate between them. the birdie will fly back and forth…goes on forever. ( I mean you could play with all your fingers and ignore the game for being broken)
Agreed. I came up with the same strategy, and it really does pretty much break the game.
A solution would be:
1) to make any successful peck ruin that hand completely, so you basically get to make two mistakes total, ideally with animation for more precariously holding on by a single hand after your first mistake.
2) Requiring three out of four fingers to be down to maintain a firm enough grip. (Alternatively, though this might make for needless complication, a stamina meter might be interesting: when all four fingers are down, stamina refills; raising more fingers simultaneously depletes the meter at a faster rate, discouraging the one finger at a time strategy, or at least making it much riskier.)
And it’s too bad keyboard limitations mean each hand can’t be mapped separately. (Give the player only three fingers on the right hand and use the left, right, and center mouse buttons? Or, with different hardware completely, I think iPad touchscreens may currently allow 10 distinct contact points?)
Good points. To expand on your second point..require the player to only be able to remove one finger at a time…otherwise the player will fall.. being able to remove more then one finger takes away the challenge, also if the bird bites one hand completely it should go to survival round on the remaining hand and if you survive the birdie being sped up and the chaos, you are allowed to reach up and put your other hand back up.
I think this game has major potential i just want it to require a legit mechanic.